-- -- Furnace -- function default.furnace_active_formspec(percent, item_percent) local form = default.ui.get_page("default:2part") form = form .. "list[current_player;main;0.25,4.75;8,4;]" form = form .. "listring[current_player;main]" form = form .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1) form = form .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3) form = form .. "list[current_name;src;2.25,0.75;1,1;]" form = form .. "listring[current_name;src]" form = form .. default.ui.get_itemslot_bg(2.25, 0.75, 1, 1) form = form .. "list[current_name;fuel;2.25,2.75;1,1;]" form = form .. default.ui.get_itemslot_bg(2.25, 2.75, 1, 1) form = form .. "list[current_name;dst;4.25,1.25;2,2;]" form = form .. "listring[current_name;dst]" form = form .. default.ui.get_hotbar_itemslot_bg(4.25, 1.25, 2, 2) form = form .. "image[2.25,1.75;1,1;ui_fire_bg.png^[lowpart:" form = form .. (100-percent) .. ":ui_fire.png]" form = form .. "image[3.25,1.75;1,1;ui_arrow_bg.png^[lowpart:" form = form .. (item_percent) .. ":ui_arrow.png^[transformR270]" return form end local form_furnace = default.ui.get_page("default:2part") form_furnace = form_furnace .. "list[current_player;main;0.25,4.75;8,4;]" form_furnace = form_furnace .. "listring[current_player;main]" form_furnace = form_furnace .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1) form_furnace = form_furnace .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3) form_furnace = form_furnace .. "list[current_name;src;2.25,0.75;1,1;]" form_furnace = form_furnace .. "listring[current_name;src]" form_furnace = form_furnace .. default.ui.get_itemslot_bg(2.25, 0.75, 1, 1) form_furnace = form_furnace .. "list[current_name;fuel;2.25,2.75;1,1;]" form_furnace = form_furnace .. default.ui.get_itemslot_bg(2.25, 2.75, 1, 1) form_furnace = form_furnace .. "list[current_name;dst;4.25,1.25;2,2;]" form_furnace = form_furnace .. "listring[current_name;dst]" form_furnace = form_furnace .. default.ui.get_hotbar_itemslot_bg(4.25, 1.25, 2, 2) form_furnace = form_furnace .. "image[2.25,1.75;1,1;ui_fire_bg.png]" form_furnace = form_furnace .. "image[3.25,1.75;1,1;ui_arrow_bg.png^[transformR270]" default.ui.register_page("default_furnace_inactive", form_furnace) minetest.register_node( "default:furnace", { description = "Furnace", tiles ={"default_furnace_top.png", "default_furnace_top.png", "default_furnace_sides.png", "default_furnace_sides.png", "default_furnace_sides.png", "default_furnace_front.png"}, paramtype2 = "facedir", groups = {cracky = 2}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.ui.get_page("default_furnace_inactive")) meta:set_string("infotext", "Furnace") local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, }) minetest.register_node( "default:furnace_active", { description = "Furnace", tiles ={"default_furnace_top.png", "default_furnace_top.png", "default_furnace_sides.png", "default_furnace_sides.png", "default_furnace_sides.png", "default_furnace_front.png^default_furnace_flame.png"}, paramtype2 = "facedir", light_source = 8, drop = "default:furnace", groups = {cracky = 2}, is_ground_content = false, sounds = default.node_sound_stone_defaults(), on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec", default.ui.get_page("default_furnace_inactive")) meta:set_string("infotext", "Furnace"); local inv = meta:get_inventory() inv:set_size("fuel", 1) inv:set_size("src", 1) inv:set_size("dst", 4) end, can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() if not inv:is_empty("fuel") then return false elseif not inv:is_empty("dst") then return false elseif not inv:is_empty("src") then return false end return true end, }) function swap_node(pos, name) local node = minetest.get_node(pos) if node.name == name then return end node.name = name minetest.swap_node(pos, node) end minetest.register_abm( { label = "Furnace", nodenames = {"default:furnace", "default:furnace_active"}, interval = 1.0, chance = 1, action = function(pos, node, active_object_count, active_object_count_wider) -- -- Initialize metadata -- local meta = minetest.get_meta(pos) local fuel_time = meta:get_float("fuel_time") or 0 local src_time = meta:get_float("src_time") or 0 local fuel_totaltime = meta:get_float("fuel_totaltime") or 0 -- -- Initialize inventory -- local inv = meta:get_inventory() for listname, size in pairs( { src = 1, fuel = 1, dst = 4, }) do if inv:get_size(listname) ~= size then inv:set_size(listname, size) end end local srclist = inv:get_list("src") local fuellist = inv:get_list("fuel") local dstlist = inv:get_list("dst") -- -- Cooking -- -- Check if we have cookable content local cooked, aftercooked = minetest.get_craft_result({method = "cooking", width = 1, items = srclist}) local cookable = true if cooked.time == 0 then cookable = false end -- Check if we have enough fuel to burn if fuel_time < fuel_totaltime then -- The furnace is currently active and has enough fuel fuel_time = fuel_time + 1 -- If there is a cookable item then check if it is ready yet if cookable then src_time = src_time + 1 if src_time >= cooked.time then -- Place result in dst list if possible if inv:room_for_item("dst", cooked.item) then inv:add_item("dst", cooked.item) inv:set_stack("src", 1, aftercooked.items[1]) src_time = 0 end end end else -- Furnace ran out of fuel if cookable then -- We need to get new fuel local fuel, afterfuel = minetest.get_craft_result({method = "fuel", width = 1, items = fuellist}) if fuel.time == 0 then -- No valid fuel in fuel list fuel_totaltime = 0 fuel_time = 0 src_time = 0 else -- Take fuel from fuel list inv:set_stack("fuel", 1, afterfuel.items[1]) fuel_totaltime = fuel.time fuel_time = 0 end else -- We don't need to get new fuel since there is no cookable item fuel_totaltime = 0 fuel_time = 0 src_time = 0 end end -- -- Update formspec, infotext and node -- local formspec = default.ui.get_page("default_furnace_inactive") local item_state = "" local item_percent = 0 if cookable then item_percent = math.floor(src_time / cooked.time * 100) item_state = item_percent .. "%" else if srclist[1]:is_empty() then item_state = "Empty" else item_state = "Not cookable" end end local fuel_state = "Empty" local active = "inactive " if fuel_time <= fuel_totaltime and fuel_totaltime ~= 0 then active = "active " local fuel_percent = math.floor(fuel_time / fuel_totaltime * 100) fuel_state = fuel_percent .. "%" formspec = default.furnace_active_formspec(fuel_percent, item_percent) swap_node(pos, "default:furnace_active") else if not fuellist[1]:is_empty() then fuel_state = "0%" end swap_node(pos, "default:furnace") end local infotext = "Furnace " .. active .. "(Item: " .. item_state .. "; Fuel: " .. fuel_state .. ")" -- -- Set meta values -- meta:set_float("fuel_totaltime", fuel_totaltime) meta:set_float("fuel_time", fuel_time) meta:set_float("src_time", src_time) meta:set_string("formspec", formspec) meta:set_string("infotext", infotext) end, }) default.log("furnace", "loaded")