-- -- Bed mod -- By PilzAdam, thefamilygrog66 -- Tweaked by Kaadmy, for Pixture -- local S = minetest.get_translator("bed") bed = {} -- Per-user data table bed.userdata = {} -- Savefile local bed_file = minetest.get_worldpath() .. "/bed.dat" local saving = false -- Timer local timer_interval = 1 local timer = 0 local delay_daytime = false local function is_bed_node(pos) if pos == nil then return false end local node = minetest.get_node(pos) if node.name == "bed:bed_foot" then return true end return false end local function put_player_in_bed(player) if player == nil then return end local name = player:get_player_name() if bed.userdata[name].slept and not is_bed_node(bed.userdata[name].node_pos) then return end player:set_look_horizontal(bed.userdata[name].spawn_yaw) player:set_pos(bed.userdata[name].spawn_pos) player_effects.apply_effect(player, "inbed") player:set_eye_offset(vector.new(0, -13, 0), vector.new(0, -13, 0)) player:set_local_animation( {x=162, y=166}, {x=162, y=166}, {x=162, y=166}, {x=162, y=168}, default.player_animation_speed) default.player_set_animation(player, "lay", default.player_animation_speed) default.player_attached[name] = true end local function take_player_from_bed(player) if player == nil then return end local name = player:get_player_name() player:set_pos(bed.userdata[name].spawn_pos) player_effects.remove_effect(player, "inbed") player:set_eye_offset(vector.new(0, 0, 0), vector.new(0, 0, 0)) player:set_local_animation( {x=0, y=79}, {x=168, y=187}, {x=189, y=198}, {x=200, y=219}, default.player_animation_speed) default.player_set_animation(player, "stand", default.player_animation_speed) default.player_attached[name] = false end local function save_bed() local f = io.open(bed_file, "w") f:write(minetest.serialize(bed.userdata)) io.close(f) saving = false end local function delayed_save() if not saving then saving = true minetest.after(40, save_bed) end end local function load_bed() local f = io.open(bed_file, "r") if f then bed.userdata = minetest.deserialize(f:read("*all")) io.close(f) else save_bed() end end -- Server start local function on_load() load_bed() end -- Server shutdown local function on_shutdown() save_bed() end -- Joining player local function on_joinplayer(player) local name = player:get_player_name() if not bed.userdata[name] then bed.userdata[name] = { in_bed = false, spawn_yaw = 0, spawn_pos = nil, slept = false, node_pos = nil, } delayed_save() end if bed.userdata[name].in_bed then minetest.after( 0.1, function(player) if player and player:is_player() then local name = player:get_player_name() bed.userdata[name].in_bed = false local n = minetest.get_node(bed.userdata[name].node_pos) if n.name == "bed:bed_foot" then local meta = minetest.get_meta(bed.userdata[name].node_pos) if meta:get_string("player") == name then meta:set_string("player", "") end end take_player_from_bed(player) end end, player) end end -- Respawning player local function on_respawnplayer(player) local name = player:get_player_name() if bed.userdata[name] then if not bed.userdata[name].slept then return end bed.userdata[name].in_bed = false take_player_from_bed(player) return true end end -- Update function local function on_globalstep(dtime) timer = timer + dtime if timer < timer_interval then return end timer = 0 local sleeping_players = 0 for name, data in pairs(bed.userdata) do if data.in_bed then local player = minetest.get_player_by_name(name) sleeping_players = sleeping_players + 1 if vector.distance(player:get_pos(), data.spawn_pos) > 2 then player:move_to(data.spawn_pos) end end end local players = minetest.get_connected_players() local player_count = #players if player_count > 0 and (player_count / 2.0) < sleeping_players then if minetest.get_timeofday() < 0.2 or minetest.get_timeofday() > 0.8 then if not delay_daytime then delay_daytime = true minetest.after( 2, function() minetest.set_timeofday(0.23) delay_daytime = false local players = minetest.get_connected_players() for _, player in ipairs(players) do if bed.userdata[player:get_player_name()].in_bed then bed.userdata[player:get_player_name()].slept = true end end local msg if #players == 1 then msg = S("You have slept, rise and shine!") else msg = S("Players have slept, rise and shine!") end minetest.chat_send_all(minetest.colorize("#0ff", "*** " .. msg)) end) delayed_save() end end end end minetest.register_on_mods_loaded(on_load) minetest.register_on_shutdown(on_shutdown) minetest.register_on_joinplayer(on_joinplayer) minetest.register_on_respawnplayer(on_respawnplayer) minetest.register_globalstep(on_globalstep) -- Nodes minetest.register_node( "bed:bed_foot", { description = S("Bed"), drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", sunlight_propagates = true, wield_image = "bed_bed_inventory.png", inventory_image = "bed_bed_inventory.png", tiles = {"bed_foot.png", "default_wood.png", "bed_side.png"}, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3, bed = 1}, is_ground_content = false, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5} }, selection_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 1.5} }, on_place = function(itemstack, placer, pointed_thing) local under = pointed_thing.under -- Use pointed node's on_rightclick function first, if present local node = minetest.get_node(under) if placer and not placer:get_player_control().sneak then if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack end end local pos local undername = minetest.get_node(under).name if minetest.registered_items[undername] and minetest.registered_items[undername].buildable_to then pos = under else pos = pointed_thing.above end if minetest.is_protected(pos, placer:get_player_name()) and not minetest.check_player_privs(placer, "protection_bypass") then minetest.record_protection_violation(pos, placer:get_player_name()) return itemstack end local node_def = minetest.registered_nodes[minetest.get_node(pos).name] if not node_def or not node_def.buildable_to then return itemstack end local dir = minetest.dir_to_facedir(placer:get_look_dir()) local botpos = vector.add(pos, minetest.facedir_to_dir(dir)) if minetest.is_protected(botpos, placer:get_player_name()) and not minetest.check_player_privs(placer, "protection_bypass") then minetest.record_protection_violation(botpos, placer:get_player_name()) return itemstack end local botdef = minetest.registered_nodes[minetest.get_node(botpos).name] if not botdef or not botdef.buildable_to then return itemstack end minetest.set_node(pos, {name = "bed:bed_foot", param2 = dir}) minetest.set_node(botpos, {name = "bed:bed_head", param2 = dir}) if not minetest.settings:get_bool("creative_mode") then itemstack:take_item() end return itemstack end, on_destruct = function(pos) local node = minetest.get_node(pos) local dir = minetest.facedir_to_dir(node.param2) local head_pos = vector.add(pos, dir) if minetest.get_node(head_pos).name == "bed:bed_head" then minetest.remove_node(head_pos) end end, on_rightclick = function(pos, node, clicker, itemstack) if not clicker:is_player() then return itemstack end local name = clicker:get_player_name() local meta = minetest.get_meta(pos) local put_pos = vector.add(pos, vector.divide(minetest.facedir_to_dir(node.param2), 2)) -- Clear player if player is not online local playername_in_bed = meta:get_string("player") if playername_in_bed ~= "" then local player_in_bed = minetest.get_player_by_name(playername_in_bed) if not player_in_bed then meta:set_string("player", "") end end if name == meta:get_string("player") then bed.userdata[name].in_bed = false take_player_from_bed(clicker) meta:set_string("player", "") elseif meta:get_string("player") == "" and not default.player_attached[name] and bed.userdata[name].in_bed == false then if not minetest.settings:get_bool("bed_enable", true) then minetest.chat_send_player(name, minetest.colorize("#FFFF00", S("Sleeping is disabled."))) return itemstack end local dir = minetest.facedir_to_dir(node.param2) local above_posses = { {x=pos.x, y=pos.y+1, z=pos.z}, vector.add({x=pos.x, y=pos.y+1, z=pos.z}, dir), {x=pos.x, y=pos.y+2, z=pos.z}, vector.add({x=pos.x, y=pos.y+2, z=pos.z}, dir), } for a=1,#above_posses do local apos = above_posses[a] local anode = minetest.get_node(apos) local adef = minetest.registered_nodes[anode.name] if adef.walkable then minetest.chat_send_player(name, minetest.colorize("#FFFF00", S("Not enough space to sleep!"))) return itemstack end end -- No sleeping while moving if vector.length(clicker:get_player_velocity()) > 0.001 then minetest.chat_send_player(name, minetest.colorize("#FFFF00", S("You have to stop moving before going to bed!"))) return itemstack end put_pos.y = put_pos.y + 0.6 local yaw = 0 if node.param2 ~= 2 then yaw = (node.param2 / 2.0) * math.pi end bed.userdata[name].in_bed = true bed.userdata[name].spawn_yaw = yaw bed.userdata[name].spawn_pos = put_pos bed.userdata[name].node_pos = pos put_player_in_bed(clicker) meta:set_string("player", name) end return itemstack end, can_dig = function(pos) return minetest.get_meta(pos):get_string("player") == "" end }) minetest.register_node( "bed:bed_head", { drawtype = "nodebox", paramtype = "light", paramtype2 = "facedir", is_ground_content = false, pointable = false, tiles = {"bed_head.png", "default_wood.png", "bed_side.png"}, groups = {snappy = 1, choppy = 2, oddly_breakable_by_hand = 2, flammable = 3}, sounds = default.node_sound_wood_defaults(), node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, 2/16, 0.5} } }) minetest.register_alias("bed:bed", "bed:bed_foot") -- Crafting crafting.register_craft( { output = "bed:bed", items = { "group:fuzzy 3", "group:planks 3", } }) -- Player effects player_effects.register_effect( "inbed", { title = S("In bed"), description = S("You're in a bed"), duration = -1, physics = { speed = 0, jump = 0, gravity = 0, }, icon = "bed_effect.png", }) -- Achievements achievements.register_achievement( "bedtime", { title = S("Bed Time"), description = S("Craft a bed."), times = 1, craftitem = "bed:bed_foot", }) default.log("mod:bed", "loaded")