-- -- Achivements mod -- By Kaadmy, for Pixture -- local COLOR_GOTTEN = "#00FF00" local S = minetest.get_translator("achievements") achievements = {} achievements.achievements = {} achievements.registered_achievements = {} achievements.registered_achievements_list = {} local achievements_file = minetest.get_worldpath() .. "/achievements.dat" local saving = false local function save_achievements() local f = io.open(achievements_file, "w") f:write(minetest.serialize(achievements.achievements)) io.close(f) saving = false end local function delayed_save() if not saving then saving = true minetest.after(40, save_achievements) end end local function load_achievements() local f = io.open(achievements_file, "r") if f then achievements.achievements = minetest.deserialize(f:read("*all")) io.close(f) else save_achievements() end end function achievements.register_achievement(name, def) local rd = { title = def.title or name, -- good-looking name of the achievement description = def.description or "The " .. name .. " achievement", -- description of what the achievement is, and how to get it times = def.times or 1, -- how many times to trigger before getting the achievement dignode = def.dignode or nil, -- digging this node also triggers the achievement placenode = def.placenode or nil, -- placing this node also triggers the achievement craftitem = def.craftitem or nil, -- crafting this item also triggers the achievement } achievements.registered_achievements[name] = def table.insert(achievements.registered_achievements_list, name) end function achievements.trigger_achievement(player, aname, times) local name = player:get_player_name() times = times or 1 if achievements.achievements[name][aname] == nil then achievements.achievements[name][aname] = 0 end if achievements.achievements[name][aname] == -1 then return end achievements.achievements[name][aname] = achievements.achievements[name][aname] + times if not achievements.registered_achievements[aname] then default.log("[mod:achievements] Cannot find registered achievement " .. aname, "error") return end if achievements.achievements[name][aname] >= achievements.registered_achievements[aname].times then achievements.achievements[name][aname] = -1 minetest.after( 2.0, function(name, aname) minetest.chat_send_all( minetest.colorize( "#0f0", "*** " .. S("@1 has earned the achievement “@2”.", name, achievements.registered_achievements[aname].title))) end, name, aname) end if default.ui.current_page[name] == "achievements:achievements" then local form = achievements.get_formspec(name) player:set_inventory_formspec(form) end delayed_save() end -- Load achievements table local function on_load() load_achievements() end -- Save achievements table local function on_shutdown() save_achievements() end -- Joining player local function on_joinplayer(player) local name = player:get_player_name() if not achievements.achievements[name] then achievements.achievements[name] = {} end end -- Interaction callbacks local function on_craft(itemstack, player) for aname, def in pairs(achievements.registered_achievements) do if def.craftitem ~= nil then if def.craftitem == itemstack:get_name() then achievements.trigger_achievement(player, aname) else local group = string.match(def.craftitem, "group:(.*)") if group and minetest.get_item_group(itemstack:get_name(), group) ~= 0 then achievements.trigger_achievement(player, aname) end end end end end local function on_dig(pos, oldnode, player) for aname, def in pairs(achievements.registered_achievements) do if def.dignode ~= nil then if def.dignode == oldnode.name then achievements.trigger_achievement(player, aname) else local group = string.match(def.dignode, "group:(.*)") if group and minetest.get_item_group(oldnode.name, group) ~= 0 then achievements.trigger_achievement(player, aname) end end end end end local function on_place(pos, newnode, player, oldnode, itemstack, pointed_thing) for aname, def in pairs(achievements.registered_achievements) do if def.placenode ~= nil then if def.placenode == newnode.name then achievements.trigger_achievement(player, aname) else local group = string.match(def.placenode, "group:(.*)") if group and minetest.get_item_group(newnode.name, group) ~= 0 then achievements.trigger_achievement(player, aname) end end end end end -- Add callback functions minetest.register_on_mods_loaded(on_load) minetest.register_on_shutdown(on_shutdown) minetest.register_on_joinplayer(on_joinplayer) minetest.register_on_dignode(on_dig) minetest.register_on_placenode(on_place) crafting.register_on_craft(on_craft) -- Formspecs local form = default.ui.get_page("default:default") -- column 1: status image (0=gotten, 1=partial, 2=missing) -- column 2: achievement name -- column 3: achievement description form = form .. "tablecolumns[color;image,align=left,width=1,0=ui_checkmark.png^[colorize:"..COLOR_GOTTEN..":255,1=blank.png,2=blank.png;text,align=left,width=11;" .. "text,align=left,width=28]" default.ui.register_page("achievements:achievements", form) function achievements.get_formspec(name, row) row = row or 1 if not achievements.achievements[name] then achievements.achievements[name] = {} end