-- -- Wielditem mod -- By Kaadmy, for Pixture -- local wielditem = {} local update_time = 1 local timer = 10 -- needs to be more than update_time local function attach_wielditem(player) local name = player:get_player_name() local pos = player:get_pos() wielditem[name] = minetest.add_entity(pos, "wielditem:wielditem", name) wielditem[name]:set_attach(player, "right_arm", {x = -1.5, y = 5.7, z = 2.5}, {x = 90, y = -45, z = 270}) wielditem[name]:get_luaentity()._wielder = player end minetest.register_entity("wielditem:wielditem", { is_visible = false, visual = "wielditem", visual_size = {x = 0.17, y = 0.17}, hp_max = 1, physical = false, pointable = false, collide_with_objects = false, makes_footstep_sounds = false, static_save = false, _wielder = nil, on_activate = function(self, staticdata) self.object:set_armor_groups({immortal=1}) end, on_deactivate = function(self) -- Respawn wielditem entity if neccessary local wielder = self._wielder if wielder and wielder:is_player() then minetest.after(3, function(player) if player and player:is_player() then attach_wielditem(player) end end, wielder) end end, on_step = function(self, dtime) local player = self._wielder -- Remove orphan wielditem if player == nil or (minetest.get_player_by_name(player:get_player_name()) == nil) then minetest.log("info", "[wielditem] Removed orphan wielditem!") self.object:remove() return end local itemname = player:get_wielded_item():get_name() if itemname ~= "" then self.object:set_properties({wield_item = itemname, is_visible=true}) else self.object:set_properties({is_visible=false}) end end }) minetest.register_on_joinplayer(function(player) minetest.after(3, function(player) if player and player:is_player() then attach_wielditem(player) end end, player) end) minetest.register_on_leaveplayer(function(player) wielditem[name] = nil end) default.log("mod:wielditem", "loaded")