-- -- Hunger mod -- For nodetest -- Tweaked by Kaadmy, for Pixture -- local S = minetest.get_translator("hunger") hunger = {} -- Per-player userdata hunger.userdata = {} local particlespawners = {} local player_step = {} local player_health_step = {} local player_bar = {} local hunger_file = minetest.get_worldpath() .. "/hunger.dat" local saving = false -- Seconds per hunger update, 2.0 is slightly fast local timer_interval = tonumber(minetest.settings:get("hunger_step")) or 3.0 local timer = 0 local function save_hunger() local f = io.open(hunger_file, "w") for name, data in pairs(hunger.userdata) do f:write(data.hunger .. " " .. data.saturation .. " " .. name .. "\n") end io.close(f) saving = false end local function delayed_save() if not saving then saving = true minetest.after(40, save_hunger) end end local function load_hunger() local f = io.open(hunger_file, "r") if f then repeat local hnger = f:read("*n") local sat = f:read("*n") local name = f:read("*l") if name == nil or sat == nil then break end name = name:sub(2) if not hunger.userdata[name] then hunger.userdata[name] = { hunger = 20, active = 0, moving = 0, saturation = 0, } end if hnger then hunger.userdata[name].hunger = hnger end if sat then hunger.userdata[name].saturation = sat end until f:read(0) == nil io.close(f) else save_hunger() end end local function on_load() load_hunger() end local function on_shutdown() save_hunger() end function hunger.update_bar(player) if not player then return end local name = player:get_player_name() if player_bar[name] then player:hud_change(player_bar[name], "number", hunger.userdata[name].hunger) else player_bar[name] = player:hud_add( { hud_elem_type = "statbar", position = {x=0.5,y=1.0}, text = "hunger.png", number = hunger.userdata[name].hunger, dir = 0, size = {x=24, y=24}, offset = {x=16, y=-(48+24+24)}, }) end end local function on_dignode(pos, oldnode, player) if not player then return end local name = player:get_player_name() hunger.userdata[name].active = hunger.userdata[name].active + 2 end local function on_placenode(pos, node, player) if not player then return end local name = player:get_player_name() hunger.userdata[name].active = hunger.userdata[name].active + 2 end local function on_joinplayer(player) local name = player:get_player_name() if not hunger.userdata[name] then hunger.userdata[name] = { hunger = 20, active = 0, moving = 0, saturation = 0, } end player:hud_add( { hud_elem_type = "statbar", position = {x=0.5,y=1.0}, text = "hunger.png^[colorize:#666666:255", number = 20, dir = 0, size = {x=24, y=24}, offset = {x=16, y=-(48+24+24)}, }) hunger.update_bar(player) end local function on_leaveplayer(player) local name = player:get_player_name() player_bar[name] = nil end local function on_respawnplayer(player) local name = player:get_player_name() hunger.userdata[name].hunger = 20 hunger.update_bar(player) delayed_save() end local function on_item_eat(hpdata, replace_with_item, itemstack, player, pointed_thing) if not player then return end if not hpdata then return end local hp_change = 0 local saturation = 2 if type(hpdata) == "number" then hp_change = hpdata else hp_change = hpdata.hp saturation = hpdata.sat end local name = player:get_player_name() hunger.userdata[name].hunger = hunger.userdata[name].hunger + hp_change hunger.userdata[name].hunger = math.min(20, hunger.userdata[name].hunger) hunger.userdata[name].saturation = math.min(100, hunger.userdata[name].saturation + saturation) local headpos = player:get_pos() headpos.y = headpos.y + 1 minetest.sound_play("hunger_eat", {pos = headpos, max_hear_distance = 8, object=player}) particlespawners[name] = minetest.add_particlespawner( { amount = 10, time = 0.1, minpos = {x = headpos.x - 0.3, y = headpos.y - 0.3, z = headpos.z - 0.3}, maxpos = {x = headpos.x + 0.3, y = headpos.y + 0.3, z = headpos.z + 0.3}, minvel = {x = -1, y = -1, z = -1}, maxvel = {x = 1, y = 0, z = 1}, minacc = {x = 0, y = 6, z = 0}, maxacc = {x = 0, y = 1, z = 0}, minexptime = 0.5, maxexptime = 1, minsize = 0.5, maxsize = 2, texture = "magicpuff.png" }) minetest.after(0.15, function(name) if particlespawners[name] then minetest.delete_particlespawner(particlespawners[name]) end end, name) player_effects.apply_effect(player, "hunger_eating") hunger.update_bar(player) delayed_save() if not minetest.settings:get_bool("creative_mode") then itemstack:take_item(1) end return itemstack end local function on_globalstep(dtime) timer = timer + dtime if timer < timer_interval then return end timer = 0 for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local controls = player:get_player_control() local moving = 0 if controls.up or controls.down or controls.left or controls.right then moving = moving + 1 end if controls.sneak and not controls.aux1 then moving = moving - 1 end if controls.jump then moving = moving + 1 end if controls.aux1 then -- sprinting moving = moving + 3 end hunger.userdata[name].moving = math.max(0, moving) end for _,player in ipairs(minetest.get_connected_players()) do local name = player:get_player_name() local hp = player:get_hp() if hunger.userdata[name] == nil then hunger.userdata[name] = { hunger = 20, active = 0, moving = 0, saturation = 0, } end if not player_step[name] then player_step[name] = 0 end hunger.userdata[name].active = hunger.userdata[name].active + hunger.userdata[name].moving player_step[name] = player_step[name] + hunger.userdata[name].active + 1 hunger.userdata[name].saturation = hunger.userdata[name].saturation - 1 if hunger.userdata[name].saturation <= 0 then hunger.userdata[name].saturation = 0 if player_step[name] >= 24 then -- how much the player has been active player_step[name] = 0 local oldhng = hunger.userdata[name].hunger hunger.userdata[name].hunger = hunger.userdata[name].hunger - 1 if (oldhng == 5 or oldhng == 3) and hp >= 0 then minetest.chat_send_player(name, minetest.colorize("#f00", S("You are hungry."))) local pos_sound = player:get_pos() minetest.sound_play({name="hunger_hungry"}, {pos=pos_sound, max_hear_distance=3, object=player}) end if hunger.userdata[name].hunger <= 0 and hp >= 0 then player:set_hp(hp - 1) hunger.userdata[name].hunger = 0 if hp > 1 then minetest.chat_send_player(name, minetest.colorize("#f00", S("You are starving."))) else minetest.chat_send_player(name, minetest.colorize("#f00", S("You starved to death."))) end end end end hunger.userdata[name].active = 0 hunger.update_bar(player) if player_health_step[name] == nil then player_health_step[name] = 0 end player_health_step[name] = player_health_step[name] + 1 if hp > 0 and hp < 20 and player_health_step[name] >= 5 and hunger.userdata[name].hunger >= 16 then player_health_step[name] = 0 player:set_hp(hp+1) end end delayed_save() end local function fake_on_item_eat(hpdata, replace_with_item, itemstack, player, pointed_thing) local headpos = player:get_pos() headpos.y = headpos.y + 1 minetest.sound_play( "hunger_eat", { pos = headpos, max_hear_distance = 8, object = player, }) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item(1) end return itemstack end if minetest.settings:get_bool("enable_damage") and minetest.settings:get_bool("hunger_enable") then minetest.after(0, on_load) minetest.register_on_shutdown(on_shutdown) minetest.register_on_dignode(on_dignode) minetest.register_on_placenode(on_placenode) minetest.register_on_joinplayer(on_joinplayer) minetest.register_on_leaveplayer(on_leaveplayer) minetest.register_on_respawnplayer(on_respawnplayer) minetest.register_on_item_eat(on_item_eat) minetest.register_globalstep(on_globalstep) else minetest.register_on_item_eat(fake_on_item_eat) end player_effects.register_effect( "hunger_eating", { title = S("Eating"), description = S("You're eating food, which slows you down"), duration = 2, physics = { speed = 0.6, } })