-- -- Gold and NPC Trading -- By Kaadmy, for Pixture -- gold = {} gold.pr = PseudoRandom(minetest.get_mapgen_params().seed+8732) gold.trades = {} gold.trade_names = {} if minetest.get_modpath("mobs") ~= nil then gold.trades["farmer"] = { -- plants {"gold:gold", "", "farming:wheat_1 6"}, {"gold:gold 3", "", "farming:cotton_1 4"}, {"gold:gold 5", "", "farming:cotton_1 8"}, {"gold:gold", "", "default:papyrus 4"}, {"gold:gold 4", "", "default:cactus 2"}, -- crafts {"gold:gold 7", "", "farming:cotton_bale 3"}, -- materials {"default:planks 3", "farming:cotton_bale 3", "bed:bed"}, -- tool repair {"gold:gold 6", "default:shovel_stone", "default:shovel_stone"}, {"gold:gold 8", "default:shovel_steel", "default:shovel_steel"}, {"gold:gold 10", "default:shovel_carbonsteel", "default:shovel_carbonsteel"}, } gold.trades["tavernkeeper"] = { -- materials {"gold:gold 2", "", "default:planks 12"}, {"gold:gold 2", "", "default:planks_birch 8"}, -- useables {"gold:gold 9", "", "bed:bed"}, {"gold:gold 5", "", "default:chest"}, {"default:planks_birch 3", "mobs:wool 3", "bed:bed"}, -- filling buckets {"gold:gold", "default:bucket", "default:bucket_water"}, } gold.trades["blacksmith"] = { -- smeltables {"gold:gold", "", "default:lump_coal"}, {"gold:gold 3", "", "default:lump_iron"}, {"gold:gold 5", "", "default:dust_carbonsteel"}, -- materials {"gold:gold 2", "", "default:cobble 10"}, {"gold:gold 3", "", "default:stone 10"}, {"gold:gold 5", "", "default:reinforced_cobble 10"}, {"gold:gold 25", "", "default:block_steel"}, {"gold:gold 6", "", "default:glass 5"}, -- usebles {"gold:gold 7", "", "default:furnace"}, -- ingots {"gold:gold 5", "", "default:ingot_steel"}, {"gold:gold 8", "", "default:ingot_carbonsteel"}, -- auto smelting {"gold:gold 2", "default:lump_iron", "default:ingot_steel"}, {"gold:gold 4", "default:dust_carbonsteel", "default:ingot_carbonsteel"}, -- tool repair {"gold:gold 8", "default:pick_stone", "default:pick_stone"}, {"gold:gold 12", "default:pick_steel", "default:pick_steel"}, {"gold:gold 16", "default:pick_carbonsteel", "default:pick_carbonsteel"}, } gold.trades["butcher"] = { -- materials {"gold:gold 3", "", "default:planks_oak 10"}, -- cooked edibles {"gold:gold 2", "", "mobs:meat"}, {"gold:gold 3", "", "mobs:pork"}, -- raw edibles {"gold:gold 2", "", "mobs:meat_raw 2"}, {"gold:gold 3", "", "mobs:pork_raw 2"}, -- cooking edibles {"gold:gold 1", "mobs:meat_raw", "mobs:meat"}, {"gold:gold 2", "mobs:pork_raw", "mobs:pork"}, -- tool repair {"gold:gold 5", "default:spear_stone", "default:spear_stone"}, {"gold:gold 7", "default:spear_steel", "default:spear_steel"}, {"gold:gold 11", "default:spear_carbonsteel", "default:spear_carbonsteel"}, } -- trading currency if minetest.get_modpath("jewels") ~= nil then -- jewels/gold --farmer table.insert(gold.trades["farmer"], {"gold:gold 16", "", "jewels:jewel"}) table.insert(gold.trades["farmer"], {"gold:gold 22", "", "jewels:jewel 2"}) table.insert(gold.trades["farmer"], {"gold:gold 34", "", "jewels:jewel 4"}) table.insert(gold.trades["farmer"], {"jewels:jewel", "", "gold:gold 14"}) table.insert(gold.trades["farmer"], {"jewels:jewel 2", "", "gold:gold 20"}) table.insert(gold.trades["farmer"], {"jewels:jewel 4", "", "gold:gold 32"}) table.insert(gold.trades["farmer"], {"default:planks 6", "", "gold:gold"}) -- tavern keeper table.insert(gold.trades["tavernkeeper"], {"gold:gold 14", "", "jewels:jewel"}) table.insert(gold.trades["tavernkeeper"], {"gold:gold 20", "", "jewels:jewel 2"}) table.insert(gold.trades["tavernkeeper"], {"gold:gold 32", "", "jewels:jewel 4"}) -- blacksmith table.insert(gold.trades["blacksmith"], {"default:ingot_steel 14", "", "jewels:jewel"}) table.insert(gold.trades["blacksmith"], {"default:ingot_steel 20", "", "jewels:jewel 2"}) table.insert(gold.trades["blacksmith"], {"default:ingot_steel 32", "", "jewels:jewel 4"}) end -- butcher(no mod check) table.insert(gold.trades["butcher"], {"mobs:meat_raw 3", "", "gold:gold"}) table.insert(gold.trades["butcher"], {"mobs:meat_raw 4", "", "gold:gold 2"}) table.insert(gold.trades["butcher"], {"mobs:meat_raw 5", "", "gold:gold 4"}) gold.trade_names["farmer"] = "Farmer" gold.trade_names["tavernkeeper"] = "Tavern Keeper" gold.trade_names["blacksmith"] = "Blacksmith" gold.trade_names["butcher"] = "Butcher" end local form_trading = "" form_trading = form_trading .. default.ui.get_page("core_2part") form_trading = form_trading .. "list[current_player;gold_trade_out;3.75,2.25;1,1;]" form_trading = form_trading .. "listring[current_player;gold_trade_out]" form_trading = form_trading .. default.ui.get_hotbar_itemslot_bg(3.75, 2.25, 1, 1) form_trading = form_trading .. "list[current_player;main;0.25,4.75;8,4;]" form_trading = form_trading .