Camas/mods/default/nodes.lua
2015-09-02 18:13:14 -07:00

838 lines
24 KiB
Lua

--
-- Node definitions
--
minetest.register_node(
"default:stone",
{
description = "Stone",
tiles ={"default_stone.png"},
groups = {cracky=2, stone=1},
drop = "default:cobble",
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(
"default:cobble",
{
description = "Cobble",
tiles ={"default_cobbles.png"},
stack_max = 240,
groups = {cracky=3, stone=1},
sounds = default.node_sound_stone_defaults(),
is_ground_content = true,
})
minetest.register_node(
"default:reinforced_cobble",
{
description = "Reinforced Cobble",
tiles ={"default_reinforced_cobbles.png"},
groups = {cracky=1, stone=1},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(
"default:stone_with_coal",
{
description = "Stone with Coal",
tiles ={"default_stone.png^default_mineral_coal.png"},
groups = {cracky = 1, stone = 1, not_in_craftingguide = 1},
drop = "default:lump_coal",
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(
"default:stone_with_iron",
{
description = "Stone with Iron",
tiles ={"default_stone.png^default_mineral_iron.png"},
groups = {cracky=1, stone=1, not_in_craftingguide = 1},
drop = "default:lump_iron",
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(
"default:block_steel",
{
description = "Steel Block",
tiles ={"default_block_steel.png"},
groups = {cracky=1},
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(
"default:block_coal",
{
description = "Coal Block",
tiles ={"default_block_coal.png"},
groups = {choppy=3, oddly_breakable_by_hand = 3},
is_ground_content = true,
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:dirt",
{
description = "Dirt",
tiles ={"default_dirt.png"},
stack_max = 240,
groups = {crumbly=3, soil=1, fall_damage_add_percent=-5},
is_ground_content = true,
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node(
"default:dirt_with_grass",
{
description = "Dirt with Grass",
tiles ={"default_grass.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
groups = {crumbly=3, soil=1, fall_damage_add_percent=-5, not_in_craftingguide = 1},
drop = {
max_items = 3,
items = {
{items = {"default:dirt"}, rarity = 1},
{items = {"default:grass 10"}, rarity = 30},
{items = {"default:grass 3"}, rarity = 9},
{items = {"default:grass 2"}, rarity = 6},
{items = {"default:grass 1"}, rarity = 3},
}
},
is_ground_content = true,
sounds = default.node_sound_dirt_defaults(
{
footstep = {name="default_soft_footstep", gain=0.4},
}),
})
minetest.register_node(
"default:dirt_path",
{
description = "Dirt Path",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5}
},
tiles ={"default_dirt.png"},
groups = {crumbly=3, fall_damage_add_percent=-10},
is_ground_content = true,
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node(
"default:heated_dirt_path",
{
description = "Heated Dirt Path",
drawtype = "nodebox",
paramtype = "light",
light_source = 6,
node_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5-2/16, 0.5}
},
tiles ={"default_dirt.png"},
groups = {crumbly=3, fall_damage_add_percent=-10},
is_ground_content = true,
sounds = default.node_sound_dirt_defaults(),
})
minetest.register_node(
"default:brick",
{
description = "Brick",
tiles ={"default_brick.png"},
is_ground_content = false,
groups = {cracky = 2},
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(
"default:sand",
{
description = "Sand",
tiles ={"default_sand.png"},
groups = {crumbly = 3, falling_node = 1, sand = 1, fall_damage_add_percent = -10},
is_ground_content = true,
sounds = default.node_sound_sand_defaults(),
})
minetest.register_node(
"default:sandstone",
{
description = "Sandstone",
tiles ={"default_sandstone.png"},
groups = {crumbly = 2, cracky = 3},
drop = "default:sand 2",
is_ground_content = true,
sounds = default.node_sound_stone_defaults(),
})
minetest.register_node(
"default:gravel",
{
description = "Gravel",
tiles ={"default_gravel.png"},
groups = {crumbly = 2, falling_node = 1},
is_ground_content = true,
sounds = default.node_sound_dirt_defaults(
{
footstep = {name="default_crunch_footstep", gain=0.45},
}),
})
minetest.register_node(
"default:sapling_oak",
{
description = "Oak Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles ={"default_sapling_oak.png"},
inventory_image = "default_sapling_oak_inventory.png",
wield_image = "default_sapling_oak_inventory.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.4, 0.4},
},
groups = {snappy = 2, dig_immediate = 2, attached_node = 1, sapling = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_node(
"default:tree_oak",
{
description = "Oak Tree",
tiles = {"default_tree_oak_top.png", "default_tree_oak_top.png", "default_tree_oak.png"},
groups = {snappy=1, choppy=1, tree=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:leaves_oak",
