-- Based off MT's core builtin/game/statbars.lua, changed a lot to add statbar background and better layout default.hud={} local health_bar_definition = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "heart.png", number = 20, direction = 0, size = { x=24, y=24 }, offset = { x=(-10*16)-64-32, y=-(48+24+24)}, z_index = 1, } local breath_bar_definition = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "bubble.png", number = 20, dir = 0, size = { x=24, y=24 }, offset = {x=16,y=-(48+24+24)-24}, z_index = 1, } local health_bar_bg = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "heart.png^[colorize:#666666:255", number = 20, direction = 0, size = { x=24, y=24 }, offset = { x=(-10*16)-64-32, y=-(48+24+24)}, z_index = 0, } local breath_bar_bg = { hud_elem_type = "statbar", position = { x=0.5, y=1 }, text = "bubble.png^[colorize:#666666:255", number = 20, dir = 0, size = { x=24, y=24 }, offset = {x=16,y=-(48+24+24)-24}, z_index = 0, } default.hud.ids={} function default.hud.initialize_builtin_statbars(player) if not player:is_player() then return end local name = player:get_player_name() if name == "" then return end player:hud_set_hotbar_selected_image("ui_hotbar_selected.png") player:hud_set_hotbar_image("ui_hotbar_bg.png") if default.hud.ids[name] == nil then default.hud.ids[name] = {} -- flags are not transmitted to client on connect, we need to make sure -- our current flags are transmitted by sending them actively local flg=player:hud_get_flags() flg["healthbar"]=false flg["breathbar"]=false player:hud_set_flags(flg) end if minetest.is_yes(minetest.settings:get("enable_damage")) then if default.hud.ids[name].id_healthbar == nil then health_bar_definition.number = player:get_hp() default.hud.ids[name].id_healthbar_bg = player:hud_add(health_bar_bg) default.hud.ids[name].id_healthbar = player:hud_add(health_bar_definition) end else if default.hud.ids[name].id_healthbar ~= nil then player:hud_remove(default.hud.ids[name].id_healthbar) default.hud.ids[name].id_healthbar = nil end end if (player:get_breath() < 11) then if minetest.is_yes(minetest.settings:get("enable_damage")) then if default.hud.ids[name].id_breathbar == nil then default.hud.ids[name].id_breathbar_bg = player:hud_add(breath_bar_bg) default.hud.ids[name].id_breathbar = player:hud_add(breath_bar_definition) end else if default.hud.ids[name].id_breathbar ~= nil then player:hud_remove(default.hud.ids[name].id_breathbar) player:hud_remove(default.hud.ids[name].id_breathbar_bg) default.hud.ids[name].id_breathbar = nil end end elseif default.hud.ids[name].id_breathbar ~= nil then player:hud_remove(default.hud.ids[name].id_breathbar) player:hud_remove(default.hud.ids[name].id_breathbar_bg) default.hud.ids[name].id_breathbar = nil end end function default.hud.cleanup_builtin_statbars(player) if not player:is_player() then return end local name = player:get_player_name() if name == "" then return end default.hud.ids[name] = nil end function default.hud.player_event_handler(player, eventname) assert(player:is_player()) local name = player:get_player_name() if name == "" then return end if eventname == "health_changed" then default.hud.initialize_builtin_statbars(player) if default.hud.ids[name].id_healthbar ~= nil then player:hud_change(default.hud.ids[name].id_healthbar,"number",player:get_hp()) return true end end if eventname == "breath_changed" then default.hud.initialize_builtin_statbars(player) if default.hud.ids[name].id_breathbar ~= nil then player:hud_change(default.hud.ids[name].id_breathbar,"number",player:get_breath()*2) return true end end if eventname == "hud_changed" then default.hud.initialize_builtin_statbars(player) return true end return false end function default.hud.replace_builtin(name, definition) if definition == nil or type(definition) ~= "table" or definition.hud_elem_type ~= "statbar" then return false end if name == "health" then health_bar_definition = definition for name,ids in pairs(default.hud.ids) do local player = minetest.get_player_by_name(name) if player and default.hud.ids[name].id_healthbar then player:hud_remove(default.hud.ids[name].id_healthbar) default.hud.initialize_builtin_statbars(player) end end return true end if name == "breath" then breath_bar_definition = definition for name,ids in pairs(default.hud.ids) do local player = minetest.get_player_by_name(name) if player and default.hud.ids[name].id_breathbar then player:hud_remove(default.hud.ids[name].id_breathbar) default.hud.initialize_builtin_statbars(player) end end return true end return false end minetest.register_on_joinplayer(default.hud.initialize_builtin_statbars) minetest.register_on_leaveplayer(default.hud.cleanup_builtin_statbars) minetest.register_playerevent(default.hud.player_event_handler) default.log("hud", "loaded")