core.register_node( "village:entity_spawner", { description = "Chunk defs may choose which entities to spawn here", tiles = {"default_brick.png^default_book.png"}, is_ground_content = false, groups = {dig_immediate = 2}, sounds = default.node_sound_wood_defaults() }) core.register_node( "village:grassland_village", { description = "Village spawner", tiles = {"default_grass.png^default_book.png"}, is_ground_content = false, groups = {dig_immediate = 2}, sounds = default.node_sound_wood_defaults() }) core.register_node( "village:grassland_village_mg", { description = "Mapgen village spawner(Has chance of not spawning village)", drawtype = "airlike", paramtype = "light", sunlight_propagates = true, walkable = false, pointable = false, diggable = false, buildable_to = false, is_ground_content = true, air_equivalent = true, drop = "", groups = {not_in_craftingguide = 1}, }) core.register_abm( { nodenames = {"village:grassland_village", "village:grassland_village_mg"}, interval = 1, chance = 1, action = function(pos, node) core.remove_node(pos) if core.setting_getbool("mapgen_disable_villages") == true then return end local pr = PseudoRandom(core.get_mapgen_params().seed+pos.x+pos.y+pos.z) if node.name == "village:grassland_village_mg" then if ((core.get_mapgen_params().seed+pos.x+pos.y+pos.z) % 30) == 1 then local nearest = village.get_nearest_village(pos) if nearest.dist > village.min_spawn_dist then core.log("Spawning a (Mapgen)Grassland village at "..dump(pos)) -- a short delay to (hopefully) ensure that the surrounding terrain is generated core.after(3.0, function() village.spawn_village(pos, pr) end) else core.log("Cannot spawn village, too near another village") end end else core.log("Spawning a Grassland village at "..dump(pos)) village.spawn_village(pos, pr) end end }) core.register_decoration( { deco_type = "simple", place_on = "default:dirt_with_grass", sidelen = 16, fill_ratio = 0.005, biomes = {"Grassland", "Forest"}, decoration = {"village:grassland_village_mg"}, y_min = 1, y_max = 1000, })