default.ui = {} local S = minetest.get_translator("default") -- Registered UI pages default.ui.registered_pages = { } -- UI defaults default.ui.default = {} default.ui.current_page = {} -- Colors local prepend = "listcolors[#00000000;#00000010;#00000000;#68B259;#FFF]" .. "tableoptions[background=#DDDDDD30;highlight=#539646]" .. "style_type[button,image_button,item_image_button,checkbox,tabheader;sound=default_gui_button]" .. "style_type[button:pressed,image_button:pressed,item_image_button:pressed;content_offset=0]" default.ui.default.bg = "bgcolor[#00000000]" -- bgcolor intentionally not included because it would make pause menu transparent, too :( local formspec_prepend = prepend -- Group default items default.ui.group_defaults = { fuzzy = "mobs:wool", planks = "default:planks", soil = "default:dirt", stone = "default:stone", tree = "default:tree", green_grass = "default:grass", } default.ui.group_names = { fuzzy = { S("Fuzzy"), S("Any fuzzy block") }, planks = { S("Planks"), S("Any planks") }, soil = { S("Soil"), S("Any soil") }, stone = { S("Stone"), S("Any stone") }, green_grass = { S("Green Grass Clump"), S("Any green grass clump") }, } -- Itemslot backgrounds function default.ui.get_itemslot_bg(x, y, w, h) local out = "" for i = 0, w - 1, 1 do for j = 0, h - 1, 1 do out = out .."image["..x+i..","..y+j..";1,1;ui_itemslot.png]" end end return out end function default.ui.get_hotbar_itemslot_bg(x, y, w, h) local out = "" for i = 0, w - 1, 1 do for j = 0, h - 1, 1 do out = out .."image["..x+i..","..y+j ..";1,1;ui_itemslot.png^ui_itemslot_dark.png]" end end return out end default.ui.get_output_itemslot_bg = default.ui.get_hotbar_itemslot_bg -- Buttons function default.ui.image_button(x, y, w, h, name, image, tooltip) local ww if w == 1 then ww = "1w" elseif w == 2 then ww = "2w" else ww = "3w" end local tooltip = tooltip or "" local img_active = "[combine:16x16:0,0=ui_button_"..ww.."_active.png:0,1="..image local form = "" local img_inactive = "ui_button_"..ww.."_inactive.png^" .. image form = form .. "image_button["..x..","..y..";1,1;" ..minetest.formspec_escape(img_inactive) ..";"..name..";;true;false;" ..minetest.formspec_escape(img_active).."]" form = form .. "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]" return form end function default.ui.button(x, y, w, h, name, label, noclip, tooltip) local nc = "false" if noclip then nc = "true" end local tt = "" if tooltip then tt = "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]" end if w == 1 then return "image_button["..x..","..y..";"..w..","..h ..";ui_button_1w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";" ..nc..";false;ui_button_1w_active.png]" ..tt elseif w == 2 then return "image_button["..x..","..y..";"..w..","..h ..";ui_button_2w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";" ..nc..";false;ui_button_2w_active.png]" ..tt else return "image_button["..x..","..y..";"..w..","..h ..";ui_button_3w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";" ..nc..";false;ui_button_3w_active.png]" ..tt end end function default.ui.button_exit(x, y, w, h, name, label, noclip, tooltip) local nc = "false" if noclip then nc = "true" end local tt = "" if tooltip then tt = "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]" end if w == 2 then return "image_button_exit["..x..","..y..";"..w..","..h ..";ui_button_2w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";" ..nc..";false;ui_button_2w_active.png]" ..tt else return "image_button_exit["..x..","..y..";"..w..","..h ..";ui_button_3w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";" ..nc..";false;ui_button_3w_active.png]" ..tt end end -- Tabs function default.ui.tab(x, y, name, icon, tooltip, side) local tooltip = tooltip or "" local img_active if side == "right" then img_active = "[combine:16x16:0,0=(ui_tab_active.png^[transformFX):0,1="..icon else img_active = "[combine:16x16:0,0=ui_tab_active.png:0,1="..icon end local form = "" local img_inactive if side == "right" then img_inactive = "(ui_tab_inactive.png^[transformFX)^" .. icon else img_inactive = "ui_tab_inactive.png^" .. icon end form = form .. "image_button["..x..","..y..";1,1;" ..minetest.formspec_escape(img_inactive) ..";"..name..";;true;false;" ..minetest.formspec_escape(img_active).."]" form = form .. "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]" return form end -- Itemstacks local function get_itemdef_field(itemname, fieldname) if not minetest.registered_items[itemname] then return nil end return minetest.registered_items[itemname][fieldname] end function default.ui.fake_itemstack(x, y, itemstack) local itemname = itemstack:get_name() local itemamt = itemstack:get_count() local itemdesc = "" if minetest.registered_items[itemname] and minetest.registered_items[itemname].description ~= nil then itemdesc = minetest.registered_items[itemname].description end if itemamt <= 1 then itemamt = "" end local result = "" if itemname ~= "" then result = result .. "item_image["..x..","..y..";1,1;" ..minetest.formspec_escape(itemname .. " " .. itemamt).."]" result = result .. "tooltip["..x..","..y..";0.8,0.8;"..minetest.formspec_escape(itemdesc).."]" end return result end function default.ui.fake_simple_itemstack(x, y, itemname, name) local name = name or "fake_simple_itemstack" local itemdesc = "" if minetest.registered_items[itemname] and minetest.registered_items[itemname].description ~= nil then itemdesc = minetest.registered_items[itemname].description end local result = "" if itemname ~= "" then result = result .. "image_button["..x..","..y..";1,1;blank.png;" ..name..";;false;false;blank.png]" result = result .. "item_image["..x..","..y..";1,1;" ..minetest.formspec_escape(itemname).."]" result = result .. "tooltip["..name..";" ..minetest.formspec_escape(itemdesc).."]" end return result end function default.ui.item_group(x, y, group, count, name) local name = name or "fake_itemgroup" local itemname = "" local group_default = default.ui.group_defaults[group] if group_default ~= nil and minetest.registered_items[group_default] then itemname = group_default else for itemn, itemdef in pairs(minetest.registered_items) do if minetest.get_item_group(itemn, group) ~= 0 and minetest.get_item_group(itemn, "not_in_craft_guide") ~= 1 then itemname = itemn end end end local result = "" if itemname ~= "" then result = result .."box["..x..","..y..";0.85,0.9;#00000040]" .."item_image["..x..","..y..";1,1;" ..minetest.formspec_escape(itemname .. " " .. count).."]" local group_prettyprint if default.ui.group_names[group] then group_prettyprint = minetest.colorize("#ffecb6", default.ui.group_names[group][2]) else group_prettyprint = S("Group: @1", minetest.colorize("#ffecb6", group)) end result = result .. "tooltip["..x..","..y..";1,1;".. minetest.formspec_escape(group_prettyprint).."]" end return result end function default.ui.fake_itemstack_any(x, y, itemstack, name) local group = string.match(itemstack:get_name(), "group:(.*)") if group == nil then return default.ui.fake_itemstack(x, y, itemstack) else return default.ui.item_group(x, y, group, itemstack:get_count(), name) end end -- Pages function default.ui.get_page(name) local page= default.ui.registered_pages[name] if page == nil then default.log("UI page '" .. name .. "' is not yet registered", "dev") page = "" end return page end function default.ui.register_page(name, form) default.ui.registered_pages[name] = form end -- Default formspec boilerplates local form_default_default = "" form_default_default = form_default_default .. "size[8.5,9]" form_default_default = form_default_default .. default.ui.default.bg form_default_default = form_default_default .. default.ui.tab(-0.9, 0.5, "tab_crafting", "ui_icon_crafting.png", S("Crafting")) if minetest.get_modpath("armor") ~= nil then form_default_default = form_default_default .. default.ui.tab(-0.9, 1.28, "tab_armor", "ui_icon_armor.png", S("Armor")) end if minetest.get_modpath("achievements") ~= nil then form_default_default = form_default_default .. default.ui.tab(-0.9, 2.06, "tab_achievements", "ui_icon_achievements.png", S("Achievements")) end if minetest.get_modpath("player_skins") ~= nil then form_default_default = form_default_default .. default.ui.tab(-0.9, 2.84, "tab_player_skins", "ui_icon_player_skins.png", S("Player Skins")) end if minetest.get_modpath("creative") ~= nil and minetest.settings:get_bool("creative_mode") then form_default_default = form_default_default .. default.ui.tab(-0.9, 3.64, "tab_creative", "ui_icon_creative.png", S("Creative Inventory")) end form_default_default = form_default_default .. "background[0,0;8.5,9;ui_formspec_bg_tall.png]" default.ui.register_page("default:default", form_default_default) default.ui.register_page("default:2part", form_default_default .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]") local form_default_notabs = "" form_default_notabs = form_default_notabs .. "size[8.5,9]" form_default_notabs = form_default_notabs .. default.ui.default.bg form_default_notabs = form_default_notabs .. "background[0,0;8.5,9;ui_formspec_bg_tall.png]" default.ui.register_page("default:notabs", form_default_notabs) default.ui.register_page("default:notabs_2part", form_default_notabs .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]") local form_default_field = "" form_default_field = form_default_field .. "size[8.5,5]" form_default_field = form_default_field .. default.ui.default.bg form_default_field = form_default_field .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]" form_default_field = form_default_field .. default.ui.button_exit(2.75, 3, 3, 1, "", minetest.formspec_escape(S("Write")), false) form_default_field = form_default_field .. "field[1,1.75;7,0;text;;${text}]" default.ui.register_page("default:field", form_default_field) function default.ui.receive_fields(player, form_name, fields) local name = player:get_player_name() local formname, form if fields.tab_crafting then formname = "crafting:crafting" form = crafting.get_formspec(name) elseif minetest.get_modpath("armor") ~= nil and fields.tab_armor then formname = "armor:armor" form = armor.get_formspec(name) elseif minetest.get_modpath("achievements") ~= nil and fields.tab_achievements then formname = "achievements:achievements" form = achievements.get_formspec(name) elseif minetest.get_modpath("player_skins") ~= nil and fields.tab_player_skins then formname = "player_skins:player_skins" form = player_skins.get_formspec(name) elseif minetest.get_modpath("creative") ~= nil and minetest.settings:get_bool("creative_mode") and fields.tab_creative then formname = "creative:creative" form = creative.get_formspec(name) end if formname and form then player:set_inventory_formspec(form) minetest.show_formspec(name, formname, form) default.ui.current_page[name] = formname end end minetest.register_on_player_receive_fields( function(player, form_name, fields) default.ui.receive_fields(player, form_name, fields) end) minetest.register_on_joinplayer( function(player) player:set_formspec_prepend(formspec_prepend) local name = player:get_player_name() if minetest.settings:get_bool("creative_mode") then player:set_inventory_formspec(creative.get_formspec(name)) default.ui.current_page[name] = "creative:creative" else player:set_inventory_formspec(crafting.get_formspec(name)) default.ui.current_page[name] = "crafting:crafting" end end) minetest.register_on_leaveplayer( function(player) default.ui.current_page[player:get_player_name()] = nil end)