-- Fertilizer local S = minetest.get_translator("default") minetest.register_node( "default:fertilized_dirt", { description = S("Fertilized Dirt"), tiles = { "default_dirt.png^default_fertilizer.png", "default_dirt.png", "default_dirt.png" }, groups = { crumbly = 3, soil = 1, normal_dirt = 1, plantable_soil = 1, plantable_fertilizer = 1, fall_damage_add_percent = -5, not_in_craft_guide = 1, }, drop = "default:dirt", sounds = default.node_sound_dirt_defaults(), }) minetest.register_node( "default:fertilized_sand", { description = S("Fertilized Sand"), tiles = {"default_sand.png^default_fertilizer.png", "default_sand.png", "default_sand.png"}, groups = { crumbly = 3, falling_node = 1, sand = 1, plantable_sandy = 1, plantable_fertilizer = 1, fall_damage_add_percent = -10, not_in_craft_guide = 1, }, drop = "default:sand", is_ground_content = false, sounds = default.node_sound_sand_defaults(), }) minetest.register_craftitem( "default:fertilizer", { description = S("Fertilizer"), inventory_image = "default_fertilizer_inventory.png", wield_scale = {x=1,y=1,z=2}, on_place = function(itemstack, user, pointed_thing) local pos = pointed_thing.above local undernode = minetest.get_node(pointed_thing.under) local diff = vector.subtract(pointed_thing.above, pointed_thing.under) if diff.y > 0 then if minetest.get_item_group(undernode.name, "plantable_fertilizer") ~= 0 then return itemstack elseif minetest.get_item_group(undernode.name, "normal_dirt") ~= 0 then minetest.set_node(pointed_thing.under, {name = "default:fertilized_dirt"}) elseif undernode.name == "default:sand" then minetest.set_node(pointed_thing.under, {name = "default:fertilized_sand"}) end end if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end, }) default.log("fertilizer", "loaded")