-- -- Lumien mod -- By Kaadmy, for Pixture -- local S = minetest.get_translator("lumien") local lumien_on_radius = 2 local lumien_off_radius = 4 local timer_interval = 1 local timer = 0 -- Update function local function on_globalstep(dtime) timer = timer + dtime if timer < timer_interval then return end timer = 0 for _, player in ipairs(minetest.get_connected_players()) do local pos = player:get_pos() util.nodefunc( { x = pos.x-lumien_on_radius, y = pos.y-lumien_on_radius, z = pos.z-lumien_on_radius }, { x = pos.x+lumien_on_radius, y = pos.y+lumien_on_radius, z = pos.z+lumien_on_radius }, "lumien:crystal_off", function(pos) local node = minetest.get_node(pos) minetest.set_node( pos, { name = "lumien:crystal_on", param = node.param, param2 = node.param2 }) end, true ) end end minetest.register_globalstep(on_globalstep) -- Nodes minetest.register_node( "lumien:crystal_on", { description = S("Glowing Lumien Crystal"), inventory_image = "lumien_crystal_on.png", tiles = {"lumien_block.png"}, paramtype = "light", paramtype2 = "wallmounted", is_ground_content = false, drawtype = "nodebox", node_box = { type = "wallmounted", wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16}, wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16}, wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16} }, groups = {crumbly = 3, not_in_creative_inventory = 1}, light_source = 12, drop = "lumien:crystal_off", sounds = default.node_sound_glass_defaults(), }) minetest.register_node( "lumien:crystal_off", { description = S("Lumien Crystal"), _tt_help = S("Can be placed; glows when someone is close"), inventory_image = "lumien_crystal.png", tiles = {"lumien_block.png"}, paramtype = "light", paramtype2 = "wallmounted", is_ground_content = false, drawtype = "nodebox", node_box = { type = "wallmounted", wall_top = {-4/16, 0.5-(4/16), -4/16, 4/16, 0.5, 4/16}, wall_side = {-0.5, -4/16, -4/16, -0.5+(4/16), 4/16, 4/16}, wall_bottom = {-4/16, -0.5, -4/16, 4/16, -0.5+(4/16), 4/16} }, groups = {crumbly = 3}, light_source = 2, sounds = default.node_sound_glass_defaults(), }) minetest.register_node( "lumien:block", { description = S("Lumien Block"), _tt_help = S("It shines so bright"), tiles = {"lumien_block.png"}, groups = {cracky = 1}, light_source = 14, sounds = default.node_sound_stone_defaults(), }) -- Ores minetest.register_node( "lumien:stone_with_lumien", { description = S("Stone with Lumien"), tiles = {"default_stone.png^lumien_mineral_lumien.png"}, groups = {cracky = 1, stone = 1}, drop = "lumien:block", sounds = default.node_sound_stone_defaults(), }) minetest.register_ore( { ore_type = "scatter", ore = "lumien:stone_with_lumien", wherein = "default:stone", clust_scarcity = 5*5*5, clust_num_ores = 8, clust_size = 6, y_min = -107, y_max = -100, }) -- Update functions minetest.register_abm( { label = "Lumien crystals", nodenames = {"lumien:crystal_on"}, interval = timer_interval, chance = 1, action = function(pos, node) util.nodefunc( {x = pos.x-1, y = pos.y-1, z = pos.z-1}, {x = pos.x+1, y = pos.y+1, z = pos.z+1}, "tnt:tnt", function(pos) tnt.burn(pos) end, true ) local ok = true for _,object in ipairs(minetest.get_objects_inside_radius(pos, lumien_off_radius)) do if object:is_player() then ok = false end end if ok then minetest.set_node( pos, { name = "lumien:crystal_off", param = node.param, param2 = node.param2 }) end end, }) -- Crafting crafting.register_craft( { output = "lumien:crystal_off 9", items = { "lumien:block" }, }) crafting.register_craft( { output = "lumien:block", items = { "lumien:crystal_off 9", }, }) crafting.register_craft( { output = "default:heated_dirt_path 2", items = { "default:dirt_path 2", "lumien:crystal_off", }, }) -- Achievements achievements.register_achievement( "enlightened", { title = S("Enlightened"), description = S("Place a lumien crystal."), times = 1, placenode = "lumien:crystal_off", }) default.log("mod:lumien", "loaded")