{
description = "Oak Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles ={"default_leaves_oak.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=4, fall_damage_add_percent=-5, leaves = 1},
drop = {
max_items = 1,
items = {
{
items = {"default:sapling_oak"},
rarity = 10,
},
{
items = {"default:leaves_oak"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node( -- loks just like default oak leaves, except they decay much farther
"default:leaves_oak_huge",
{
description = "Oak Leaves(Huge)",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles ={"default_leaves_oak.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=10, fall_damage_add_percent=-5, leaves = 1},
drop = {
max_items = 1,
items = {
{
items = {"default:sapling_oak"},
rarity = 40,
},
{
items = {"default:leaves_oak"},
rarity = 10,
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(
"default:sapling_birch",
{
description = "Birch Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles ={"default_sapling_birch.png"},
inventory_image = "default_sapling_birch_inventory.png",
wield_image = "default_sapling_birch_inventory.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.4, 0.4},
},
groups = {snappy=2, dig_immediate=2, attached_node=1, sapling = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_node(
"default:tree_birch",
{
description = "Birch Tree",
tiles = {"default_tree_birch_top.png", "default_tree_birch_top.png", "default_tree_birch.png"},
groups = {snappy=2, choppy=2, tree=1, oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:leaves_birch",
{
description = "Birch Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles ={"default_leaves_birch.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=6, fall_damage_add_percent=-5, leaves = 1},
drop = {
max_items = 1,
items = {
{
items = {"default:sapling_birch"},
rarity = 10,
},
{
items = {"default:leaves_birch"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(
"default:sapling",
{
description = "Sapling",
drawtype = "plantlike",
visual_scale = 1.0,
tiles ={"default_sapling.png"},
inventory_image = "default_sapling_inventory.png",
wield_image = "default_sapling_inventory.png",
paramtype = "light",
walkable = false,
selection_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.4, 0.4},
},
groups = {snappy=2, dig_immediate=2, attached_node=1, sapling = 1},
sounds = default.node_sound_defaults(),
})
minetest.register_node(
"default:tree",
{
description = "Tree",
tiles = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
groups = {snappy=2,choppy=2,tree=1,oddly_breakable_by_hand=1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:leaves",
{
description = "Leaves",
drawtype = "allfaces_optional",
visual_scale = 1.3,
tiles ={"default_leaves.png"},
paramtype = "light",
waving = 1,
is_ground_content = false,
groups = {snappy=3, leafdecay=3, fall_damage_add_percent=-10, leaves = 1},
drop = {
max_items = 1,
items = {
{
items = {"default:sapling"},
rarity = 10,
},
{
items = {"default:leaves"},
}
}
},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(
"default:cactus",
{
description = "Cactus",
drawtype = "nodebox",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.5+(1/8), -0.5, -0.5+(1/8), 0.5-(1/8), 0.5, 0.5-(1/8)},
{-0.5, -0.5, -0.5+(1/3), 0.5, 0.5-(1/3), 0.5-(1/3)},
{-0.5+(1/3), -0.5, -0.5, 0.5-(1/3), 0.5-(1/3), 0.5},
},
},
tiles ={"default_cactus_top.png", "default_cactus_top.png", "default_cactus_sides.png"},
-- damage_per_second = 1,
groups = {snappy=2, choppy=2, fall_damage_add_percent=20},
sounds = default.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
on_use = minetest.item_eat({hp = 2, sat = 5}),
})
minetest.register_node(
"default:papyrus",
{
description = "Papyrus",
drawtype = "nodebox",
tiles ={"default_papyrus.png"},
inventory_image = "default_papyrus_inventory.png",
wield_image = "default_papyrus_inventory.png",
paramtype = "light",
walkable = false,
climbable = true,
selection_box = {
type = "fixed",
fixed = {-0.5+(2/16), -0.5, -0.5+(2/16), 0.5-(2/16), 0.5, 0.5-(2/16)}
},
node_box = {
type = "fixed",
fixed = {
{-0.5+(2/16), -0.5, -0.5+(2/16), -0.5+(4/16), 0.5, -0.5+(4/16)},
{0.5-(2/16), -0.5, -0.5+(2/16), 0.5-(4/16), 0.5, -0.5+(4/16)},
{-0.5+(2/16), -0.5, 0.5-(2/16), -0.5+(4/16), 0.5, 0.5-(4/16)},
{0.5-(2/16), -0.5, 0.5-(2/16), 0.5-(4/16), 0.5, 0.5-(4/16)},
{-1/16, -0.5, -1/16, 1/16, 0.5, 1/16},
}
},
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node(
"default:bookshelf",
{
description = "Bookshelf",
tiles ={"default_wood.png", "default_wood.png", "default_bookshelf.png"},
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2},
sounds = default.node_sound_wood_defaults(),
paramtype2 = "facedir",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.base_formspec..
