-- -- Achivements mod -- By Kaadmy, for Pixture -- achievements = {} achievements.achievements = {} achievements.registered_achievements = {} achievements.registered_achievements_list = {} local achievements_file = minetest.get_worldpath() .. "/achievements" function achievements.register_achievement(name, def) local rd = { title = def.title or name, -- good-looking name of the achievement description = def.description or "The " .. name .. " achievement", -- description of what the achievement is, and how to get it times = def.times or 1, -- how many times to trigger before getting the achievement dignode = def.dignode or nil, -- digging this node also triggers the achievement placenode = def.placenode or nil, -- placing this node also triggers the achievement craftitem = def.craftitem or nil, -- crafting this item also triggers the achievement } achievements.registered_achievements[name] = def table.insert(achievements.registered_achievements_list, name) end local function save_achievements() local f = io.open(achievements_file, "w") f:write(minetest.serialize(achievements.achievements)) io.close(f) end local function load_achievements() local f = io.open(achievements_file, "r") if f then achievements.achievements = minetest.deserialize(f:read("*all")) io.close(f) else save_achievements() end end function achievements.trigger_achievement(player, aname, times) local name = player:get_player_name() if achievements.achievements[name] == nil then achievements.achievements[name] = {} end if achievements.achievements[name][aname] == nil then achievements.achievements[name][aname] = 0 end if achievements.achievements[name][aname] == -1 then return end achievements.achievements[name][aname] = achievements.achievements[name][aname] + (times or 1) if not achievements.registered_achievements[aname] then default.log("[mod:achievements] Cannot find registered achievement " .. aname, "error") return end if achievements.achievements[name][aname] >= achievements.registered_achievements[aname].times then achievements.achievements[name][aname] = -1 minetest.after(2.0, function() minetest.chat_send_all( "*** " .. name .." has earned the achievement [" .. achievements.registered_achievements[aname].title .. "]") end) end save_achievements() end -- Load achievements table local function on_load() load_achievements() end -- New player local function on_newplayer(player) achievements.achievements[player:get_player_name()] = {} end -- Interaction callbacks local function on_craft(itemstack, player, craftgrid, craftinv) for aname, def in pairs(achievements.registered_achievements) do if def.craftitem ~= nil then if def.craftitem == itemstack:get_name() then achievements.trigger_achievement(player, aname) else local group = string.match(def.craftitem, "group:(.*)") if group and minetest.get_item_group(itemstack:get_name(), group) ~= 0 then achievements.trigger_achievement(player, aname) end end end end end local function on_dig(pos, oldnode, player) for aname, def in pairs(achievements.registered_achievements) do if def.dignode ~= nil then if def.dignode == oldnode.name then achievements.trigger_achievement(player, aname) else local group = string.match(def.dignode, "group:(.*)") if group and minetest.get_item_group(oldnode.name, group) ~= 0 then achievements.trigger_achievement(player, aname) end end end end end local function on_place(pos, newnode, player, oldnode, itemstack, pointed_thing) for aname, def in pairs(achievements.registered_achievements) do if def.placenode ~= nil then if def.placenode == newnode.name then achievements.trigger_achievement(player, aname) else local group = string.match(def.placenode, "group:(.*)") if group and minetest.get_item_group(newnode.name, group) ~= 0 then achievements.trigger_achievement(player, aname) end end end end end -- Add callback functions minetest.after(0, on_load) minetest.register_on_newplayer(on_newplayer) minetest.register_on_craft(on_craft) minetest.register_on_dignode(on_dig) minetest.register_on_placenode(on_place) -- Formspecs local form = default.ui.get_page("core") form = form .. "tableoptions[background=#DDDDDD30]" form = form .. "tablecolumns[text,align=left,width=11;text,align=left,width=28;text,align=left,width=5]" default.ui.register_page("core_achievements", form) function achievements.get_formspec(name, row) if not