290 lines
7.4 KiB
Lua
290 lines
7.4 KiB
Lua
--
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-- Player effects mod
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-- By Kaadmy, for Pixture
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--
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local S = minetest.get_translator("player_effects")
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local DISPLAY_ICONS = false
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player_effects = {}
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player_effects.effects = {}
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player_effects.registered_effects = {}
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local effects_file = minetest.get_worldpath() .. "/player_effects.dat"
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local timer_interval = 1 -- update every second
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local timer = 10
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local function save_effects()
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local f = io.open(effects_file, "w")
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f:write(minetest.serialize(player_effects.effects))
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io.close(f)
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end
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local function load_effects()
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local f = io.open(effects_file, "r")
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if f then
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player_effects.effects = minetest.deserialize(f:read("*all"))
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io.close(f)
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else
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save_effects()
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end
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end
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local huds = {}
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local function display_effect_icons(player)
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if not DISPLAY_ICONS then
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return
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end
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local name = player:get_player_name()
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for _,h in pairs(huds[name]) do
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player:hud_remove(h)
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end
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huds[name] = {}
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local i = 0
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for en, _ in pairs(player_effects.effects[name]) do
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local effect = player_effects.get_registered_effect(en)
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if effect.icon then
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local id = player:hud_add({
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hud_elem_type = "image",
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position = { x = 1, y = 0 },
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offset = { x = -52 - i*52, y = 270 },
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text = effect.icon,
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scale = { x = 3, y = 3 },
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size = { x = 16, y = 16 },
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alignment = { x = 1, y = 1 },
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z_index = 100,
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})
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table.insert(huds[name], id)
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i = i + 1
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end
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end
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end
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function player_effects.register_effect(name, def)
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local rd = {
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title = def.title or name, -- good-looking name of the effect
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description = def.description or S("The @1 effect", name), -- description of what the effect does
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duration = def.duration or 1, -- how long the effect lasts, <0 is infinite and has to be disabled manually
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physics = def.physics or {}, -- physics overrides for the player
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icon = def.icon, -- effect icon for HUD (optional)
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save = def.save, -- if true, effect will be preserved after server shutdown (default: true)
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}
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if rd.save == nil then
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rd.save = true
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end
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player_effects.registered_effects[name] = rd
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end
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function player_effects.get_registered_effect(ename)
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local e = player_effects.registered_effects[ename]
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if not e then
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default.log("[mod:player_effects] Cannot find registered player effect " .. ename, "error")
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return nil
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end
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return e
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end
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function player_effects.apply_effect(player, ename)
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local effect = player_effects.get_registered_effect(ename)
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if effect.duration >= 0 then
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player_effects.effects[player:get_player_name()][ename] = minetest.get_gametime() + effect.duration
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else
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player_effects.effects[player:get_player_name()][ename] = -1
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end
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local phys = {speed = 1, jump = 1, gravity = 1}
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for en, _ in pairs(player_effects.effects[player:get_player_name()]) do
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local effect = player_effects.get_registered_effect(en)
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if effect.physics.speed ~= nil then
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phys.speed = phys.speed * effect.physics.speed
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end
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if effect.physics.jump ~= nil then
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phys.jump = phys.jump * effect.physics.jump
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end
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if effect.physics.gravity ~= nil then
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phys.gravity = phys.gravity * effect.physics.gravity
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end
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end
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player:set_physics_override(phys)
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display_effect_icons(player)
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save_effects()
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end
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function player_effects.remove_effect(player, ename)
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if player_effects.effects[player:get_player_name()][ename] == nil then return end
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local phys = {speed = 1, jump = 1, gravity = 1}
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for en, _ in pairs(player_effects.effects[player:get_player_name()]) do
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if en ~= ename then
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local effect = player_effects.get_registered_effect(en)
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if effect.physics.speed ~= nil then
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phys.speed = phys.speed * effect.physics.speed
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end
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if effect.physics.jump ~= nil then
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phys.jump = phys.jump * effect.physics.jump
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end
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if effect.physics.gravity ~= nil then
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phys.gravity = phys.gravity * effect.physics.gravity
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end
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end
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end
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player:set_physics_override(phys)
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player_effects.effects[player:get_player_name()][ename] = nil
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display_effect_icons(player)
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save_effects()
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end
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function player_effects.refresh_effects(player)
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local phys = {speed = 1, jump = 1, gravity = 1}
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local clear = {}
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local name = player:get_player_name()
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for en, _ in pairs(player_effects.effects[name]) do
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local effect = player_effects.get_registered_effect(en)
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if effect.save == false then
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table.insert(clear, en)
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else
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if effect.physics.speed ~= nil then
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phys.speed = phys.speed * effect.physics.speed
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end
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if effect.physics.jump ~= nil then
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phys.jump = phys.jump * effect.physics.jump
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end
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if effect.physics.gravity ~= nil then
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phys.gravity = phys.gravity * effect.physics.gravity
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end
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end
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end
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for e=1, #clear do
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player_effects.effects[name][clear[e]] = nil
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end
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player:set_physics_override(phys)
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display_effect_icons(player)
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save_effects()
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end
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function player_effects.clear_effects(player)
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-- call this if you want to clear all effects, it's faster and more efficient
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player:set_physics_override({speed = 1, jump = 1, gravity = 1})
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player_effects.effects[player:get_player_name()] = {}
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display_effect_icons(player)
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save_effects()
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end
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local function step(dtime)
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timer = timer + dtime
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if timer < timer_interval then
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return
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end
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timer = 0
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local gt = minetest.get_gametime()
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if player_effects.effects == nil then
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return
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end
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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for ename, endtime in pairs(player_effects.effects[name]) do
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if endtime > 0 then
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local timeleft = endtime - gt
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if timeleft <= 0 then
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player_effects.remove_effect(player, ename)
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end
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end
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end
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end
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end
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local function on_joinplayer(player)
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local name = player:get_player_name()
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load_effects()
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if player_effects.effects[name] == nil then
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player_effects.effects[name] = {}
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end
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huds[name] = {}
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player_effects.refresh_effects(player)
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save_effects()
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end
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local function on_leaveplayer(player)
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save_effects()
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end
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local function on_dieplayer(player)
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player_effects.clear_effects(player)
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end
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minetest.register_globalstep(step)
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minetest.register_on_joinplayer(on_joinplayer)
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minetest.register_on_leaveplayer(on_leaveplayer)
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minetest.register_on_dieplayer(on_dieplayer)
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minetest.register_chatcommand(
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"player_effects",
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{
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description = S("Show your current player effects"),
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func = function(name, param)
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local s = S("Current player effects:").."\n"
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local ea = 0
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for ename, endtime in pairs(player_effects.effects[name]) do
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if endtime < 0 then
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s = s .. " " .. S("@1: unlimited", player_effects.registered_effects[ename].title) .. "\n"
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else
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s = s .. " " .. S("@1: @2 s remaining", player_effects.registered_effects[ename].title, (endtime - minetest.get_gametime())) .. "\n"
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end
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ea = ea + 1
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end
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if ea > 0 then
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return true, s
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else
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return true, S("You currently have no effects.")
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end
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end
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})
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default.log("mod:player_effects", "loaded")
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