-- Default to enabled in singleplayer and disabled in multiplayer local singleplayer = minetest.is_singleplayer() local setting = minetest.setting_getbool("tnt_enable") if (not singleplayer and setting ~= true) or (singleplayer and setting == false) then return end -- loss probabilities array (one in X will be lost) local loss_prob = {} loss_prob["default:cobble"] = 3 loss_prob["default:dirt"] = 4 local radius = tonumber(minetest.setting_get("tnt_radius") or 3) -- Fill a list with data for content IDs, after all nodes are registered local cid_data = {} minetest.after( 0, function() for name, def in pairs(minetest.registered_nodes) do cid_data[minetest.get_content_id(name)] = { name = name, drops = def.drops, on_blast = def.on_blast, } end end) local function rand_pos(center, pos, radius) pos.x = center.x + math.random(-radius, radius) pos.z = center.z + math.random(-radius, radius) end local function eject_drops(drops, pos, radius) local drop_pos = vector.new(pos) for _, item in pairs(drops) do local count = item:get_count() local max = item:get_stack_max() if count > max then item:set_count(max) end while count > 0 do if count < max then item:set_count(count) end rand_pos(pos, drop_pos, radius) local obj = minetest.add_item(drop_pos, item) if obj then obj:get_luaentity().collect = true obj:setacceleration({x=0, y=-10, z=0}) obj:setvelocity({x=math.random(-3, 3), y=10, z=math.random(-3, 3)}) end count = count - max end end end local function add_drop(drops, item) item = ItemStack(item) local name = item:get_name() if loss_prob[name] ~= nil and math.random(1, loss_prob[name]) == 1 then return end local drop = drops[name] if drop == nil then drops[name] = item else drop:set_count(drop:get_count() + item:get_count()) end end local function destroy(drops, pos, cid) if minetest.is_protected(pos, "") then return end local def = cid_data[cid] if def and def.on_blast then def.on_blast(vector.new(pos), 1) return end minetest.remove_node(pos) if def then local node_drops = minetest.get_node_drops(def.name, "") for _, item in ipairs(node_drops) do add_drop(drops, item) end end end local function calc_velocity(pos1, pos2, old_vel, power) local vel = vector.direction(pos1, pos2) vel = vector.normalize(vel) vel = vector.multiply(vel, power) -- Divide by distance local dist = vector.distance(pos1, pos2) dist = math.max(dist, 1) vel = vector.divide(vel, dist) -- Add old velocity vel = vector.add(vel, old_vel) return vel end local function entity_physics(pos, radius) -- Make the damage radius larger than the destruction radius radius = radius * 2 local no_water = (minetest.find_node_near(pos, 2, {"default:water_source"}) == nil) local objs = minetest.get_objects_inside_radius(pos, radius) for _, obj in pairs(objs) do local obj_pos = obj:getpos() local obj_vel = obj:getvelocity() local dist = math.max(1, vector.distance(pos, obj_pos)) if obj_vel ~= nil then obj:setvelocity(calc_velocity(pos, obj_pos, obj_vel, radius * 10)) end if no_water then local damage = (4 / dist) * radius obj:set_hp(obj:get_hp() - damage) end end end local function add_effects(pos, radius) minetest.add_particlespawner( { amount = 128, time = 1, minpos = vector.subtract(pos, radius / 2), maxpos = vector.add(pos, radius / 2), minvel = {x=-20, y=-20, z=-20}, maxvel = {x=20, y=20, z=20}, minacc = vector.new(), maxacc = vector.new(), minexptime = 0.2, maxexptime = 1, minsize = 16, maxsize = 24, texture = "tnt_smoke.png", }) end local function burn(pos) local name = minetest.get_node(pos).name if name == "tnt:tnt" then minetest.sound_play("tnt_ignite", {pos=pos}) minetest.set_node(pos, {name="tnt:tnt_burning"}) minetest.get_node_timer(pos):start(2) end end local function explode(pos, radius) local pos = vector.round(pos) local vm = VoxelManip() local pr = PseudoRandom(os.time()) local p1 = vector.subtract(pos, radius) local p2 = vector.add(pos, radius) local minp, maxp = vm:read_from_map(p1, p2) local a = VoxelArea:new({MinEdge = minp, MaxEdge = maxp}) local data = vm:get_data() local drops = {} local p = {} local c_air = minetest.get_content_id("air") for z = -radius, radius do for y = -radius, radius do local vi = a:index(pos.x + (-radius), pos.y + y, pos.z + z) for x = -radius, radius do if (x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius) then local cid = data[vi] p.x = pos.x + x p.y = pos.y + y p.z = pos.z + z if cid ~= c_air then destroy(drops, p, cid) end end vi = vi + 1 end end end return drops end local function boom(pos) minetest.sound_play("tnt_explode", {pos=pos, gain=1.5, max_hear_distance=2*64}) minetest.remove_node(pos) local drops = explode(pos, radius) entity_physics(pos, radius) eject_drops(drops, pos, radius) add_effects(pos, radius) end minetest.register_node( "tnt:tnt", { description = "TNT", tiles = {"tnt_top.png", "tnt_bottom.png", "tnt_sides.png"}, is_ground_content = false, groups = {dig_immediate=2, mesecon=2}, sounds = default.node_sound_wood_defaults(), on_punch = function(pos, node, puncher) local itemname = puncher:get_wielded_item():get_name() if itemname == "default:flint_and_steel" then burn(pos) end end, on_blast = function(pos, intensity) burn(pos) end, }) minetest.register_node( "tnt:tnt_burning", { tiles = { { name = "tnt_top_burning.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 1, } }, "tnt_bottom.png", "tnt_sides.png"}, light_source = 5, drop = "", sounds = default.node_sound_wood_defaults(), on_timer = boom, -- unaffected by explosions on_blast = function() end, }) minetest.register_craft( { output = "tnt:tnt", recipe = { {"", "group:planks", ""}, {"group:planks", "default:flint_and_steel", "group:planks"}, {"", "group:planks", ""} } }) default.log("mod:tnt", "loaded")