165 lines
5.2 KiB
Lua
165 lines
5.2 KiB
Lua
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--
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-- Item drop mod
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-- By PilzAdam
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-- Tweaked by Kaadmy, for Pixture
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--
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local nav_mod = minetest.get_modpath("nav") ~= nil
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item_drop = {}
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function item_drop.drop_item(pos, itemstack)
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local rpos = {
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x = pos.x + math.random(-0.3, 0.3),
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y = pos.y,
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z = pos.z + math.random(-0.3, 0.3)
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}
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local drop = minetest.add_item(rpos, itemstack)
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if drop ~= nil then
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local x = math.random(1, 5)
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if math.random(1, 2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1, 2) == 1 then
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z = -z
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end
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drop:set_velocity({x = 1 / x, y = drop:get_velocity().y, z = 1 / z})
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end
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end
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local function valid(object)
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return object:get_luaentity().timer ~= nil and object:get_luaentity().timer > 1
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end
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minetest.register_globalstep(
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function(dtime)
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for _,player in ipairs(minetest.get_connected_players()) do
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if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
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local pos = player:get_pos()
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local inv = player:get_inventory()
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local in_radius = minetest.get_objects_inside_radius(pos, 6.0)
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for _,object in ipairs(in_radius) do
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if not object:is_player() and object:get_luaentity()
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and object:get_luaentity().name == "__builtin:item" and valid(object) then
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local pos1 = table.copy(pos)
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pos1.y = pos1.y + 0.2
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local pos2 = object:get_pos()
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local vec = {
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x = pos1.x - pos2.x,
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y = pos1.y - pos2.y,
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z = pos1.z - pos2.z
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}
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local len = vector.length(vec)
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if len < 1.35 then
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if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
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if len > 0.5 then
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vec = vector.divide(vec, len) -- It's a normalize but we have len yet (vector.normalize(vec))
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vec.x = vec.x*3
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vec.y = vec.y*3
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vec.z = vec.z*3
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object:get_luaentity().item_magnet = true
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object:set_velocity(vec)
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object:set_properties({ physical = false })
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else
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local lua = object:get_luaentity()
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if object == nil or lua == nil or lua.itemstring == nil then
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return
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end
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if inv:room_for_item("main", ItemStack(lua.itemstring)) then
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if minetest.settings:get_bool("creative_mode") then
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if not inv:contains_item("main", ItemStack(lua.itemstring), true) then
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inv:add_item("main", ItemStack(lua.itemstring))
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end
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else
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inv:add_item("main", ItemStack(lua.itemstring))
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end
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if lua.itemstring ~= "" then
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minetest.sound_play(
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"item_drop_pickup",
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{
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pos = pos,
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gain = 0.3,
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max_hear_distance = 16
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})
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end
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-- Notify nav mod of inventory change
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if nav_mod and lua.itemstring == "nav:map" then
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nav.map.update_hud_flags(player)
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end
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lua.itemstring = ""
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object:remove()
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end
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end
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end
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else
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object:set_velocity({x = 0, y = object:get_velocity().y, z = 0})
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object:get_luaentity().item_magnet = false
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end
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end
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end
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end
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end
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end)
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function minetest.handle_node_drops(pos, drops, digger)
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if minetest.settings:get_bool("creative_mode") then
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if not digger or not digger:is_player() then
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return
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end
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local inv = digger:get_inventory()
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if inv then
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for _,item in ipairs(drops) do
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if not inv:contains_item("main", item, true) then
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inv:add_item("main", item)
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end
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end
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end
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return
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end
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for _,item in ipairs(drops) do
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local count, name
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if type(item) == "string" then
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count = 1
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name = item
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else
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count = item:get_count()
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name = item:get_name()
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end
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for i=1,count do
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local obj = minetest.add_item(pos, name)
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if obj ~= nil then
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
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end
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end
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end
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end
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default.log("mod:item_drop", "loaded")
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