local player_soundspec = {} local player_lastsound = {} local player_health = {} local player_lastpos = {} local particlespawners = {} local enable_flowing_water_sound = minetest.setting_getbool("enable_flowing_water_sound") if enable_flowing_water_sound == nil then enable_flowing_water_sound = true end local function step(dtime) local player_positions = {} for _, player in ipairs(minetest.get_connected_players()) do local player_pos=player:getpos() local name=player:get_player_name() if player_pos.x < -30000 or player_pos.x > 30000 or player_pos.y < -30000 or player_pos.y > 30000 or player_pos.z < -30000 or player_pos.z > 30000 then minetest.chat_send_player(name, "Don't go past 30000m in any direction!") player:setpos(player_lastpos[name]) end player_lastpos[name] = player:getpos() if player:get_hp() < player_health[name] then minetest.sound_play( "default_hurt", { pos = player_pos, max_hear_distance = 4, }) end player_health[name] = player:get_hp() player_pos.x=math.floor(player_pos.x+0.5) player_pos.y=math.ceil(player_pos.y-0.3) player_pos.z=math.floor(player_pos.z+0.5) local nodename=minetest.get_node(player_pos).name if player_lastsound[name] == nil then player_lastsound[name] = 100 end player_lastsound[name] = player_lastsound[name] + dtime local flowing_water_pos = nil if enable_flowing_water_sound then flowing_water_pos = minetest.find_node_near(player_pos, 16, "group:flowing_water") end if nodename == "default:water_source" or nodename == "default:river_water_source" then if player_lastsound[name] > 3.3 then player_soundspec[name]=minetest.sound_play( "default_water", { pos = player_pos, max_hear_distance = 16, }) player_lastsound[name] = 0 end particlespawners[name] = minetest.add_particlespawner( { amount = 5, time = 0.1, minpos = {x = player_pos.x - 0.2, y = player_pos.y - 0.3, z = player_pos.z - 0.3}, maxpos = {x = player_pos.x + 0.3, y = player_pos.y + 0.3, z = player_pos.z + 0.3}, minvel = {x = -0.5, y = 0, z = -0.5}, maxvel = {x = 0.5, y = 0, z = 0.5}, minacc = {x = -0.5, y = 4, z = -0.5}, maxacc = {x = 0.5, y = 1, z = 0.5}, minexptime = 0.3, maxexptime = 0.8, minsize = 0.7, maxsize = 2.4, texture = "bubble.png" }) minetest.after(0.15, function() minetest.delete_particlespawner(particlespawners[name]) end) elseif flowing_water_pos then if player_lastsound[name] > 3.3 then local c = true for _, p in pairs(player_positions) do if (p.x * player_pos.x) + (p.y * player_pos.y) + (p.z * player_pos.z) < 256 then -- 256 is 16*16 for distance checking c = false end end if c then player_soundspec[name]=minetest.sound_play( "default_water", { pos = flowing_water_pos, max_hear_distance = 16, }) player_lastsound[name] = 0 end end else if player_soundspec[name] ~= nil then minetest.sound_stop(player_soundspec[name]) player_lastsound[name] = 100 end end local grass_pos=minetest.find_node_near(player_pos, 1, {"default:dirt_with_grass"}) if grass_pos ~= nil and math.random(1, 500) == 1 then if grass_pos.x == player_pos.x and grass_pos.z == player_pos.z then minetest.set_node(grass_pos, {name = "default:dirt_with_grass_footsteps"}) end end table.insert(player_positions, player_pos) end end local function on_joinplayer(player) local name=player:get_player_name() player_health[name] = player:get_hp() -- uncomment to enable player-on-player collisions -- player:set_properties({physical = true}) -- uncomment to disable the sneak glitch player:set_physics_override({sneak_glitch = false}) player_lastpos[name] = player:getpos() end local function on_leaveplayer(player) local name=player:get_player_name() player_soundspec[name] = nil player_lastsound[name] = nil player_health[name] = nil player_lastpos[name] = nil end minetest.register_on_joinplayer(on_joinplayer) minetest.register_on_leaveplayer(on_leaveplayer) minetest.register_globalstep(step) default.log("player", "loaded")