-- Generate jewel ore. -- Jewel ore generated in birch tree nodes in the giga tree decorations -- in the Deep Forest biome. -- The algorithm uses LVM to imitate Minetest's scatter ores, -- since ores in Minetest are generated after decorations. -- Fields of the original ore definition: local clust_scarcity = 11*11*11 local clust_num_ores = 3 local clust_size = 6 local y_min = 0 -- Helper variables local gigatree_decoration_id = minetest.get_decoration_id("default:gigatree") local biome_y local biome_exists if minetest.registered_biomes["Deep Forest"] then biome_y = minetest.registered_biomes["Deep Forest"].y_min biome_exists = true else biome_y = tonumber(minetest.get_mapgen_setting("water_level")) or 1 biome_exists = false end local lvm_buffer = {} local c_birch = minetest.get_content_id("default:tree_birch") local c_jewel_ore = minetest.get_content_id("jewels:jewel_ore") -- Generation algorithm: do -- Helper function to find a random minimum/maxium range of length clust_size. -- Returned numbers are offsets. local rnd_minmax = function(pr) local min = pr:next(- clust_size + 1, 0) local max = min + (clust_size - 1) return min, max end minetest.set_gen_notify({decoration=true}, {gigatree_decoration_id}) minetest.register_on_generated(function(minp, maxp, blockseed) if maxp.y < y_min then return end local ores_in_mapblock = {} local pr = PseudoRandom(blockseed) local deco_ok = true if gigatree_decoration_id then -- Was a giga tree was found anywhere in generated area? local mgobj = minetest.get_mapgen_object("gennotify") local deco = mgobj["decoration#"..gigatree_decoration_id] deco_ok = deco and #deco > 0 end if deco_ok then -- This code tries to imitate scatter ores in Minetest local vm, emin, emax = minetest.get_mapgen_object("voxelmanip") local area = VoxelArea:new({MinEdge=emin, MaxEdge=emax}) local data = vm:get_data(lvm_buffer) -- Interate through all nodes and place jewel ore in birch tree nodes -- with a low chance (1/clust_scarcity) for z=minp.z, maxp.z do for y=math.max(y_min, minp.y), maxp.y do for x=minp.x, maxp.x do local p_pos = area:index(x,y,z) if data[p_pos] == c_birch then local bdata, bname if biome_exists then bdata = minetest.get_biome_data({x=x,y=math.max(y, biome_y),z=z}) bname = minetest.get_biome_name(bdata.biome) end if ((not biome_exists) or (bname == "Deep Forest")) and pr:next(1, clust_scarcity) == 1 then data[p_pos] = c_jewel_ore table.insert(ores_in_mapblock, {x=x,y=y,z=z}) end end end end end -- If jewel ore was placed in the first phase, also place additional near the initial ore for o=1, #ores_in_mapblock do local start_ore = ores_in_mapblock[o] for n=1, clust_num_ores do local ore = {} local axes = {"z","y","x"} for a=1, #axes do local ax = axes[a] -- New ores are placed within a randomly positioned bounding box -- of size clust_size^3 around the initial ore ore[ax] = start_ore[ax] + pr:next(rnd_minmax(pr)) -- Make sure we stay within minp, maxp if ore[ax] < minp[ax] then ore[ax] = minp[ax] elseif ore[ax] > maxp[ax] then ore[ax] = maxp[ax] end end local p_pos = area:index(ore.x, ore.y, ore.z) -- The new random pos must also be a birch tree to generate a jewel ore if data[p_pos] == c_birch then data[p_pos] = c_jewel_ore end end end -- Only write back to map when any ore was actually placed if #ores_in_mapblock > 0 then vm:set_data(data) vm:write_to_map() end end end) end