-- minetest/default/mapgen.lua -- -- Aliases for map generator outputs -- minetest.register_alias("mapgen_stone", "default:stone") minetest.register_alias("mapgen_tree", "default:tree") minetest.register_alias("mapgen_leaves", "default:leaves") minetest.register_alias("mapgen_apple", "default:apple") minetest.register_alias("mapgen_water_source", "default:water_source") minetest.register_alias("mapgen_river_water_source", "default:water_source") minetest.register_alias("mapgen_dirt", "default:dirt") minetest.register_alias("mapgen_sand", "default:sand") minetest.register_alias("mapgen_desert_sand", "default:sand") minetest.register_alias("mapgen_desert_stone", "default:sandstone") minetest.register_alias("mapgen_gravel", "default:gravel") minetest.register_alias("mapgen_cobble", "default:cobble") minetest.register_alias("mapgen_mossycobble", "default:reinforced_cobble") minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass") minetest.register_alias("mapgen_junglegrass", "default:grass") minetest.register_alias("mapgen_stone_with_coal", "default:stone_with_coal") minetest.register_alias("mapgen_stone_with_iron", "default:stone_with_iron") minetest.register_alias("mapgen_mese", "default:block_steel") minetest.register_alias("mapgen_stair_cobble", "default:reinforced_frame") minetest.register_alias("mapgen_lava_source", "default:water_source") -- -- Ore generation -- minetest.register_ore( { ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 6, clust_size = 4, height_min = -128, height_max = 32, }) minetest.register_ore( { ore_type = "scatter", ore = "default:stone_with_coal", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 20, clust_size = 10, height_min = -128, height_max = -32, }) minetest.register_ore( { ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 6, clust_size = 4, height_min = -128, height_max = 0, }) minetest.register_ore( { ore_type = "scatter", ore = "default:stone_with_iron", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 20, clust_size = 10, height_min = -128, height_max = -32, }) minetest.register_ore( { ore_type = "blob", ore = "default:block_steel", wherein = "default:stone", clust_scarcity = 8*8*8, clust_num_ores = 10, clust_size = 10, height_min = -128, height_max = -64, }) function default.make_papyrus(pos, size) for y=0,size-1 do local p = {x=pos.x, y=pos.y+y, z=pos.z} local nn = minetest.get_node(p).name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then minetest.set_node(p, {name="default:papyrus"}) else return end end end function default.make_cactus(pos, size) for y=0,size-1 do local p = {x=pos.x, y=pos.y+y, z=pos.z} local nn = minetest.get_node(p).name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then minetest.set_node(p, {name="default:cactus"}) else return end end end function default.mgv6_ongen(minp, maxp, seed) -- Generate cactuses local perlin1 = minetest.get_perlin(230, 3, 0.6, 100) -- Assume X and Z lengths are equal local divlen = 16 local divs = (maxp.x-minp.x)/divlen+1; for divx=0,divs-1 do for divz=0,divs-1 do local x0 = minp.x + math.floor((divx+0)*divlen) local z0 = minp.z + math.floor((divz+0)*divlen) local x1 = minp.x + math.floor((divx+1)*divlen) local z1 = minp.z + math.floor((divz+1)*divlen) -- Determine cactus amount from perlin noise local cactus_amount = math.floor(perlin1:get2d({x=x0, y=z0}) * 6 - 3) -- Find random positions for cactus based on this random local pr = PseudoRandom(seed+1) for i=0,cactus_amount do local x = pr:next(x0, x1) local z = pr:next(z0, z1) -- Find ground level (0...15) local ground_y = nil for y=30,0,-1 do if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end if (ground_y and ground_y > 10) and minetest.get_node({x=x,y=ground_y,z=z}).name == "default:sand" then default.make_cactus({x=x,y=ground_y+1,z=z}, pr:next(2, 3)) end end end end local pr = PseudoRandom(seed+541) for x=minp.x,maxp.x do for z=minp.z,maxp.z do local perlin1=((minetest.get_perlin(5123, 3, 0.6, 1):get2d({x=x*0.03, y=z*0.03}) * 0.5) + 0.5)*60 if pr:next(0, 15) > perlin1 then local ground_y = nil for y=2,0,-1 do if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end local pos={x=x, y=ground_y, z=z} if (ground_y and ground_y < 20) and minetest.get_node(pos).name == "default:sand" then if minetest.find_node_near(pos, 3, {"group:water"}) then default.make_papyrus({x=pos.x, y=pos.y+1, z=pos.z}, pr:next(1, 3)) end end end local perlin2=((minetest.get_perlin(8175, 12, 0.8, 0.7):get2d({x=x*0.025, y=z*0.025}) * 0.5) + 0.5)*1000 if pr:next(0, 15) > perlin2 then local ground_y = nil for y=30,0,-1 do if minetest.get_node({x=x,y=y,z=z}).name ~= "air" then ground_y = y break end end if ground_y ~= nil then local p = {x = x, y = ground_y+1, z = z} local nn=minetest.get_node(p).name if minetest.registered_nodes[nn] and minetest.registered_nodes[nn].buildable_to then nn = minetest.get_node({x=x,y=ground_y,z=z}).name if nn == "default:dirt_with_grass" then if pr:next(0, 100) < 1 then minetest.set_node(p, {name = "farming:wheat_4"}) else minetest.set_node(p, {name = "default:grass"}) end elseif nn == "default:sand" and pr:next(0, 300) < 1 then minetest.set_node(p, {name = "farming:cotton_4"}) end end end end end end end local mg_params = minetest.get_mapgen_params() if mg_params.mgname == "v6" then default.log("please use v5 or v7 mapgen instead; v6 mapgen may not work and is not supported.", "info") -- minetest.register_on_generated(default.mgv6_ongen) end -- -- Biome setup -- minetest.clear_registered_biomes() -- Biomes minetest.register_biome( { name = "Deep Forest", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 6, node_underwater = "default:dirt", node_shore_top = "default:dirt", node_shore_filler = "default:dirt", height_shore = 0, y_min = 10, y_max = 50, heat_point = 30, humidity_point = 40, }) minetest.register_biome( { name = "Forest", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 6, node_underwater = "default:dirt", node_shore_top = "default:sand", node_shore_filler = "default:sandstone", height_shore = 0, y_min = 0, y_max = 500, heat_point = 35, humidity_point = 40, }) minetest.register_biome( { name = "Grassland Ocean", node_top = "default:sand", depth_top = 3, node_filler = "default:dirt", depth_filler = 1, node_underwater = "default:dirt", node_shore_top = "default:sand", node_shore_filler = "default:sand", height_shore = 0, y_min = -32000, y_max = 2, heat_point = 50, humidity_point = 35, }) minetest.register_biome( { name = "Grassland", node_top = "default:dirt_with_grass", depth_top = 1, node_filler = "default:dirt", depth_filler = 3, node_underwater = "default:dirt", node_shore_top = "default:sand", node_shore_filler = "default:sand", height_shore = 0, y_min = 3, y_max = 32000, heat_point = 50, humidity_point = 35, }) minetest.register_biome( { name = "Desert", node_top = "default:sand", depth_top = 3, node_filler = "default:sandstone", depth_filler = 8, node_underwater = "default:dirt", node_shore_top = "default:sand", node_shore_filler = "default:sand", height_shore = 0, y_min = -32000, y_max = 32000, heat_point = 80, humidity_point = 10, }) -- Decorations minetest.register_decoration( { deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, fill_ratio = 0.005, biomes = {"Grassland"}, flags = "place_center_x, place_center_z", schematic = minetest.get_modpath("default").."/schematics/default_tree.mts", y_min = -32000, y_max = 32000, }) minetest.register_decoration( { deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, fill_ratio = 0.009, biomes = {"Forest", "Deep Forest"}, flags = "place_center_x, place_center_z", replacements = {["default:leaves"] = "default:leaves_oak", ["default:tree"] = "default:tree_oak", ["default:apple"] = "air"}, schematic = minetest.get_modpath("default").."