"list[current_name;main;0,1.25;8,2;]"..
default.get_slot_bg(0,1.25,8,2))
meta:set_string("infotext", "Bookshelf")
local inv = meta:get_inventory()
inv:set_size("main", 8*2)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})
minetest.register_node(
"default:glass",
{
description = "Glass",
drawtype = "glasslike_framed_optional",
tiles ={"default_glass_frame.png", "default_glass.png"},
paramtype = "light",
-- sunlight_propagates = true,
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
sounds = default.node_sound_glass_defaults(),
})
minetest.register_node(
"default:fence",
{
description = "Wooden Fence",
drawtype = "fencelike",
tiles ={"default_wood.png"},
inventory_image = "default_fence.png",
wield_image = "default_fence.png",
paramtype = "light",
collision_box = {
type = "fixed",
fixed = {-0.4, -0.5, -0.4, 0.4, 0.75, 0.4},
},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2},
sounds = default.node_sound_wood_defaults(),
after_dig_node = function(pos, node, metadata, digger)
default.dig_up(pos, node, digger)
end,
})
minetest.register_node(
"default:ladder",
{
description = "Ladder",
drawtype = "nodebox",
tiles ={"default_ladder_sides.png", "default_ladder_sides.png", "default_ladder_sides.png", "default_ladder_sides.png", "default_ladder_sides.png", "default_ladder.png"},
inventory_image = "default_ladder_inventory.png",
wield_image = "default_ladder_inventory.png",
paramtype = "light",
paramtype2 = "facedir",
walkable = false,
climbable = true,
node_box = {
type = "fixed",
fixed = {
{-0.5+(1/16), -0.5, 0.5, -0.5+(4/16), 0.5, 0.5-(2/16)},
{0.5-(1/16), -0.5, 0.5, 0.5-(4/16), 0.5, 0.5-(2/16)},
{-0.5+(4/16), 0.5-(3/16), 0.5, 0.5-(4/16), 0.5-(5/16), 0.5-(1/16)},
{-0.5+(4/16), -0.5+(3/16), 0.5, 0.5-(4/16), -0.5+(5/16), 0.5-(1/16)}
}
},
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, 0.5, 0.5, 0.5, 0.5-(2/15)}
}
},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:planks",
{
description = "Planks",
tiles ={"default_wood.png"},
groups = {planks = 1, snappy = 3, choppy = 3, oddly_breakable_by_hand = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:planks_oak",
{
description = "Oak Planks",
tiles ={"default_wood_oak.png"},
groups = {planks = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 3},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:planks_birch",
{
description = "Birch Planks",
tiles ={"default_wood_birch.png"},
groups = {planks = 1, snappy = 2, choppy = 2, oddly_breakable_by_hand = 2},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:frame",
{
description = "Frame",
tiles ={"default_frame.png"},
groups = {wood = 1, choppy = 2, oddly_breakable_by_hand = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:reinforced_frame",
{
description = "Reinforced Frame",
tiles ={"default_reinforced_frame.png"},
groups = {wood = 1, choppy = 1},
sounds = default.node_sound_wood_defaults(),
})
minetest.register_node(
"default:water_flowing",
{
description = "Water (flowing)",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "flowingliquid",
tiles ={"default_water.png"},
special_tiles = {
{
image = "default_water_animated.png",
backface_culling=false,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
{
image = "default_water_animated.png",
backface_culling=false,
animation={type = "vertical_frames", aspect_w= 16, aspect_h = 16, length = 0.8}
},
},
alpha = default.WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 1,
liquidtype = "flowing",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = default.WATER_VISC,
post_effect_color = {a=90, r=40, g=40, b=250},
groups = {water=1, liquid=1},
})
minetest.register_node(
"default:water_source",
{
description = "Water",
inventory_image = minetest.inventorycube("default_water.png"),
drawtype = "liquid",
tiles ={"default_water.png"},
special_tiles = {
{
image = "default_water.png",
backface_culling=false,
},
},
alpha = default.WATER_ALPHA,
paramtype = "light",
walkable = false,
pointable = false,
diggable = false,
buildable_to = true,
drowning = 1,
liquidtype = "source",
liquid_alternative_flowing = "default:water_flowing",
liquid_alternative_source = "default:water_source",
liquid_viscosity = default.WATER_VISC,
post_effect_color = {a=90, r=40, g=40, b=250},
groups = {water=1, liquid=1},
})
minetest.register_node(
"default:torch",
{
description = "Torch",
drawtype = "nodebox",
tiles ={
{
name = "default_torch_3d_ends.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
},
{
name = "default_torch_3d_ends.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
},
{
name = "default_torch_3d.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
},
},
inventory_image = "default_torch.png",