row then row = 1 end local achievement_list = "" local amt_gotten = 0 local amt_progress = 0 for _, aname in ipairs(achievements.registered_achievements_list) do local def = achievements.registered_achievements[aname] local progress = "" if achievements.achievements[name][aname] then if achievements.achievements[name][aname] == -1 then progress = "Gotten" amt_gotten = amt_gotten + 1 else progress = achievements.achievements[name][aname] .. "/" .. def.times amt_progress = amt_progress + 1 end else progress = "Missing" end if achievement_list ~= "" then achievement_list = achievement_list .. "," end achievement_list = achievement_list .. minetest.formspec_escape(def.title) .. "," achievement_list = achievement_list .. minetest.formspec_escape(def.description) .. "," achievement_list = achievement_list .. progress end local form = default.ui.get_page("core_achievements") form = form .. "table[0.25,2.5;7.75,5.5;achievement_list;" .. achievement_list .. ";" .. row .. "]" local aname = achievements.registered_achievements_list[row] local def = achievements.registered_achievements[aname] local progress = "" if achievements.achievements[name][aname] then if achievements.achievements[name][aname] == -1 then progress = "Gotten" else progress = achievements.achievements[name][aname] .. "/" .. def.times end else progress = "Missing" end form = form .. "label[0.25,8.15;" .. minetest.formspec_escape(amt_gotten .. " of " .. #achievements.registered_achievements_list .. " achievements gotten, " .. amt_progress .. " in progress") .. "]" form = form .. "label[0.25,0.25;" .. minetest.formspec_escape(def.title) .. "]" form = form .. "label[7.25,0.25;" .. minetest.formspec_escape(progress) .. "]" form = form .. "label[0.5,0.75;" .. minetest.formspec_escape(def.description) .. "]" return form end local function receive_fields(player, form_name, fields) local name = player:get_player_name() if form_name ~= "core_achievements" then return end if fields.quit then return end local selected = 1 if fields.achievement_list then local selection = minetest.explode_table_event(fields.achievement_list) if selection.type == "CHG" or selection.type == "DCL" then selected = selection.row end end minetest.show_formspec(name, "core_achievements", achievements.get_formspec(name, selected)) end minetest.register_on_player_receive_fields(receive_fields) -- -- Below is the default achievements -- -- Crafting a broadsword achievements.register_achievement( "off_to_battle", { title = "Off to Battle", description = "Craft a Broadsword", times = 1, craftitem = "default:broadsword", }) -- Placing planks achievements.register_achievement( "plunks", { title = "Plunks", description = "Place 10 planks", times = 10, placenode = "group:planks", }) achievements.register_achievement( "carpenter", { title = "Carpenter", description = "Place 100 planks", times = 100, placenode = "group:planks", }) achievements.register_achievement( "master_carpenter", { title = "Master Carpenter", description = "Place 500 planks", times = 500, placenode = "group:planks", }) -- Digging stone achievements.register_achievement( "mineority", { title = "Mineority", description = "Mine 20 stone", times = 20, dignode = "group:stone", }) achievements.register_achievement( "rockin'", { title = "Rockin'", description = "Mine 200 stone", times = 200, dignode = "group:stone", }) achievements.register_achievement( "rocksolid", { title = "Rock Solid", description = "Mine 1000 stone", times = 1000, dignode = "group:stone", }) -- Digging wood achievements.register_achievement( "timber", { title = "Timber", description = "Dig 10 tree trunks.", times = 10, dignode = "group:tree", }) achievements.register_achievement( "timberer", { title = "Timberer", description = "Dig 100 tree trunks.", times = 100, dignode = "group:tree", }) achievements.register_achievement( "timbererest", { title = "Timbererest", description = "Dig 500 tree trunks.", times = 500, dignode = "group:tree", }) -- Planting flowers achievements.register_achievement( "gardener", { title = "Gardener", description = "Plant 10 flowers.", times = 10, placenode = "default:flower", }) achievements.register_achievement( "master_gardener", { title = "Master Gardener", description = "Plant 100 flowers.", times = 100, placenode = "default:flower", }) default.log("mod:achievements", "loaded")