-- -- Welcome mod -- By Kaadmy, for Pixture -- welcome = {} welcome.rules = { "Welcome!", "", "Rules:", "1. No swearing.", "2. No griefing.", "3. No spamming." } function welcome.get_formspec(name) if not core.setting_getbool("welcome_enable") then core.chat_send_player(name, "Welcoming is disabled") return "" end local form = default.ui.get_page("core_notabs") local rules = "" for _, t in ipairs(welcome.rules) do if rules ~= "" then rules = rules .. "," end rules = rules .. core.formspec_escape(t) end form = form .. "textlist[0.25,0.75;7.75,6.75;rules;" .. rules .. "]" if not core.check_player_privs(name, {interact = true}) then form = form .. default.ui.button_exit(1.25, 7.75, 3, 1, "decline_rules", "Nope") form = form .. default.ui.button_exit(4.25, 7.75, 3, 1, "accept_rules", "Okay") else form = form .. default.ui.button_exit(2.9, 7.75, 3, 1, "", "Okay") end return form end function welcome.show_rules(name) local f = welcome.get_formspec(name) if f ~= "" then core.show_formspec(name, "welcome:welcome", f) end end core.register_on_player_receive_fields( function(player, form_name, fields) local name = player:get_player_name() local privs = core.get_player_privs(name) if privs.interact or fields.rules then return end if fields.accept_rules then privs.interact = true core.set_player_privs(name, privs) core.chat_send_player(name, "You now have interact, follow the rules and have fun!") else core.chat_send_player(name, "If you want to interact, please read and accept the rules. Type /welcome to show rules.") end end) core.register_chatcommand( "welcome", { description = "Show rules", func = function(name, param) welcome.show_rules(name) end }) core.register_on_joinplayer( function(player) local name = player:get_player_name() if not core.check_player_privs(name, {interact = true}) and core.setting_getbool("welcome_enable") then welcome.show_rules(name) end end) default.log("mod:welcome", "loaded")