-- -- Hunger mod -- For nodetest -- Tweaked by Kaadmy, for Pixture -- hunger = {} hunger.hunger = {} -- the hunger level for each player hunger.active = {} -- how a player has been active recently hunger.moving = {} -- how much the player is moving hunger.saturation = {} -- how saturated with food the player is local player_step = {} local player_health_step = {} local player_bar = {} local base_interval = tonumber(minetest.setting_get("hunger_step")) or 2.0 -- seconds per hunger update, 1.5 is slightly fast local file = minetest.get_worldpath() .. "/hunger" function hunger.save_hunger() local output = io.open(file, "w") for name, v in pairs(hunger.hunger) do output:write(hunger.hunger[name].." "..hunger.saturation[name].." "..name.."\n") end io.close(output) end local function load_hunger() local input = io.open(file, "r") if input then repeat local hnger = input:read("*n") local sat = input:read("*n") local name = input:read("*l") if name == nil or sat == nil then break end name = name:sub(2) if not hnger then hnger = 20 end if not sat then say = 0 end hunger.hunger[name] = hnger hunger.saturation[name] = sat minetest.log("action", name.." has "..hnger.." hunger and is saturated to "..sat.."%") until input:read(0) == nil io.close(input) else hunger.save_hunger() end end load_hunger() function hunger.update_bar(player) if not player then return end local name = player:get_player_name() if player_bar[name] then player:hud_change(player_bar[name], "number", hunger.hunger[name]) else player_bar[name] = player:hud_add( { hud_elem_type = "statbar", position = {x=0.5,y=1.0}, text = "hunger.png", number = hunger.hunger[name], dir = 0, size = {x=16, y=16}, offset = {x=64, y=-(48+24+16)}, }) end end if minetest.setting_getbool("enable_damage") and minetest.setting_getbool("hunger_enable") then -- Prevent players from starving while afk (<--joke) minetest.register_on_dignode( function(pos, oldnode, player) if not player then return end local name = player:get_player_name() hunger.active[name] = hunger.active[name]+ 2 end) minetest.register_on_placenode( function(pos, node, player) if not player then return end local name = player:get_player_name() hunger.active[name] = hunger.active[name]+ 2 end) minetest.register_on_joinplayer( function(player) local name = player:get_player_name() if not hunger.hunger[name] then hunger.hunger[name] = 20 end player:hud_add( { hud_elem_type = "statbar", position = {x=0.5,y=1.0}, text = "hunger.png^[colorize:#666666:255", number = 20, dir = 0, size = {x=16, y=16}, offset = {x=64, y=-(48+24+16)}, }) hunger.update_bar(player) end) minetest.register_on_leaveplayer( function(player) local name = player:get_player_name() player_bar[name] = nil end) minetest.register_on_respawnplayer( function(player) local name = player:get_player_name() hunger.hunger[name] = 20 hunger.update_bar(player) hunger.save_hunger() end) minetest.register_on_item_eat( function(hpdata, replace_with_item, itemstack, player, pointed_thing) if not player then return end if not hpdata then return end local hp_change = 0 local saturation = 2 if type(hpdata) == "number" then hp_change = hpdata else hp_change = hpdata.hp saturation = hpdata.sat end local name = player:get_player_name() hunger.hunger[name] = hunger.hunger[name] + hp_change if hunger.hunger[name] > 20 then hunger.hunger[name] = 20 end hunger.saturation[name] = hunger.saturation[name] + saturation if hunger.saturation[name] > 100 then hunger.saturation[name] = 100 end local headpos = player:getpos() headpos.y = headpos.y + 1 minetest.sound_play("hunger_eat", {pos = headpos, max_hear_distance = 8}) hunger.update_bar(player) hunger.save_hunger() itemstack:take_item(1) return itemstack end) -- Main function local timer = 0 minetest.register_globalstep( function(dtime) for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local controls = player:get_player_control() local moving = 0 if controls.up or controls.down or controls.left or controls.right then moving = moving + 1 end if controls.sneak and not controls.aux1 then moving = moving - 1 end if controls.jump then moving = moving + 1 end if controls.jump then moving = moving + 1 end if controls.aux1 then moving = moving + 2 end if moving < 0 then moving = 0 end hunger.moving[name] = moving end timer = timer + dtime if timer < base_interval then return end timer = 0 for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local hp = player:get_hp() if not hunger.hunger[name] then hunger.hunger[name] = 20 end if not hunger.saturation[name] then hunger.saturation[name] = 0 end if not player_step[name] then player_step[name] = 0 end if not hunger.active[name] then hunger.active[name] = 0 end if hunger.moving[name] == nil then hunger.moving[name] = 0 end hunger.active[name] = hunger.active[name] + hunger.moving[name] player_step[name] = player_step[name] + hunger.active[name] + 1 hunger.saturation[name] = hunger.saturation[name] - 1 if hunger.saturation[name] <= 0 then hunger.saturation[name] = 0 if player_step[name] >= 24 then -- how much the player has been active player_step[name] = 0 hunger.hunger[name] = hunger.hunger[name] - 1 if hunger.hunger[name] <= 0 and hp >= 0 then player:set_hp(hp - 1) hunger.hunger[name] = 0 local pos_sound = player:getpos() minetest.chat_send_player(name, "You are hungry.") end end end hunger.active[name] = 0 hunger.update_bar(player) if player_health_step[name] == nil then player_health_step[name] = 0 end player_health_step[name] = player_health_step[name] + 1 if hp > 0 and hp < 20 and player_health_step[name] >= 5 and hunger.hunger[name] >= 16 then player_health_step[name] = 0 player:set_hp(hp+1) end end hunger.save_hunger() end) else minetest.register_on_item_eat( function(hpdata, replace_with_item, itemstack, player, pointed_thing) local headpos = player:getpos() headpos.y = headpos.y + 1 minetest.sound_play("hunger_eat", {pos = headpos, max_hear_distance = 8}) itemstack:take_item(1) return itemstack end) end