-- -- Music player mod -- By Kaadmy, for Pixture -- local S = minetest.get_translator("music") music = {} music.tracks = { { name = "music_catsong", length = 30.0 }, { name = "music_greyarms", length = 82.0 }, } music.volume = tonumber(minetest.settings:get("music_volume")) or 1.0 -- Array of music players music.players = {} if minetest.settings:get_bool("music_enable") then function music.stop(pos) local dp = minetest.hash_node_position(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Music Player (off)")) meta:set_int("music_player_enabled", 0) if music.players[dp] ~= nil then minetest.sound_stop(music.players[dp]["handle"]) music.players[dp] = nil end end function music.start(pos) local dp = minetest.hash_node_position(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Music Player (on)")) meta:set_int("music_player_enabled", 1) -- Get track or set random track if not set local track = meta:get_int("music_player_track") if track == nil or not music.tracks[track] then track = math.random(1, #music.tracks) meta:set_int("music_player_track", track) end if music.players[dp] == nil then music.players[dp] = { ["handle"] = minetest.sound_play( music.tracks[track].name, { pos = pos, gain = music.volume, }), ["timer"] = 0, ["pos"] = pos, } else music.players[dp]["timer"] = 0 minetest.sound_stop(music.players[dp]["handle"]) music.players[dp]["handle"] = minetest.sound_play( music.tracks[track].name, { pos = pos, gain = music.volume, }) end end function music.update(pos) local dp = minetest.hash_node_position(pos) if music.players[dp] ~= nil then local node = minetest.get_node(pos) if node.name ~= "music:player" then music.stop(pos) return end local meta = minetest.get_meta(pos) local track = meta:get_int("music_player_track") if music.tracks[track] then if music.players[dp]["timer"] > music.tracks[track].length then music.start(pos) end end end end function music.toggle(pos) local dp = minetest.hash_node_position(pos) if music.players[dp] == nil then music.start(pos) else music.stop(pos) end end minetest.register_node( "music:player", { description = S("Music Player"), tiles = {"music_top.png", "music_bottom.png", "music_side.png"}, inventory_image = "music_inventory.png", wield_image = "music_inventory.png", is_ground_content = false, floodable = true, on_flood = function(pos, oldnode, newnode) minetest.add_item(pos, "music:player") end, paramtype = "light", drawtype = "nodebox", node_box = { type = "fixed", fixed = {-4/16, -0.5, -4/16, 4/16, -0.5 + (4/16), 4/16} }, sounds = default.node_sound_defaults(), on_construct = function(pos) music.start(pos) end, after_destruct = function(pos) music.stop(pos) end, on_rightclick = function(pos) music.toggle(pos) end, groups = {oddly_breakable_by_hand = 3, attached_node = 1} }) local function step(dtime) for dp, _ in pairs(music.players) do music.players[dp]["timer"] = music.players[dp]["timer"] + dtime music.update(music.players[dp]["pos"]) end end minetest.register_globalstep(step) minetest.register_abm( { label = "Music Player", nodenames = {"music:player"}, chance = 1, interval = 1, action = function(pos, node) if music.players[minetest.hash_node_position(pos)] == nil then local meta = minetest.get_meta(pos) if meta:get_int("music_player_enabled") == 1 then music.start(pos) end end end }) else minetest.register_node( "music:player", { description = S("Music Player"), tiles = {"music_top.png", "music_bottom.png", "music_side.png"}, inventory_image = "music_inventory.png", wield_image = "music_inventory.png", is_ground_content = false, floodable = true, on_flood = function(pos, oldnode, newnode) minetest.add_item(pos, "music:player") end, paramtype = "light", drawtype = "nodebox", node_box = { type = "fixed", fixed = {-4/16, -0.5, -4/16, 4/16, -0.5 + (4/16), 4/16} }, sounds = default.node_sound_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("infotext", S("Music Player (disabled by server)")) end, groups = {oddly_breakable_by_hand = 3, attached_node = 1} }) end crafting.register_craft( { output = "music:player", items = { "group:planks 5", "default:ingot_steel", } }) default.log("mod:music", "loaded")