local S = minetest.get_translator("crafting") -- Crafting menu display modes local MODE_CRAFTABLE = 1 -- crafting guide mode, show all recipes (default) local MODE_GUIDE = 2 -- craftable mode, only show recipes craftable from input slots -- -- API -- crafting = {} -- Callbacks crafting.callbacks = {} -- Array of registered craft recipes crafting.registered_crafts = {} -- User table of last selected row etc. crafting.userdata = {} -- Crafting can only take 4 itemstacks as input for sanity/interface reasons crafting.max_inputs = 4 -- Default crafting definition values crafting.default_craftdef = { output = nil, items = {}, groups = {}, } function crafting.register_craft(def) if def.output == nil then minetest.log("warning", "No output for craft recipe") return end local itemstack = ItemStack(def.output) local itemkey = itemstack:to_string() if crafting.registered_crafts[itemkey] ~= nil then minetest.log("warning", "Tried to register an existing craft " .. itemkey .. ", allowing") end if not minetest.registered_items[itemstack:get_name()] then minetest.log("warning", "Trying to register craft " .. itemkey .. " that has an unknown output item") end local craftdef = { output = itemstack, items = def.items or crafting.default_craftdef.items, groups = def.groups or crafting.default_craftdef.groups, } if #craftdef.items > 4 then minetest.log("warning", "Attempting to register craft " .. itemkey .." with more than " .. crafting.max_inputs .. " inputs, allowing") end for i = 1, crafting.max_inputs do if craftdef.items[i] ~= nil then craftdef.items[i] = ItemStack(craftdef.items[i]) end end crafting.registered_crafts[itemkey] = craftdef minetest.log("info", "Registered recipe for " .. itemkey) end function crafting.get_crafts(player_inventory) local results = {} local function get_filtered() for craftname, craftdef in pairs(crafting.registered_crafts) do local contains_all = true for c=1, #craftdef.items do local name = craftdef.items[c]:get_name() if string.sub(name, 1, 6) == "group:" then local group = string.sub(name, 7) local gcount = craftdef.items[c]:get_count() local items_in = player_inventory:get_list("craft_in") if items_in == nil then contains_all = false break end local count = 0 for i=1, #items_in do if minetest.get_item_group(items_in[i]:get_name(), group) ~= 0 then count = count + items_in[i]:get_count() end end if count < gcount then contains_all = false break end elseif not player_inventory:contains_item("craft_in", craftdef.items[c]) then contains_all = false break end end if contains_all then table.insert(results, craftname) end end end local function get_all() for craftname, _ in pairs(crafting.registered_crafts) do table.insert(results, craftname) end end if player_inventory == nil then get_all() else get_filtered() end local function sort_function(a, b) local a_itemn = ItemStack(a):get_name() local b_itemn = ItemStack(b):get_name() local a_name = minetest.registered_items[a_itemn].description local b_name = minetest.registered_items[b_itemn].description return a_name < b_name end table.sort(results, sort_function) return results end function crafting.register_on_craft(func) if not crafting.callbacks.on_craft then crafting.callbacks.on_craft = {} end table.insert(crafting.callbacks.on_craft, func) end function crafting.craft(player, wanted, wanted_count, output, items) -- `output` can be any ItemStack value -- Duplicate items in `items` should work correctly local craftdef = crafting.registered_crafts[wanted:to_string()] if craftdef == nil then minetest.log("warning", "Tried to craft an unregistered item " .. wanted:to_string()) return nil end -- Check for validity local craft_count = wanted_count for i = 1, crafting.max_inputs do local required_itemstack = ItemStack(craftdef.items[i]) local itemc = 0 local group = string.match(required_itemstack:get_name(), "group:(.*)") if required_itemstack ~= nil and required_itemstack:get_count() ~= 0 then for j = 1, crafting.max_inputs do local input_itemstack = ItemStack(items[j]) if (group ~= nil and minetest.get_item_group(input_itemstack:get_name(), group) ~= 0) or (input_itemstack ~= nil and input_itemstack:get_name() == required_itemstack:get_name()) then itemc = itemc + input_itemstack:get_count() end end craft_count = math.min(craft_count, math.floor(itemc / required_itemstack:get_count())) if craft_count < 1 then return nil -- Not enough items to craft end end end -- Put stuff in output stack local free_space = wanted:get_stack_max() - output:get_count() if free_space < (craft_count * craftdef.output:get_count()) then craft_count = math.floor(free_space / craftdef.output:get_count()) end if craft_count < 1 then return nil -- Can't hold any output end output:add_item( ItemStack({ name = craftdef.output:get_name(), count = craftdef.output:get_count() * craft_count })) -- Iterate through second time to take items used for crafting local function remove_used_item(itemn, count) local items_required = count local group = string.match(itemn, "group:(.