Camas/mods/partialblocks/init.lua
2021-11-15 12:00:29 +01:00

229 lines
7.2 KiB
Lua

--
-- Partial blocks mod
-- By Kaadmy, for Pixture
--
local S = minetest.get_translator("partialblocks")
partialblocks = {}
function partialblocks.register_material(name, desc_slab, desc_stair, node, groups, is_fuel, tiles_slab, tiles_stair)
local nodedef = minetest.registered_nodes[node]
if nodedef == nil then
minetest.log("warning", "Cannot find node for partialblock: " .. node)
return
end
-- Slab
local tiles
if tiles_slab then
tiles = tiles_slab
else
tiles = nodedef.tiles
end
local groups_slab
if not groups then
groups_slab = table.copy(nodedef.groups)
else
groups_slab = table.copy(groups)
end
groups_slab.slab = 1
minetest.register_node(
"partialblocks:slab_" .. name,
{
tiles = tiles,
groups = groups_slab,
sounds = nodedef.sounds,
description = desc_slab,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
paramtype = "light",
is_ground_content = nodedef.is_ground_content,
on_place = function(itemstack, placer, pointed_thing)
-- Slab on slab placement creates full block
if not (pointed_thing.above.y > pointed_thing.under.y) then
itemstack = minetest.item_place(itemstack, placer, pointed_thing)
return itemstack
end
local pos = pointed_thing.under
local shift = false
if placer:is_player() then
-- Place node normally when sneak is pressed
shift = placer:get_player_control().sneak
end
if (not shift) and minetest.get_node(pos).name == itemstack:get_name()
and itemstack:get_count() >= 1 then
minetest.set_node(pos, {name = node})
if not minetest.settings:get_bool("creative_mode") then
itemstack:take_item()
end
else
itemstack = minetest.item_place(itemstack, placer, pointed_thing)
end
return itemstack
end,
})
crafting.register_craft( -- Craft to
{
output = "partialblocks:slab_" .. name .. " 2",
items = {
node,
},
})
if is_fuel then
minetest.register_craft( -- Fuel
{
type = "fuel",
recipe = "partialblocks:slab_" .. name .. " 2",
burntime = 7,
})
end
-- Stair
local tiles
if tiles_stair then
tiles = tiles_stair
else
tiles = nodedef.tiles
end
local groups_stair
if not groups then
groups_stair = table.copy(nodedef.groups)
else
groups_stair = table.copy(groups)
end
groups_stair.stair = 1
minetest.register_node(
"partialblocks:stair_" .. name,
{
tiles = tiles,
groups = groups_stair,
sounds = nodedef.sounds,
description = desc_stair,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0, 0.5},
{-0.5, 0, 0, 0.5, 0.5, 0.5},
},
},
paramtype = "light",
paramtype2 = "facedir",
is_ground_content = nodedef.is_ground_content,
})
crafting.register_craft( -- Craft to
{
output = "partialblocks:stair_" .. name,
items = {
node,
},
})
if is_fuel then
minetest.register_craft( -- Fuel
{
type = "fuel",
recipe = "partialblocks:stair_" .. name,
burntime = 7,
})
end
end
local adv_slab_tex = function(name, texname)
local t1 = minetest.registered_nodes[name].tiles[1]
local t2 = "partialblocks_"..texname.."_slab.png"
return { t1, t1, t2 }
end
local adv_stair_tex = function(name, texname)
local t1 = minetest.registered_nodes[name].tiles[1]
local t2 = "partialblocks_"..texname.."_stair.png"
local t3 = "partialblocks_"..texname.."_slab.png"
return { t3, t1, t2.."^[transformFX", t2, t1, t3 }
end
-- Stonelike materials
partialblocks.register_material(
"cobble", S("Cobble Slab"), S("Cobble Stair"), "default:cobble", {cracky=3}, false)
