-- -- Wielditem mod -- By Kaadmy, for Pixture -- wielditem = {} local update_time = 1 local timer = 10 -- needs to be more than update_time minetest.register_craftitem( "wielditem:null", { wield_image = "ui_null.png" }) minetest.register_entity( "wielditem:wielditem", { textures = {"default:broadsword"}, visual = "wielditem", visual_size = {x = 0.17, y = 0.17}, collisionbox = {0, 0, 0, 0, 0, 0}, hp_max = 1, physical = false, collide_with_objects = false, makes_footstep_sounds = false, on_step = function(self, dtime) local player = self.wielder if player == nil or (minetest.get_player_by_name(player:get_player_name()) == nil) then self.object:remove() return end local itemname = player:get_wielded_item():get_name() if itemname ~= "" then self.object:set_properties({textures = {itemname}}) else self.object:set_properties({textures = {"wielditem:null"}}) end end }) local function attach_wielditem(player) local name = player:get_player_name() local pos = player:get_pos() wielditem[name] = minetest.add_entity(pos, "wielditem:wielditem") wielditem[name]:set_attach(player, "right_arm", {x = -1.5, y = 5.7, z = 2.5}, {x = 90, y = -45, z = 270}) wielditem[name]:get_luaentity().wielder = player end local function detach_wielditem(player) local name = player:get_player_name() wielditem[name]:remove() wielditem[name] = nil end minetest.register_on_joinplayer(attach_wielditem) minetest.register_on_leaveplayer(detach_wielditem) default.log("mod:wielditem", "loaded")