-- -- Jewels mod -- By Kaadmy -- local S = minetest.get_translator("jewels") local F = minetest.formspec_escape jewels = {} -- Array of registered jeweled tools jewels.registered_jewels = {} -- Formspec local form_bench = default.ui.get_page("default:2part") form_bench = form_bench .. "list[current_name;main;2.25,1.75;1,1;]" form_bench = form_bench .. "listring[current_name;main]" form_bench = form_bench .. default.ui.get_itemslot_bg(2.25, 1.75, 1, 1) form_bench = form_bench .. "label[3.25,1.75;"..F(S("1. Place unjeweled tool here")).."]" form_bench = form_bench .. "label[3.25,2.25;"..F(S("2. Hold a jewel and punch the bench")).."]" form_bench = form_bench .. "list[current_player;main;0.25,4.75;8,4;]" form_bench = form_bench .. "listring[current_player;main]" form_bench = form_bench .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1) form_bench = form_bench .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3) default.ui.register_page("jewels_bench", form_bench) local function plus_power(i) if i >= 0 then i = "+" .. i end return i end function jewels.register_jewel(toolname, new_toolname, def) -- registers a new tool with different stats local data = { name = new_toolname, -- the new name of the tool overlay = def.overlay or "jewels_jeweled_handle.png", -- overlay image description = def.description or nil, stats = { digspeed = def.stats.digspeed, -- negative digs faster maxlevel = def.stats.maxlevel, -- positive digs higher levels maxdrop = def.stats.maxdrop, -- positive increases max drop level uses = def.stats.uses, -- positive increases uses fleshy = def.stats.fleshy, -- positive increases fleshy damage range = def.stats.range, -- positive increases reach distance with tool } } if not jewels.registered_jewels[toolname] then jewels.registered_jewels[toolname] = {} end table.insert(jewels.registered_jewels[toolname], data) local tooldef = minetest.deserialize( minetest.serialize(minetest.registered_tools[toolname])) if not tooldef then minetest.log("warning", "Trying to register jewel " .. new_toolname .. " that has an unknown output item " .. toolname) return end local new_tool_invimage = "" if tooldef.inventory_image then new_tool_invimage = tooldef.inventory_image .. "^" .. data.overlay end local new_tool_wieldimage = "" if tooldef.wield_image then new_tool_wieldimage = tooldef.wield_image .. "^" .. data.overlay end local new_tooldef = tooldef local desc = new_tooldef.description or "" -- TODO: Add custom description for each tool for better translatability desc = S("Jeweled @1", desc) if data.description ~= nil then desc = data.description end new_tooldef.inventory_image = new_tool_invimage new_tooldef.wield_image = new_tool_wieldimage if data.stats.range then if not new_tooldef.range then new_tooldef.range = 4 end new_tooldef.range = new_tooldef.range + data.stats.range desc = desc .. "\n"..S("Range: @1", plus_power(data.stats.range)) end if new_tooldef.tool_capabilities then if data.stats.maxdrop and new_tooldef.tool_capabilities.max_drop_level then new_tooldef.tool_capabilities.max_drop_level = new_tooldef.tool_capabilities.max_drop_level + data.stats.maxdrop desc = desc .. "\n"..S("Drop level: @1", plus_power(data.stats.maxdrop)) end if data.stats.digspeed then for group, cap in pairs(new_tooldef.tool_capabilities.groupcaps) do for i, _ in ipairs(cap.times) do cap.times[i] = cap.times[i] + data.stats.digspeed end if data.stats.maxlevel and cap.maxlevel then cap.maxlevel = cap.maxlevel + data.stats.maxlevel end if data.stats.uses and cap.uses then cap.uses = cap.uses + data.stats.uses end end desc = desc .. "\n"..S("Dig time: @1 s", plus_power(data.stats.digspeed)) end if data.stats.uses then desc = desc .. "\n"..S("Uses: @1", plus_power(data.stats.uses)) end if data.stats.maxlevel then desc = desc .. "\n"..S("Dig level: @1", plus_power(data.stats.maxlevel)) end if data.stats.fleshy and new_tooldef.tool_capabilities.damage_groups and new_tooldef.tool_capabilities.damage_groups.fleshy then new_tooldef.tool_capabilities.damage_groups.fleshy = new_tooldef.tool_capabilities.damage_groups.fleshy + data.stats.fleshy desc = desc .. "\n"..S("Damage: @1", plus_power(data.stats.fleshy)) end end new_tooldef.description = desc if not new_tooldef.groups then new_tooldef.groups = {} end new_tooldef.groups.not_in_creative_inventory = 1 minetest.register_tool(new_toolname, new_tooldef) end function jewels.can_jewel(toolname) for name, _ in pairs(jewels.registered_jewels) do if name == toolname then return true end end return false end function jewels.get_jeweled(toolname) for name, jables in pairs(jewels.registered_jewels) do if name == toolname then return util.choice_element(jables) end end end -- Items minetest.register_craftitem( "jewels:jewel", { description = S("Jewel"), inventory_image = "jewels_jewel.png", stack_max = 10 }) -- Nodes minetest.register_node( "jewels:bench", { description = S("Jeweler's Workbench"), tiles ={"jewels_bench_top.png", "jewels_bench_bottom.png", "jewels_bench_sides.png"}, paramtype2 = "facedir", groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, legacy_facedir_simple = true, is_ground_content = false, sounds = default.node_sound_wood_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.ui.get_page("jewels_bench")) meta:set_string("infotext", S("Jeweler's Workbench")) local inv = meta:get_inventory() inv:set_size("main", 1) end, can_dig = function(pos, player) local meta = minetest.get_meta(pos) local inv = meta:get_inventory() return inv:is_empty("main") end, on_punch = function(pos, node, player, pointed_thing) local itemstack = player:get_wielded_item() if itemstack:get_name() == "jewels:jewel" then local meta = minetest.get_meta(pos) local inv = meta:get_inventory() local itemname = inv:get_stack("main", 1):get_name() if jewels.can_jewel(itemname) then inv:set_stack("main", 1, ItemStack(jewels.get_jeweled(itemname))) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end minetest.sound_play({name="jewels_jewelling_a_tool"}, {gain=0.8, pos=pos, max_hear_distance=8}) -- TODO: Graphical effect achievements.trigger_achievement(player, "jeweler") achievements.trigger_achievement(player, "master_jeweler") end end player:set_wielded_item(itemstack) end, }) minetest.register_node( "jewels:jewel_ore", { description = S("Jewel Ore"), tiles = { "default_tree_birch_top.png", "default_tree_birch_top.png", "default_tree_birch.png^jewels_ore.png" }, drop = "jewels:jewel", groups = {snappy=1, choppy=1, tree=1}, sounds = default.node_sound_wood_defaults(), }) crafting.register_craft( { output = "jewels:bench", items = { "group:planks 5", "default:ingot_carbon_steel 2", "jewels:jewel", } }) -- Achievements achievements.register_achievement( "jeweler", { title = S("Jeweler"), description = S("Jewel a tool."), times = 1, }) -- The tool jewel definitions dofile(minetest.get_modpath("jewels").."/jewels.lua") dofile(minetest.get_modpath("jewels").."/mapgen.lua") default.log("mod:jewels", "loaded")