Camas/mods/farming/nodes.lua

287 lines
7.7 KiB
Lua

local S = minetest.get_translator("farming")
--
-- Nodes
--
minetest.register_node(
"farming:wheat_1",
{
description = S("Wheat Seed"),
_tt_help = S("Grows on dirt and swamp dirt; it likes water"),
drawtype = "plantlike",
tiles = {"farming_wheat_1.png"},
inventory_image = "farming_wheat_seed.png",
wield_image = "farming_wheat_seed.png",
paramtype = "light",
waving = 1,
walkable = false,
floodable = true,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {"farming:wheat"}, rarity = 3}
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
},
groups = {snappy=3, handy=2, attached_node=1, seed=1},
sounds=default.node_sound_leaves_defaults()
}
)
minetest.register_node(
"farming:wheat_2",
{
description = S("Wheat Plant (stage 1)"),
drawtype = "plantlike",
tiles = {"farming_wheat_2.png"},
inventory_image = "farming_wheat_2.png",
paramtype = "light",
waving = 1,
walkable = false,
floodable = true,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {"farming:wheat"}, rarity = 2}
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
},
groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
sounds=default.node_sound_leaves_defaults()
}
)
minetest.register_node(
"farming:wheat_3",
{
description = S("Wheat Plant (stage 2)"),
drawtype = "plantlike",
tiles = {"farming_wheat_3.png"},
inventory_image = "farming_wheat_3.png",
paramtype = "light",
waving = 1,
walkable = false,
floodable = true,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {"farming:wheat"}, rarity = 1}
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
},
groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
sounds=default.node_sound_leaves_defaults()
}
)
minetest.register_node(
"farming:wheat_4",
{
description = S("Wheat Plant (stage 3)"),
drawtype = "plantlike",
tiles = {"farming_wheat_4.png"},
inventory_image = "farming_wheat_4.png",
paramtype = "light",
waving = 1,
walkable = false,
floodable = true,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {"farming:wheat"}, rarity = 1},
{items = {"farming:wheat 2"}, rarity = 4},
{items = {"farming:wheat_1"}, rarity = 1},
{items = {"farming:wheat_1"}, rarity = 2},
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
},
groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
sounds=default.node_sound_leaves_defaults()
}
)
minetest.register_node(
"farming:cotton_1",
{
description = S("Cotton Seed"),
_tt_help = S("Grows on dirt, swamp dirt, dry dirt and sand; it likes water"),
drawtype = "plantlike",
tiles = {"farming_cotton_1.png"},
inventory_image = "farming_cotton_seed.png",
wield_image = "farming_cotton_seed.png",
paramtype = "light",
waving = 1,
walkable = false,
floodable = true,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {"farming:cotton"}, rarity = 3}
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
},
groups = {snappy=3, handy=2, attached_node=1, seed=1},
sounds=default.node_sound_leaves_defaults()
}
)
minetest.register_node(
"farming:cotton_2",
{
description = S("Cotton Plant (stage 1)"),
drawtype = "plantlike",
tiles = {"farming_cotton_2.png"},
inventory_image = "farming_cotton_2.png",
paramtype = "light",
waving = 1,
walkable = false,
floodable = true,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {"farming:cotton"}, rarity = 2}
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
},
groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
sounds=default.node_sound_leaves_defaults()
}
)
minetest.register_node(
"farming:cotton_3",
{
description = S("Cotton Plant (stage 2)"),
drawtype = "plantlike",
tiles = {"farming_cotton_3.png"},
inventory_image = "farming_cotton_3.png",
paramtype = "light",
waving = 1,
walkable = false,
floodable = true,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {"farming:cotton"}, rarity = 1}
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
},
groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
sounds=default.node_sound_leaves_defaults()
}
)
local trim_cotton = function(pos, node, player, tool)
-- This cuts down the cotton plant to stage 1 and might drop some bonus goodies
local name = tool:get_name()
minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8}, true)
minetest.set_node(pos, {name = "farming:cotton_2"})
-- Drop some seeds
if math.random(1, 2) == 1 then
item_drop.drop_item(pos, "farming:cotton_1")
end
-- Drop an extra cotton ball
for i = 1, 2 do
if math.random(1, 4) == 1 then -- 25% chance of dropping 2x
item_drop.drop_item(pos, "farming:cotton 2")
else
item_drop.drop_item(pos, "farming:cotton")
end
end
-- Add wear
if not minetest.settings:get_bool("creative_mode") then
local def = tool:get_definition()
tool:add_wear(math.ceil(65536 / def.tool_capabilities.groupcaps.snappy.uses))
end
-- Keep it growing
farming.begin_growing_plant(pos)
return tool
end
minetest.register_node(
"farming:cotton_4",
{
description = S("Cotton Plant (stage 3)"),
drawtype = "plantlike",
tiles = {"farming_cotton_4.png"},
inventory_image = "farming_cotton_4.png",
paramtype = "light",
waving = 1,
walkable = false,
floodable = true,
buildable_to = true,
is_ground_content = true,
drop = {
items = {
{items = {"farming:cotton"}, rarity = 1},
{items = {"farming:cotton 2"}, rarity = 4},
{items = {"farming:cotton_1"}, rarity = 1},
{items = {"farming:cotton_1"}, rarity = 2},
}
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
},
groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
sounds = default.node_sound_leaves_defaults(),
-- Trim cotton with shears
_on_trim = trim_cotton,
}
)
minetest.register_node(
"farming:cotton_bale",
{
description = S("Cotton Bale"),
tiles ={"farming_cotton_bale.png"},
is_ground_content = false,
groups = {snappy = 2, oddly_breakable_by_hand = 3,
fall_damage_add_percent = -15, fuzzy = 1},
sounds = default.node_sound_leaves_defaults(),
}
)
minetest.register_alias("farming:cotton_seed", "farming:cotton_1")
minetest.register_alias("farming:wheat_seed", "farming:wheat_1")
default.log("nodes", "loaded")