-- -- Mapgen -- local S = minetest.get_translator("village") local spawn_pos = minetest.setting_get_pos("static_spawnpoint") or {x = 0, y = 0, z = 0} local spawn_radius = minetest.settings:get("static_spawn_radius") or 256 local mapseed = minetest.get_mapgen_setting("seed") local bitwise_and = function(x,y) local upper = math.floor(math.log(x, 2)) local sum = 0 for n=0, upper do sum = sum + math.pow(2, n) * (math.floor(x/math.pow(2, n)) % 2) * ( math.floor(y / math.pow(2, n)) % 2) end return math.floor(sum) end local shortseed = bitwise_and(mapseed, 0xFFFFFF) -- Nodes minetest.register_node( "village:entity_spawner", { description = S("Village Entity Spawner"), tiles = { "village_entity.png", "village_entity.png", "village_entity.png", "village_entity.png", "village_entity.png^[transformFX", "village_entity.png^[transformFX" }, is_ground_content = false, drop = "", groups = {dig_immediate = 2, not_in_creative_inventory = 1}, sounds = default.node_sound_defaults() }) minetest.register_node( "village:grassland_village", { description = S("Village Spawner"), tiles = { "village_gen.png", "village_gen.png", "village_gen.png", "village_gen.png", "village_gen.png^[transformFX", "village_gen.png^[transformFX", }, is_ground_content = false, groups = {dig_immediate = 2}, sounds = default.node_sound_dirt_defaults(), drop = "", on_construct = function(pos) minetest.remove_node(pos) local pr = PseudoRandom(shortseed + pos.x + pos.y + pos.z) village.spawn_village(pos, pr) end, }) local function attempt_village_spawn(pos) local spos = table.copy(pos) spos.y = spos.y + 1 if minetest.settings:get_bool("mapgen_disable_villages") == true then return end local pr = PseudoRandom(shortseed + spos.x + spos.y + spos.z) if ((shortseed + spos.x + spos.y + spos.z) % 30) == 1 then local nearest = village.get_nearest_village(spos) if nearest.dist > village.min_spawn_dist then if vector.distance(spawn_pos, spos) > spawn_radius then minetest.log("action", "[village] Spawning a grassland village at " .. "(" .. spos.x .. ", " .. spos.y .. ", " .. spos.z .. ")") village.spawn_village(spos, pr) else minetest.log("action", "[village] Cannot spawn village, too near the static spawnpoint") end else minetest.log("action", "[village] Cannot spawn village, too near another village") end end end local village_decoration_id if not minetest.settings:get_bool("mapgen_disable_villages") then -- Dummy decoration to find possible village spawn points -- via gennotify. minetest.register_decoration( { name = "village_grassland", deco_type = "schematic", place_on = "default:dirt_with_grass", sidelen = 16, fill_ratio = 0.005, biomes = { "Grassland", "Forest" }, -- empty schematic schematic = { size = { x = 1, y = 1, z = 1 }, data = { { name = "air", prob = 0 }, }, }, y_min = 1, y_max = 1000, }) village_decoration_id = minetest.get_decoration_id("village_grassland") if village_decoration_id then minetest.set_gen_notify({decoration=true}, {village_decoration_id}) minetest.register_on_generated(function(minp, maxp, blockseed) local mgobj = minetest.get_mapgen_object("gennotify") local deco = mgobj["decoration#"..village_decoration_id] if deco then for d=1, #deco do attempt_village_spawn(deco[d]) end end end) end end -- Legacy alias minetest.register_alias("village:grassland_village_mg", "air")