222 lines
5.0 KiB
Plaintext
222 lines
5.0 KiB
Plaintext
--
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-- Player skins mod
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-- By Kaadmy, for Pixture
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--
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local S = minetest.get_translator("player_skins")
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local NS = function(s) return s end
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player_skins = {}
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-- Array of usable player skins
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player_skins.skin_names = {NS("male"), NS("female")}
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player_skins.default_skins = {male=true, female=true}
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if minetest.settings:get("player_skins_names") then
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player_skins.skin_names = util.split(minetest.settings:get("player_skins_names"), ",")
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end
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player_skins.old_skins = {}
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player_skins.skins = {}
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local skins_file = minetest.get_worldpath() .. "/player_skins.dat"
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local saving = false
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local timer_interval = 1
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local timer = 10
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local function save_player_skins()
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local f = io.open(skins_file, "w")
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for name, tex in pairs(player_skins.skins) do
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f:write(name .. " " .. tex .. "\n")
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end
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io.close(f)
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end
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local function delayed_save()
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if not saving then
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saving = true
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minetest.after(40, save_player_skins)
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end
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end
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local function load_player_skins()
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local f = io.open(skins_file, "r")
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if f then
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repeat
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local l = f:read("*l")
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if l == nil then break end
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for name, tex in string.gfind(l, "(.+) (.+)") do
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player_skins.skins[name] = tex
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end
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until f:read(0) == nil
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io.close(f)
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else
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save_player_skins()
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end
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end
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local function is_valid_skin(tex)
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for _, n in pairs(player_skins.skin_names) do
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if n == tex then
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return true
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end
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end
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return false
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end
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function player_skins.get_skin(name)
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return "player_skins_" .. player_skins.skins[name] .. ".png"
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end
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function player_skins.set_skin(name, tex)
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if is_valid_skin(tex) then
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player_skins.skins[name] = tex
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save_player_skins()
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else
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minetest.chat_send_player(name, S("Invalid skin!"))
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end
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end
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local function on_load()
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load_player_skins()
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end
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local function on_shutdown()
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save_player_skins()
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end
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local function on_joinplayer(player)
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local name = player:get_player_name()
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-- New players start with a random skin
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if player_skins.skins[name] == nil then
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local skin = math.random(1, #player_skins.skin_names)
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player_skins.skins[name] = player_skins.skin_names[skin]
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end
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end
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local function on_globalstep(dtime)
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timer = timer + dtime
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if timer < timer_interval then
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return
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end
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timer = 0
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for _, player in pairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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if player_skins.skins[name] ~= player_skins.old_skins[name] then
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default.player_set_textures(
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player, {
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"player_skins_" .. player_skins.skins[name] .. ".png"
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})
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player_skins.old_skins[name] = player_skins.skins[name]
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delayed_save()
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end
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end
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end
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minetest.register_on_mods_loaded(on_load)
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minetest.register_on_shutdown(on_shutdown)
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minetest.register_on_joinplayer(on_joinplayer)
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minetest.register_globalstep(on_globalstep)
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local function get_chatparams()
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local s = "["
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for _, n in pairs(player_skins.skin_names) do
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if s == "[" then
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s = s .. n
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else
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s = s .. "|" .. n
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end
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end
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return s .. "]"
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end
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function player_skins.get_formspec(playername)
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local form = default.ui.get_page("default:default")
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form = form .. "image[4,0;0.5,10.05;ui_vertical_divider.png]"
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for i, name in ipairs(player_skins.skin_names) do
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local x = 0
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local y = i - 0.5
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if i > 8 then
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x = 4.5
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y = y - 8
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end
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local sname
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if player_skins.default_skins[name] then
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sname = S(name)
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else
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sname = name
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end
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form = form .. default.ui.button(x, y, 3, 1, "skin_select_"
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.. name, sname)
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form = form .. "image[" .. (x + 2.85) .. "," .. y.. ";1,1;player_skins_icon_"
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.. name .. ".png]"
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if player_skins.skins[playername] == name then
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form = form .. "image[" .. (x + 3.68) .. "," .. (y + 0.25)
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.. ";0.5,0.5;ui_checkmark.png]"
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end
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end
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return form
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end
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minetest.register_on_player_receive_fields(
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function(player, form_name, fields)
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local name = player:get_player_name()
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for fieldname, val in pairs(fields) do
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local skinname = string.match(fieldname, "skin_select_(.*)")
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if skinname ~= nil then
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player_skins.set_skin(name, skinname)
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minetest.show_formspec(name, "player_skins:player_skins",
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player_skins.get_formspec(name))
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end
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end
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end)
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minetest.register_chatcommand(
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"player_skin",
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{
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params = get_chatparams(),
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description = S("Set your player skin"),
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privs = {},
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func = function(name, param)
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if is_valid_skin(param) then
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player_skins.set_skin(name, param)
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return true, S("Skin set to “@1”.", param)
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elseif param == "" then
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return true, S("Current player skin: @1", player_skins.skins[name])
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else
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return false, S("Unknown player skin. Enter “/help player_skin” for help.")
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end
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end
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})
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default.log("mod:player_skins", "loaded")
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