local achievement_list = "" local amt_gotten = 0 local amt_progress = 0 for _, aname in ipairs(achievements.registered_achievements_list) do local def = achievements.registered_achievements[aname] local progress = "" local color = "" if achievements.achievements[name][aname] then if achievements.achievements[name][aname] == -1 then progress = "0" color = COLOR_GOTTEN amt_gotten = amt_gotten + 1 else progress = "1" amt_progress = amt_progress + 1 end else progress = "2" end if achievement_list ~= "" then achievement_list = achievement_list .. "," end achievement_list = achievement_list .. color .. "," achievement_list = achievement_list .. minetest.formspec_escape(progress) .. "," achievement_list = achievement_list .. minetest.formspec_escape(def.title) .. "," achievement_list = achievement_list .. minetest.formspec_escape(def.description) end local form = default.ui.get_page("achievements:achievements") form = form .. "table[0.25,2.5;7.9,5.5;achievement_list;" .. achievement_list .. ";" .. row .. "]" local aname = achievements.registered_achievements_list[row] local def = achievements.registered_achievements[aname] local progress = "" local title = def.title local description = def.description if achievements.achievements[name][aname] then if achievements.achievements[name][aname] == -1 then progress = minetest.colorize(COLOR_GOTTEN, S("Gotten")) title = minetest.colorize(COLOR_GOTTEN, title) description = minetest.colorize(COLOR_GOTTEN, description) else progress = S("@1/@2", achievements.achievements[name][aname], def.times) end else progress = S("Missing") end local progress_total = S("@1 of @2 achievements gotten, @3 in progress", amt_gotten, #achievements.registered_achievements_list, amt_progress) if amt_gotten == #achievements.registered_achievements_list then progress_total = minetest.colorize(COLOR_GOTTEN, progress_total) end form = form .. "label[0.25,8.15;" .. minetest.formspec_escape(progress_total) .. "]" form = form .. "label[0.25,0.25;" .. minetest.formspec_escape(title) .. "]" form = form .. "label[7.25,0.25;" .. minetest.formspec_escape(progress) .. "]" -- TODO: Revert this back to a label -- Currently a textarea as a workaround for a bug in Minetest that makes labels too short when translated. form = form .. "textarea[0.75,0.75;7.75,2;;;" .. minetest.formspec_escape(description) .. "]" return form end local function receive_fields(player, form_name, fields) local name = player:get_player_name() local in_achievements_menu = false if form_name == "achievements:achievements" then in_achievements_menu = true elseif form_name ~= "" then return end if fields.quit then return end local selected = 1 if fields.tab_achievements then in_achievements_menu = true end if fields.achievement_list then in_achievements_menu = true local selection = minetest.explode_table_event(fields.achievement_list) if selection.type == "CHG" or selection.type == "DCL" then selected = selection.row end end if in_achievements_menu then local form = achievements.get_formspec(name, selected) minetest.show_formspec( name, "achievements:achievements", form ) player:set_inventory_formspec(form) end end minetest.register_on_player_receive_fields(receive_fields) -- -- Below are the default achievements -- -- Digging wood achievements.register_achievement( "timber", { title = S("Timber"), description = S("Dig a tree trunk."), times = 1, dignode = "group:tree", }) -- Tools achievements.register_achievement( "first_pickaxe", { title = S("My First Pickaxe"), description = S("Craft a pickaxe."), times = 1, craftitem = "group:pickaxe", }) achievements.register_achievement( "hardened_miner", { title = S("Hardened Miner"), description = S("Craft a carbon steel pickaxe."), times = 1, craftitem = "default:pick_carbon_steel", }) achievements.register_achievement( "off_to_battle", { title = S("Off to Battle"), description = S("Craft a broadsword."), times = 1, craftitem = "default:broadsword", }) -- Stone achievements.register_achievement( "mineority", { title = S("Mineority"), description = S("Mine a stone."), times = 1, dignode = "default:stone", }) achievements.register_achievement( "smelting_room", { title = S("Smelting Room"), description = S("Craft a furnace."), times = 1, craftitem = "default:furnace", }) -- Biomes achievements.register_achievement( "gardener", { title = S("Gardener"), description = S("Plant a flower."), times = 1, placenode = "default:flower", }) achievements.register_achievement( "welcome_to_the_mountains", { title = S("Dry Lands"), description = S("Collect dry grass."), times = 1, dignode = "default:dry_grass", }) achievements.register_achievement( "drain_the_swamp", { title = S("Drain the Swamp"), description = S("Dig some swamp dirt."), times = 1, dignode = "group:swamp_dirt", }) -- Farming achievements.register_achievement( "fertile", { title = S("Fertile"), description = S("Craft a bag of fertilizer."), times = 1, craftitem = "default:fertilizer", }) -- Literature achievements.register_achievement( "librarian", { title = S("Librarian"), description = S("Craft a bookshelf."), times = 1, craftitem = "default:bookshelf", }) default.log("mod:achievements", "loaded")