-- -- Parachute mod -- By webdesigner97 (license of original mod: WTFPL) -- Tweaked by Kaadmy, for Pixture -- local S = minetest.get_translator("parachute") local function air_physics(v) local m = 80 -- Weight of player, kg local g = -9.81 -- Earth Acceleration, m/s^2 local cw = 1.25 -- Drag coefficient local rho = 1.2 -- Density of air (on ground, not accurate), kg/m^3 local A = 25 -- Surface of the parachute, m^2 return ((m * g + 0.5 * cw * rho * A * v * v) / m) end minetest.register_craftitem( "parachute:parachute", { description = S("Parachute"), inventory_image = "parachute_inventory.png", wield_image = "parachute_inventory.png", stack_max = 1, on_activate = function(self) self.object:set_armor_groups({immortal=1}) end, on_use = function(itemstack, player, pointed_thing) local name = player:get_player_name() local pos = player:get_pos() local on = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) if default.player_attached[name] then return end if on.name == "air" then -- Spawn parachute pos.y = pos.y + 3 local ent = minetest.add_entity(pos, "parachute:entity") ent:set_velocity( { x = 0, y = math.min(0, player:get_player_velocity().y), z = 0 }) player:set_attach(ent, "", {x = 0, y = -8, z = 0}, {x = 0, y = 0, z = 0}) ent:set_yaw(player:get_look_horizontal()) ent = ent:get_luaentity() ent.attached = name default.player_attached[player:get_player_name()] = true if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack else minetest.chat_send_player( player:get_player_name(), minetest.colorize("#FFFF00", S("Cannot open parachute on ground!"))) end end }) minetest.register_entity( "parachute:entity", { visual = "mesh", mesh = "parachute.b3d", textures = {"parachute_mesh.png"}, physical = false, pointable = false, automatic_face_movement_dir = -90, attached = nil, on_step = function(self, dtime) local pos = self.object:get_pos() local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z}) if self.attached ~= nil then local player = minetest.get_player_by_name(self.attached) local vel = self.object:get_velocity() local accel = {x = 0, y = 0, z = 0} local lookyaw = math.pi - player:get_look_horizontal() if lookyaw < 0 then lookyaw = lookyaw + (math.pi * 2) end if lookyaw >= (math.pi * 2) then lookyaw = lookyaw - (math.pi * 2) end -- self.object:set_yaw(lookyaw) local s = math.sin(lookyaw) local c = math.cos(lookyaw) local sr = math.sin(lookyaw - (math.pi / 2)) local cr = math.cos(lookyaw - (math.pi / 2)) local controls = player:get_player_control() local speed = 4.0 if controls.down then accel.x = s * speed accel.z = c * speed elseif controls.up then accel.x = s * -speed accel.z = c * -speed end if controls.right then accel.x = sr * speed accel.z = cr * speed elseif controls.left then accel.x = sr * -speed accel.z = cr * -speed end accel.y = accel.y + air_physics(vel.y) * 0.25 self.object:set_acceleration(accel) if under.name ~= "air" then default.player_attached[self.attached] = false end end if under.name ~= "air" then if self.attached ~= nil then default.player_attached[self.attached] = false self.object:set_detach() end self.object:remove() end end }) -- Crafting crafting.register_craft( { output = "parachute:parachute", items = { "group:fuzzy 3", "default:rope 4", "default:stick 6", } }) -- Achievements achievements.register_achievement( "sky_diver", { title = S("Skydiver"), description = S("Craft 5 parachutes."), times = 5, craftitem = "parachute:parachute", }) default.log("mod:parachute", "loaded")