-- -- Weather mod -- By Kaadmy, for Pixture -- local S = minetest.get_translator("weather") weather = {} weather.weather = "clear" weather.types = {"storm", "clear"} local sound_handles = {} local function addvec(v1, v2) return {x = v1.x + v2.x, y = v1.y + v2.y, z = v1.z + v2.z} end local mapseed = minetest.get_mapgen_setting("seed") local weather_pr=PseudoRandom(mapseed + 2387) local sound_min_height = -20 -- Below -20m you can't hear weather local default_cloud_state = nil local function update_sounds(do_repeat) if weather.weather == "storm" then for _, player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() if player:get_pos().y > sound_min_height then if not sound_handles[name] then sound_handles[name] = minetest.sound_play( { name = "weather_storm" }, { to_player = name, loop = true, fade = 0.5 } ) end else if sound_handles[name] then minetest.sound_fade(sound_handles[name], -0.5, 0) sound_handles[name] = nil end end end else for _, player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() if sound_handles[name] then minetest.sound_fade(sound_handles[name], -1.0, 0) sound_handles[name] = nil end end end if do_repeat then minetest.after(3, update_sounds) end end local function setweather_type(type, do_repeat) local valid = false for i = 1, #weather.types do if weather.types[i] == type then valid = true end end if valid then weather.weather = type update_sounds(do_repeat) return true else return false end end minetest.register_globalstep( function(dtime) if minetest.settings:get_bool("weather_enable") then if weather_pr:next(0, 5000) < 1 then local weathertype = weather_pr:next(0, 19) -- on avg., every 1800 frames the weather.weather will change to one of: -- 13/20 chance of clear weather -- 6/20 chance or stormy weather if weathertype < 13 then weather.weather = "clear" elseif weathertype < 20 then weather.weather = "storm" end end end local light = (minetest.get_timeofday() * 2) if light > 1 then light = 1 - (light - 1) end light = (light * 0.5) + 0.15 local skycol = math.floor(light * 190) for _, player in ipairs(minetest.get_connected_players()) do if weather.weather == "storm" then player:set_sky({r = skycol, g = skycol, b = skycol * 1.2}, "plain", {}, true) if default_cloud_state == nil then default_cloud_state = player:get_clouds() end player:set_clouds({ density = 0.5, color = "#a0a0a0f0", ambient = "#000000", height = 100, thickness = 40, speed = {x = -2, y = 1}, }) player:override_day_night_ratio(light) else player:set_sky(nil, "regular", {}, true) if default_cloud_state ~= nil then player:set_clouds(default_cloud_state) end player:override_day_night_ratio(nil) end local p=player:get_pos() if weather.weather == "storm" then if minetest.get_node_light({x=p.x, y=p.y+15, z=p.z}, 0.5) == 15 then local minpos = addvec(player:get_pos(), {x = -15, y = 15, z = -15}) local maxpos = addvec(player:get_pos(), {x = 15, y = 10, z = 15}) minetest.add_particlespawner( { amount = 30, time = 0.5, minpos = minpos, maxpos = maxpos, minvel = {x = 0, y = -20, z = 0}, maxvel = {x = 0, y = -20, z = 0}, minexptime = 0.9, maxexptime = 1.1, minsize = 2, maxsize = 3, collisiondetection = true, collision_removal = true, vertical = true, texture = "weather_rain.png", playername = player:get_player_name() } ) end end end end ) minetest.register_privilege( "weather", { description = S("Can change the weather using the /weather command"), give_to_singleplayer = false }) minetest.register_chatcommand( "weather", { params = "storm | clear", description = S("Change the weather"), privs = {weather = true}, func = function(name, param) local weather_set = setweather_type(param) if not weather_set then return false, S("Incorrect weather. Valid weathers are “storm” and “clear”.") else return true, S("Weather changed.") end end }) minetest.register_on_leaveplayer(function(player) sound_handles[player:get_player_name()] = nil end) setweather_type("clear", true) default.log("mod:weather", "loaded")