-- -- Drop items on die mod -- By Kaadmy, for Pixture -- local enable_drop = core.setting_getbool("drop_items_on_die") or false local function on_die(player) local pos = player:getpos() local inv = player:get_inventory() for i = 1, inv:get_size("main") do local item = inv:get_stack("main", i) local rpos = { x = pos.x + math.random(-0.3, 0.3), y = pos.y, z = pos.z + math.random(-0.3, 0.3) } local drop = core.add_item(rpos, item) if drop ~= nil then local x = math.random(1, 5) if math.random(1, 2) == 1 then x = -x end local z = math.random(1, 5) if math.random(1, 2) == 1 then z = -z end drop:setvelocity({x = 1 / x, y = drop:getvelocity().y, z = 1 / z}) end item:clear() inv:set_stack("main", i, item) end end if enable_drop then core.register_on_dieplayer(on_die) end default.log("mod:drop_items_on_die", "loaded")