*)") for i = 1, crafting.max_inputs do local input_itemstack = ItemStack(items[i]) if (group ~= nil and minetest.get_item_group(input_itemstack:get_name(), group) ~= 0) or (items[i] ~= nil and input_itemstack:get_name() == itemn) then local items_left = items_required - input_itemstack:get_count() input_itemstack:take_item(items_required) if items_left > 0 then items_required = items_required - (items_required - items_left) else items[i] = input_itemstack:to_table() break end items[i] = input_itemstack:to_table() end end end for i = 1, crafting.max_inputs do local required_itemstack = ItemStack(craftdef.items[i]) if craftdef.items[i] ~= nil then remove_used_item(required_itemstack:get_name(), required_itemstack:get_count() * craft_count) end end for _, func in ipairs(crafting.callbacks.on_craft) do for i = 1, (craftdef.output:get_count() * craft_count) do func(output, player) end end return {items = items, output = output} end local form = default.ui.get_page("default:2part") form = form .. "field[-1,-1;0,0;crafting_tracker;;]" form = form .. "list[current_player;main;0.25,4.75;8,4;]" form = form .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1) form = form .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3) form = form .. "list[current_player;craft_in;0.25,0.25;1,4;]" form = form .. "list[current_player;craft_out;7.25,3.25;1,1;]" form = form .. "listring[current_player;main]" form = form .. "listring[current_player;craft_in]" form = form .. "listring[current_player;main]" form = form .. "listring[current_player;craft_out]" form = form .. default.ui.get_itemslot_bg(0.25, 0.25, 1, 4) form = form .. default.ui.get_itemslot_bg(7.25, 3.25, 1, 1) -- FIXME: This is placed below the item display, so it would collide with a potential 4th item in a craft recipe -- As of 0.1.1, no craft used more than 3 item stacks so far. form = form .. default.ui.button(1.25, 3.25, 1.0, 1.0, "toggle_filter", "?", nil, S("Show all recipes/show only craftable recipes")) form = form .. default.ui.button(7.25, 1.25, 1, 1, "do_craft_1", "1") form = form .. default.ui.button(7.25, 2.25, 1, 1, "do_craft_10", "10") form = form .. "tableoptions[background=#DDDDDD30]" form = form .. "tablecolumns[text,align=left,width=2;text,align=left,width=40]" default.ui.register_page("crafting:crafting", form) function crafting.get_formspec(name, select_item) local row = 1 if crafting.userdata[name] ~= nil then row = crafting.userdata[name].row end local inv = minetest.get_player_by_name(name):get_inventory() local craft_list = "" local craftitems if crafting.userdata[name] and crafting.userdata[name].mode == MODE_GUIDE then craftitems = crafting.get_crafts() else craftitems = crafting.get_crafts(inv) end if select_item == nil then if row > #craftitems then row = #craftitems if crafting.userdata[name] ~= nil then crafting.userdata[name].row = row end elseif row < 1 and #craftitems >= 1 then row = 1 if crafting.userdata[name] ~= nil then crafting.userdata[name].row = row end end end local selected_craftdef = nil local craft_count = 0 for i, itemn in ipairs(craftitems) do local itemstack = ItemStack(itemn) local itemname = itemstack:get_name() local itemdef = minetest.registered_items[itemname] if select_item then if itemname == select_item then selected_craftdef = crafting.registered_crafts[itemn] row = i if crafting.userdata[name] ~= nil then crafting.userdata[name].row = row end end elseif i == row then selected_craftdef = crafting.registered_crafts[itemn] end if itemdef ~= nil then local craftdef = crafting.registered_crafts[itemn] if craft_list ~= "" then craft_list = craft_list .. "," end if itemstack:get_count() ~= 1 then craft_list = craft_list .. minetest.formspec_escape(itemstack:get_count()) end local desc = itemdef.description -- Cut off item description after first newline local firstnewline = string.find(desc, "\n") if firstnewline then desc = string.sub(desc, 1, firstnewline-1) end craft_list = craft_list .. "," .. minetest.formspec_escape(desc) craft_count = craft_count + 1 end end if select_item and (not selected_craftdef) and #craftitems > 0 then row = 1 selected_craftdef = crafting.registered_crafts[craftitems[row]] if crafting.userdata[name] ~= nil then crafting.userdata[name].row = row end end local form = default.ui.get_page("crafting:crafting") if craft_count > 0 then form = form .. "table[2.25,0.25;4.75,3.75;craft_list;" .. craft_list .. ";" .. row .. "]" end if selected_craftdef ~= nil then if selected_craftdef.items[1] ~= nil then form = form .. default.ui.fake_itemstack_any( 1.25, 0.25, selected_craftdef.items[1], "craftex_in_1") end if selected_craftdef.items[2] ~= nil then form = form .. default.ui.fake_itemstack_any( 1.25, 1.25, selected_craftdef.items[2], "craftex_in_2") end if selected_craftdef.items[3] ~= nil then form = form .. default.ui.fake_itemstack_any( 1.25, 2.25, selected_craftdef.items[3], "craftex_in_3") end if selected_craftdef.items[4] ~= nil then form = form .. default.ui.fake_itemstack_any( 1.25, 3.25, selected_craftdef.items[4], "craftex_in_4") end if selected_craftdef.output ~= nil then form = form .. default.ui.fake_itemstack_any( 7.25, 