60 lines
1.4 KiB
Lua
60 lines
1.4 KiB
Lua
--
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-- Drop items on die mod
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-- By Kaadmy, for Pixture
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--
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drop_items_on_die = {}
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drop_items_on_die.registered_listnames = {}
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local enable_drop = minetest.settings:get_bool("drop_items_on_die") or false
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function drop_items_on_die.register_listname(listname)
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table.insert(drop_items_on_die.registered_listnames, listname)
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end
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local function on_die(player)
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local pos = player:getpos()
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local inv = player:get_inventory()
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for _, listname in ipairs(drop_items_on_die.registered_listnames) do
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for i = 1, inv:get_size(listname) do
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local item = inv:get_stack(listname, i)
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local rpos = {
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x = pos.x + math.random(-0.3, 0.3),
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y = pos.y,
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z = pos.z + math.random(-0.3, 0.3)
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}
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local drop = minetest.add_item(rpos, item)
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if drop ~= nil then
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local x = math.random(1, 5)
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if math.random(1, 2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1, 2) == 1 then
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z = -z
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end
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drop:setvelocity({x = 1 / x, y = drop:getvelocity().y, z = 1 / z})
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end
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item:clear()
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inv:set_stack(listname, i, item)
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end
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end
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end
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if enable_drop then
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minetest.register_on_dieplayer(on_die)
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drop_items_on_die.register_listname("main")
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end
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default.log("mod:drop_items_on_die", "loaded")
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