-- -- Bed mod -- By PilzAdam, thefamilygrog66 -- Tweaked by Kaadmy, for Pixture -- local players_in_bed = {} minetest.register_node( "bed:bed_foot", { description = "Bed", drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, wield_image = "bed_bed_inventory.png", inventory_image = "bed_bed_inventory.png", tiles = {"bed_foot.png", "default_wood.png", "bed_side.png"}, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 1.5} }, after_place_node = function(pos) local node = minetest.get_node(pos) local dir = minetest.facedir_to_dir(node.param2) local head_pos = vector.add(pos, dir) node.name = "bed:bed_head" if minetest.registered_nodes[minetest.get_node(head_pos).name].buildable_to then minetest.set_node(head_pos, node) else minetest.remove_node(pos) end end, on_destruct = function(pos) local node = minetest.get_node(pos) local dir = minetest.facedir_to_dir(node.param2) local head_pos = vector.add(pos, dir) if minetest.get_node(head_pos).name == "bed:bed_head" then minetest.remove_node(ead_pos) end end, on_rightclick = function(pos, node, clicker) if not clicker:is_player() or not minetest.setting_getbool("bed_enabled") then return end local name = clicker:get_player_name() local meta = minetest.get_meta(pos) local put_pos = vector.add(pos, vector.divide(minetest.facedir_to_dir(node.param2), 2)) if clicker:get_player_name() == meta:get_string("player") then put_pos.y = put_pos.y - 0.5 clicker:setpos(put_pos) clicker:set_physics_override(1, 1, 1) clicker:set_eye_offset(vector.new(0, 0, 0), vector.new(0, 0, 0)) clicker:set_local_animation({x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, 30) default.player_set_animation(clicker, "stand", 30) players_in_bed[name] = nil default.player_attached[name] = false meta:set_string("player", "") elseif meta:get_string("player") == "" then put_pos.y = put_pos.y + 0.6 clicker:setpos(put_pos) clicker:set_physics_override(0, 0, 0) clicker:set_eye_offset(vector.new(0, -13, 0), vector.new(0, -13, 0)) clicker:set_local_animation({x=162, y=166}, {x=162, y=166}, {x=162, y=166}, {x=162, y=168}, 30) default.player_set_animation(clicker, "lay", 30) if node.param2 == 2 then clicker:set_look_yaw(0) else clicker:set_look_yaw(node.param2 / 2 * math.pi) end players_in_bed[name] = true default.player_attached[name] = true meta:set_string("player", name) end end, can_dig = function(pos) return minetest.get_meta(pos):get_string("player") == "" end }) minetest.register_node( "bed:bed_head", { drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", pointable = false, tiles = {"bed_head.png", "default_wood.png", "bed_side.png"}, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5} } }) minetest.register_alias("bed:bed", "bed:bed_foot") minetest.register_craft( { output = "bed:bed", recipe = { {"group:fuzzy", "group:fuzzy", "group:fuzzy"}, {"group:planks", "group:planks", "group:planks"} } }) bed_player_spawns = {} local file = io.open(minetest.get_worldpath().."/bed.txt", "r") if file then bed_player_spawns = minetest.deserialize(file:read("*all")) file:close() end local timer = 0 local wait = false minetest.register_globalstep( function(dtime) if timer < 2 then timer = timer + dtime return end timer = 0 local sleeping_players = 0 for _, i in pairs(players_in_bed) do if i then sleeping_players = sleeping_players + 1 end end local players = #minetest.get_connected_players() if players > 0 and players * 0.5 < sleeping_players then if minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.8 then if not wait then minetest.chat_send_all("[zzz] "..sleeping_players.." of "..players.." players slept, skipping to day.") wait = true minetest.after(2, function() minetest.set_timeofday(0.23) wait = false end) for _, player in ipairs(minetest.get_connected_players()) do bed_player_spawns[player:get_player_name()] = player:getpos() end local file = io.open(minetest.get_worldpath().."/bed.txt", "w") file:write(minetest.serialize(bed_player_spawns)) file:close() end end end end) minetest.register_on_respawnplayer( function(player) local name = player:get_player_name() if bed_player_spawns[name] then player:setpos(bed_player_spawns[name]) end end) minetest.register_on_leaveplayer( function(player) players_in_bed[player:get_player_name()] = nil end) default.log("mod:bed", "loaded")