partialblocks.register_material(
"stone", S("Stone Slab"), S("Stone Stair"), "default:stone", {cracky=2}, false)
partialblocks.register_material(
"brick", S("Brick Slab"), S("Brick Stair"), "default:brick", {cracky=2}, false)
-- Woodlike
partialblocks.register_material(
"wood", S("Wooden Slab"), S("Wooden Stair"), "default:planks", {snappy = 3, choppy = 3, oddly_breakable_by_hand = 3}, true)
partialblocks.register_material(
"oak", S("Oak Slab"), S("Oak Stair"), "default:planks_oak", {snappy = 3, choppy = 3, oddly_breakable_by_hand = 3}, true)
partialblocks.register_material(
"birch", S("Birch Slab"), S("Birch Stair"), "default:planks_birch", {snappy = 3, choppy = 3, oddly_breakable_by_hand = 3}, true)
-- Frames
partialblocks.register_material(
"frame", S("Frame Slab"), S("Frame Stair"), "default:frame", {choppy = 2, oddly_breakable_by_hand = 1}, true, adv_slab_tex("default:frame", "frame"), adv_stair_tex("default:frame", "frame"))
partialblocks.register_material(
"reinforced_frame", S("Reinforced Frame Slab"), S("Reinforced Frame Stair"), "default:reinforced_frame", {choppy = 1}, true, adv_slab_tex("default:reinforced_frame", "reinforced_frame"), adv_stair_tex("default:reinforced_frame", "reinforced_frame"))
partialblocks.register_material(
"reinforced_cobble", S("Reinforced Cobble Slab"), S("Reinforced Cobble Stair"), "default:reinforced_cobble", {cracky = 1}, false, adv_slab_tex("default:reinforced_cobble", "reinforced_cobbles"), adv_stair_tex("default:reinforced_cobble", "reinforced_cobbles"))
-- Misc. blocks
partialblocks.register_material(
"coal", S("Coal Slab"), S("Coal Stair"), "default:block_coal", { cracky = 3 }, false, adv_slab_tex("default:block_coal", "block_coal"), adv_stair_tex("default:block_coal", "block_coal"))
partialblocks.register_material(
"steel", S("Steel Slab"), S("Steel Stair"), "default:block_steel", { cracky = 2 }, false, adv_slab_tex("default:block_steel", "block_steel"), adv_stair_tex("default:block_steel", "block_steel"))
partialblocks.register_material(
"carbon_steel", S("Carbon Steel Slab"), S("Carbon Steel Stair"), "default:block_carbon_steel", { cracky = 1 }, false, adv_slab_tex("default:block_carbon_steel", "block_carbon_steel"), adv_stair_tex("default:block_carbon_steel", "block_carbon_steel"))
partialblocks.register_material(
"wrought_iron", S("Wrought Iron Slab"), S("Wrought Iron Stair"), "default:block_wrought_iron", { cracky = 2 }, false, adv_slab_tex("default:block_wrought_iron", "block_wrought_iron"), adv_stair_tex("default:block_wrought_iron", "block_wrought_iron"))
partialblocks.register_material(
"bronze", S("Bronze Slab"), S("Bronze Stair"), "default:block_bronze", { cracky = 1 }, false, adv_slab_tex("default:block_bronze", "block_bronze"), adv_stair_tex("default:block_bronze", "block_bronze"))
local cs_stair_tiles = {
"default_compressed_sandstone.png",
"default_compressed_sandstone_top.png",
"partialblocks_compressed_sandstone_stair.png^[transformFX",
"partialblocks_compressed_sandstone_stair.png",
"default_compressed_sandstone.png",
"default_compressed_sandstone.png" }
partialblocks.register_material(
"compressed_sandstone", S("Compressed Sandstone Slab"), S("Compressed Sandstone Stair"), "default:compressed_sandstone", { cracky = 2 }, false, nil, cs_stair_tiles)
default.log("mod:partialblocks", "loaded")