-- -- Map handling -- local S = minetest.get_translator("nav") -- Based on Minetest Game's map mod, licensed under MIT License. nav.map = {} -- Cache creative mode setting local creative_mode_cache = minetest.settings:get_bool("creative_mode") -- Update HUD flags -- Global to allow overriding function nav.map.update_hud_flags(player) local creative_enabled = (minetest.global_exists("creative") and creative.is_enabled_for(player:get_player_name())) or creative_mode_cache local minimap_enabled = creative_enabled or player:get_inventory():contains_item("main", "nav:map") local radar_enabled = creative_enabled player:hud_set_flags({ minimap = minimap_enabled, minimap_radar = radar_enabled }) end -- Set HUD flags 'on joinplayer' minetest.register_on_joinplayer(function(player) nav.map.update_hud_flags(player) end) -- Update HUD flags on inventory change. Sadly, this function is not exhaustive and doesn't capture all -- inventory changes (such as changes by Lua). minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) if action == "move" then local stack_from = inventory:get_stack(inventory_info.from_list, inventory_info.from_index) local stack_to = inventory:get_stack(inventory_info.to_list, inventory_info.to_index) if stack_from:get_name() == "nav:map" or stack_to:get_name() == "nav:map" then nav.map.update_hud_flags(player) end elseif action == "put" or action == "take" then if inventory_info.stack:get_name() == "nav:map" then nav.map.update_hud_flags(player) end end end) -- Cyclic update of HUD flags. Required because register_on_player_inventory_action does not -- capture all changes. local function cyclic_update() for _, player in ipairs(minetest.get_connected_players()) do nav.map.update_hud_flags(player) end minetest.after(5.3, cyclic_update) end minetest.after(5.3, cyclic_update) -- Items minetest.register_craftitem( "nav:map", { description = S("Map"), _tt_help = S("Keep this in your inventory and view the map with the 'minimap' key"), inventory_image = "nav_inventory.png", wield_image = "nav_inventory.png", stack_max = 1, on_use = function(itemstack, user, pointed_thing) minetest.chat_send_player(user:get_player_name(), minetest.colorize("#FFFF00", S("Use the minimap key to show the map."))) nav.map.update_hud_flags(user) end, }) -- Crafting crafting.register_craft( { output = "nav:map", items = { "default:stick 6", "default:paper 3", } }) -- Achievements achievements.register_achievement( "navigator", { title = S("Navigator"), description = S("Craft a map."), times = 1, craftitem = "nav:map", }) default.log("map", "loaded")