# textdomain:tt Damage: @1= Damage (@1): @2= Full punch interval: @1s= Food item= +@1 satiation= @1 satiation= +@1 food points= Contact damage: @1 per second= Drowning damage: @1= Bouncy (@1%)= Luminance: @1= Slippery= Climbable= Climbable (only downwards)= No jumping= No swimming upwards= Fall damage: @1%= Fall damage: +@1%= No fall damage=