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1) form_trading = form_trading .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3) form_trading = form_trading .. "list[current_player;gold_trade_in;6.25,1.25;1,2;]" form_trading = form_trading .. "listring[current_player;gold_trade_in]" form_trading = form_trading .. default.ui.get_itemslot_bg(6.25, 1.25, 1, 2) form_trading = form_trading .. "image[2.5,1.25;1,1;ui_arrow_bg.png^[transformR270]" form_trading = form_trading .. "image[5,2.25;1,1;ui_arrow.png^[transformR90]" form_trading = form_trading .. default.ui.button_exit(1.25, 3.25, 2, 1, "cancel", "Cancel") form_trading = form_trading .. default.ui.button(5.25, 3.25, 2, 1, "trade", "Trade") default.ui.register_page("gold_trading_book", form_trading) function gold.trade(trade, trade_type, player) local name = player:get_player_name() local item = player:get_wielded_item() if item:get_name() ~= "gold:trading_book" then return end local inv = player:get_inventory() if inv:get_size("gold_trade_wanted") ~= 2 then inv:set_size("gold_trade_wanted", 2) end if inv:get_size("gold_trade_out") ~= 1 then inv:set_size("gold_trade_out", 1) end if inv:get_size("gold_trade_in") ~= 2 then inv:set_size("gold_trade_in", 2) end inv:set_stack("gold_trade_wanted", 1, trade[1]) inv:set_stack("gold_trade_wanted", 2, trade[2]) local meta = minetest.deserialize(item:get_metadata()) if not meta then meta = {} end meta.trade = trade local trade_name = gold.trade_names[trade_type] local trade_wanted1 = inv:get_stack("gold_trade_wanted", 1) local trade_wanted2 = inv:get_stack("gold_trade_wanted", 2) local form = default.ui.get_page("gold_trading_book") form = form .. "label[0.25,0.25;"..minetest.formspec_escape(trade_name).."]" form = form .. default.ui.fake_itemstack(1.25, 1.25, trade_wanted1, "trade_wanted1") form = form .. default.ui.fake_itemstack(1.25, 2.25, trade_wanted2, "trade_wanted2") form = form .. default.ui.fake_itemstack(3.75, 1.25, ItemStack(trade[3]), "vistrade_result") minetest.show_formspec(name, "gold:trading_book", form) meta.trade_type = trade_type item:set_metadata(minetest.serialize(meta)) player:set_wielded_item(item) end minetest.register_on_player_receive_fields( function(player, form_name, fields) if form_name ~= "gold:trading_book" or fields.cancel then return end local inv = player:get_inventory() if fields.trade then local item = player:get_wielded_item() local trade_wanted1 = inv:get_stack("gold_trade_wanted", 1):to_string() local trade_wanted2 = inv:get_stack("gold_trade_wanted", 2):to_string() local trade_in1 = inv:get_stack("gold_trade_in", 1):to_string() local trade_in2 = inv:get_stack("gold_trade_in", 2):to_string() local matches = trade_wanted1 == trade_in1 and trade_wanted2 == trade_in2 local meta = minetest.deserialize(item:get_metadata()) local trade = {"gold:gold", "gold:gold", "default:stick"} local trade_type = "" if meta then trade = meta.trade trade_type = meta.trade_type end if matches then if inv:room_for_item("gold_trade_out", trade[3]) then inv:add_item("gold_trade_out", trade[3]) inv:set_stack("gold_trade_in", 1, "") inv:set_stack("gold_trade_in", 2, "") end end end end) minetest.register_craftitem( "gold:trading_book", { description = "Trading Book", inventory_image = "default_book.png^gold_bookribbon.png", stack_max = 1, }) minetest.register_craftitem( "gold:gold", { description = "Gold", inventory_image = "gold_gold.png", stack_max = 120 }) minetest.register_alias("gold", "gold:gold") minetest.register_node( "gold:ore", { description = "Gold Ore", tiles ={"default_stone.png^gold_mineral.png"}, groups = {cracky=1, stone=1}, drop = "gold:gold", is_ground_content = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_ore( { ore_type = "scatter", ore = "gold:ore", wherein = "default:stone", clust_scarcity = 12*12*12, clust_num_ores = 10, clust_size = 10, height_min = -256, height_max = -32, })