local trap = nil local mode = nil local scope = "public" -- Set scope of the chat message (public or private) function freeze_maybe_jail_user(player, yaw) trap = player:get_player_name() mode = "a" local pos = player:get_pos() pos.y = pos.y - 0.25 minetest.add_entity(pos, "freeze:fe") end function unfreeze_user(player) mode = "d" trap = player:get_player_name() end minetest.register_entity("freeze:fe", { physical = false, collisionbox = {-0.00,-0.00,-0.00, 0.00,0.00,0.00}, visual = "sprite", visual_size = {x=0, y=0}, textures = {"freeze_t.png"}, is_visible = true, makes_footstep_sound = false, on_activate = function(self, staticdata) self.object:set_armor_groups({immortal = 1}) if not trap or not mode or self.trapped then return end local playerobj = minetest.get_player_by_name(trap) if not playerobj then return end if mode == "a" then local yaw = bed.userdata.saved[trap].spawn_yaw local yaw_in_degrees = (yaw + math.pi) / math.pi * 180 minetest.chat_send_player(trap, ('%.02f %d'):format(yaw, yaw_in_degrees)) playerobj:set_attach(self.object, "", {x=0,y=0,z=0}, {x=yaw_in_degrees,y=0,z=90}) self.trapped = trap trap = nil mode = nil end end, on_step = function(self,dtime) if not trap or not mode then return end if mode == "d" and trap == self.trapped then local pobj = minetest.get_player_by_name(trap) if not pobj then return end pobj:set_detach() if scope == "public" then minetest.chat_send_all("*** "..trap.." can move again.") else minetest.chat_send_player(trap,"You can move now again.") end trap = nil mode = nil self.object:remove() end end, }) minetest.register_on_leaveplayer(function(player) local ppos = player:get_pos() for _, obj in ipairs(minetest.get_objects_inside_radius(ppos, 2)) do obj:remove() end end)