/schematics/default_tree.mts", y_min = -32000, y_max = 32000, }) minetest.register_decoration( { deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, fill_ratio = 0.028, biomes = {"Deep Forest"}, flags = "place_center_x, place_center_z", -- replacements = {["default:leaves"] = "default:leaves_birch", ["default:tree"] = "default:tree_birch"}, schematic = minetest.get_modpath("default").."/schematics/default_gigatree.mts", y_min = -32000, y_max = 32000, }) minetest.register_decoration( { deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, fill_ratio = 0.004, biomes = {"Forest"}, flags = "place_center_x, place_center_z", replacements = {["default:leaves"] = "default:leaves_birch", ["default:tree"] = "default:tree_birch", ["default:apple"] = "air"}, schematic = minetest.get_modpath("default").."/schematics/default_squaretree.mts", y_min = -32000, y_max = 32000, }) minetest.register_decoration( { deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, fill_ratio = 0.008, biomes = {"Forest"}, flags = "place_center_x, place_center_z", schematic = minetest.get_modpath("default").."/schematics/default_megatree.mts", y_min = -32000, y_max = 32000, }) minetest.register_decoration( { deco_type = "simple", place_on = "default:sand", spawn_by = "default:water_source", num_spawn_by = 2, sidelen = 16, fill_ratio = 0.07, biomes = {"Grassland Ocean"}, decoration = {"default:papyrus"}, height = 2, height_max = 3, y_min = 0, y_max = 5, }) minetest.register_decoration( { deco_type = "simple", place_on = "default:dirt_with_grass", sidelen = 16, fill_ratio = 0.18, biomes = {"Grassland"}, decoration = {"default:grass"}, y_min = 0, y_max = 32000, }) minetest.register_decoration( { deco_type = "simple", place_on = "default:dirt_with_grass", sidelen = 16, fill_ratio = 0.08, biomes = {"Forest", "Deep Forest"}, decoration = {"default:grass"}, y_min = 0, y_max = 32000, }) minetest.register_decoration( { deco_type = "simple", place_on = "default:dirt_with_grass", sidelen = 16, fill_ratio = 0.08, biomes = {"Forest"}, decoration = {"default:tall_grass"}, y_min = 0, y_max = 32000, }) minetest.register_decoration( { deco_type = "simple", place_on = "default:dirt_with_grass", sidelen = 16, fill_ratio = 0.15, biomes = {"Deep Forest"}, decoration = {"default:tall_grass"}, y_min = 0, y_max = 32000, }) minetest.register_decoration( { deco_type = "simple", place_on = "default:dirt_with_grass", sidelen = 16, fill_ratio = 0.006, biomes = {"Grassland"}, decoration = {"farming:wheat_4"}, y_min = 0, y_max = 32000, }) minetest.register_decoration( { deco_type = "simple", place_on = "default:sand", sidelen = 16, fill_ratio = 0.004, biomes = {"Desert"}, decoration = {"farming:cotton_4"}, y_min = 0, y_max = 32000, }) --[[minetest.register_decoration( { deco_type = "schematic", place_on = {"default:dirt_with_grass"}, noise_params = { offset = 0.03, scale = 0.03, spread = {x = 2000, y = 4000, z = 2000}, seed = 2442, octaves = 1, persist = 0.01, }, sidelen = 16, fill_ratio = 0.004, flags = "place_center_x, place_center_z, force_placement", schematic = minetest.get_modpath("default").."/schematics/default_house.mts", y_min = 5, y_max = 50, rotation = "random", })--]] minetest.register_decoration( { deco_type = "schematic", place_on = {"default:sand"}, sidelen = 16, fill_ratio = 0.004, biomes = {"Desert"}, flags = "place_center_x, place_center_z", schematic = minetest.get_modpath("default").."/schematics/default_cactus.mts", y_min = 5, y_max = 32000, rotation = "random", }) --[[minetest.register_decoration( { deco_type = "simple", place_on = "default:sand", sidelen = 16, fill_ratio = 0.004, biomes = {"Desert"}, decoration = {"default:cactus"}, height = 2, height_max = 3, y_min = 5, y_max = 32000, })--]] default.log("mapgen", "loaded")