wield_image = "default_torch.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
light_source = default.LIGHT_MAX-1,
node_box = {
type = "wallmounted",
wall_top = {-2/16, 0, -2/16, 2/16, 0.5, 2/16},
wall_bottom = {-2/16, -0.5, -2/16, 2/16, 0, 2/16},
wall_side = {-0.5, -8/16, -0.1, -0.5+4/16, 0, 0.1},
},
groups = {choppy=2, dig_immediate=3, attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
})
minetest.register_node(
"default:sign",
{
description = "Sign",
drawtype = "signlike",
tiles = {"default_sign.png"},
inventory_image = "default_sign.png",
wield_image = "default_sign.png",
paramtype = "light",
paramtype2 = "wallmounted",
sunlight_propagates = true,
is_ground_content = false,
walkable = false,
selection_box = {
type = "wallmounted",
wall_top = {-0.5+(4/16), 0.5, -0.5+(1/16), 0.5-(4/16), 0.5-(1/16), 0.5-(1/16)},
wall_bottom = {-0.5+(4/16), -0.5, -0.5+(1/16), 0.5-(4/16), -0.5+(1/16), 0.5-(1/16)},
wall_side = {-0.5, -0.5+(4/16), -0.5+(1/16), -0.5+(1/16), 0.5-(4/16), 0.5-(1/16)},
--wall_top = <default>
--wall_bottom = <default>
--wall_side = <default>
},
groups = {choppy=2,dig_immediate=2,attached_node=1},
legacy_wallmounted = true,
sounds = default.node_sound_defaults(),
on_construct = function(pos)
--local n = minetest.get_node(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[text;;${text}]")
meta:set_string("infotext", "\"\"")
end,
on_receive_fields = function(pos, formname, fields, sender)
--print("Sign at "..minetest.pos_to_string(pos).." got "..dump(fields))
local meta = minetest.get_meta(pos)
fields.text = fields.text or ""
print((sender:get_player_name() or "").." wrote \""..fields.text..
"\" to sign at "..minetest.pos_to_string(pos))
meta:set_string("text", fields.text)
meta:set_string("infotext", '"'..fields.text..'"')
end,
})
minetest.register_node(
"default:grass",
{
description = "Grass Clump",
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5}
},
visual_scale = 1.15,
tiles ={"default_grass_clump.png"},
inventory_image = "default_grass_clump_inventory.png",
wield_image = "default_grass_clump_inventory.png",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = {snappy=2,dig_immediate=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(
"default:tall_grass",
{
description = "Tall Grass Clump",
drawtype = "plantlike",
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
},
visual_scale = 1.15,
tiles ={"default_grass_clump_tall.png"},
inventory_image = "default_grass_clump_inventory.png",
wield_image = "default_grass_clump_inventory.png",
wield_image = "default_grass_clump_tall.png",
drop = "default:grass",
paramtype = "light",
waving = 1,
walkable = false,
buildable_to = true,
is_ground_content = true,
groups = {snappy=2,dig_immediate=3,attached_node=1},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_node(
"default:apple",
{
description = "Apple",
drawtype = "nodebox",
visual_scale = 1.0,
tiles ={"default_apple_top.png", "default_apple_bottom.png", "default_apple_side.png"},
inventory_image = "default_apple.png",
wield_image = "default_apple.png",
paramtype = "light",
node_box = {
type = "fixed",
fixed = {
{-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
{-1/8, 0.25, -1/8, 1/8, 0.5, 1/8},
},
},
selection_box = {
type = "fixed",
fixed = {
{-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
{-1/8, 0.25, -1/8, 1/8, 0.5, 1/8},
},
},
sunlight_propagates = true,
walkable = false,
groups = {fleshy=3,dig_immediate=2},
on_use = minetest.item_eat({hp = 2, sat = 10}),
sounds = default.node_sound_defaults(),
})
minetest.register_node(
"default:chest",
{
description = "Chest",
tiles ={"default_chest_top.png", "default_chest_top.png", "default_chest_sides.png",
"default_chest_sides.png", "default_chest_sides.png", "default_chest_front.png"},
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
legacy_facedir_simple = true,
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", default.ui.get_page("default_chest"))
meta:set_string("infotext", "Chest")
local inv = meta:get_inventory()
inv:set_size("main", 8*4)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
})
local form_chest = default.ui.get_page("core_2part")
form_chest = form_chest .. "list[current_name;main;0.25,0.25;8,4;]"
form_chest = form_chest .. "listring[current_name;main]"
form_chest = form_chest .. default.ui.get_itemslot_bg(0.25, 0.25, 8, 4)
form_chest = form_chest .. "list[current_player;main;0.25,4.75;8,4;]"
form_chest = form_chest .. "listring[current_player;main]"
form_chest = form_chest .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
form_chest = form_chest .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
default.ui.register_page("default_chest", form_chest)
default.log("nodes", "loaded")