0.25, selected_craftdef.output, "craftex_out") end end return form end local function clear_craft_slots(player) local inv = player:get_inventory() -- Move items out of input and output slots local items_moved = false local pos = player:get_pos() local lists = { "craft_out", "craft_in" } for l = 1, #lists do local list = lists[l] for i = 1, inv:get_size(list) do local itemstack = inv:get_stack(list, i) if not itemstack:is_empty() then if inv:room_for_item("main", itemstack) then inv:add_item("main", itemstack) else item_drop.drop_item(pos, itemstack) end itemstack:clear() inv:set_stack(list, i, itemstack) items_moved = true end end end if items_moved then player:set_inventory_formspec(crafting.get_formspec(player:get_player_name())) end end local function on_player_receive_fields(player, form_name, fields) local inv = player:get_inventory() if fields.quit then clear_craft_slots(player) end if fields.crafting_tracker == nil then return end local name = player:get_player_name() local do_craft_1, do_craft_10 = false, false if fields.craft_list then -- Double-click on list entry crafts single time local selection = minetest.explode_table_event(fields.craft_list) if selection.type == "DCL" then do_craft_1 = true end else do_craft_1 = fields.do_craft_1 ~= nil end do_craft_10 = fields.do_craft_10 ~= nil if do_craft_1 or do_craft_10 then local craftitems if crafting.userdata[name] and crafting.userdata[name].mode == MODE_GUIDE then craftitems = crafting.get_crafts() else craftitems = crafting.get_crafts(inv) end local wanted_itemstack = ItemStack(craftitems[crafting.userdata[name].row]) local output_itemstack = inv:get_stack("craft_out", 1) if output_itemstack:get_name() ~= wanted_itemstack:get_name() and output_itemstack:get_count() ~= 0 then return -- Different item type in output already end local count = 1 if do_craft_1 then count = 1 elseif do_craft_10 then count = 10 else return end local crafted = crafting.craft(player, wanted_itemstack, count, output_itemstack, inv:get_list("craft_in")) if crafted then inv:set_stack("craft_out", 1, "") if inv:room_for_item("craft_out", crafted.output) then inv:set_stack("craft_out", 1, crafted.output) -- FIXME? inv:set_list worked in 0.4.15 but no longer works for some reason inv:set_stack("craft_in", 1, crafted.items[1]) inv:set_stack("craft_in", 2, crafted.items[2]) inv:set_stack("craft_in", 3, crafted.items[3]) inv:set_stack("craft_in", 4, crafted.items[4]) crafting.update_crafting_formspec(player) end end elseif fields.craft_list then local selection = minetest.explode_table_event(fields.craft_list) if selection.type == "CHG" or selection.type == "DCL" then crafting.userdata[name].row = selection.row minetest.show_formspec(name, "crafting:crafting", crafting.get_formspec(name)) end elseif fields.toggle_filter then local craftitems if crafting.userdata[name] and crafting.userdata[name].mode == MODE_GUIDE then craftitems = crafting.get_crafts() else craftitems = crafting.get_crafts(inv) end local old_item = craftitems[crafting.userdata[name].row] if crafting.userdata[name].mode == MODE_GUIDE then crafting.userdata[name].mode = MODE_CRAFTABLE else crafting.userdata[name].mode = MODE_GUIDE end minetest.show_formspec(name, "crafting:crafting", crafting.get_formspec(name, old_item)) end player:set_inventory_formspec(crafting.get_formspec(name)) end function crafting.update_crafting_formspec(player) local name = player:get_player_name() minetest.show_formspec(name, "crafting:crafting", crafting.get_formspec(name)) player:set_inventory_formspec(crafting.get_formspec(name)) end minetest.register_allow_player_inventory_action(function(player, action, inventory, inventory_info) if action == "put" then if inventory_info.listname == "craft_out" then return 0 end elseif action == "move" then if inventory_info.to_list == "craft_out" then return 0 end end end) minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info) if action == "move" then if inventory_info.from_list == "craft_in" or inventory_info.to_list == "craft_in" then crafting.update_crafting_formspec(player) end elseif action == "put" or action == "take" then if inventory_info.listname == "craft_in" then crafting.update_crafting_formspec(player) end end end) local function on_joinplayer(player) local name = player:get_player_name() local inv = player:get_inventory() if crafting.userdata[name] == nil then crafting.userdata[name] = {row = 1, mode = MODE_CRAFTABLE} end if inv:get_size("craft_in") ~= 4 then inv:set_size("craft_in", 4) end if inv:get_size("craft_out") ~= 1 then inv:set_size("craft_out", 1) end clear_craft_slots(player) end local function on_leaveplayer(player) local name = player:get_player_name() crafting.userdata[name] = nil end if minetest.get_modpath("drop_items_on_die") ~= nil then drop_items_on_die.register_listname("craft_in") drop_items_on_die.register_listname("craft_out") end minetest.register_on_joinplayer(on_joinplayer) minetest.register_on_leaveplayer(on_leaveplayer) minetest.register_on_player_receive_fields(on_player_receive_fields) default.log("api", "loaded")