367 lines
9.8 KiB
Lua
367 lines
9.8 KiB
Lua
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--
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-- Crafting items
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--
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-- Organic items
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minetest.register_craftitem(
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"default:fiber",
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{
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description = "Fiber",
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inventory_image = "default_fiber.png",
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})
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minetest.register_craftitem(
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"default:stick",
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{
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description = "Stick",
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inventory_image = "default_stick.png",
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groups = {stick = 1}
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})
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minetest.register_craftitem(
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"default:paper",
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{
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description = "Paper",
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inventory_image = "default_paper.png",
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})
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minetest.register_craftitem(
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"default:pearl",
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{
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description = "Pearl",
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inventory_image = "default_pearl.png",
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})
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-- Mineral misc.
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minetest.register_craftitem(
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"default:sheet_graphite",
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{
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description = "Graphite Sheet",
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inventory_image = "default_sheet_graphite.png",
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})
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-- Mineral lumps
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minetest.register_craftitem(
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"default:lump_sulfur",
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{
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description = "Sulfur Lump",
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inventory_image = "default_lump_sulfur.png",
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})
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minetest.register_craftitem(
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"default:lump_coal",
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{
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description = "Coal Lump",
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inventory_image = "default_lump_coal.png",
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})
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minetest.register_craftitem(
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"default:lump_iron",
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{
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description = "Iron Lump",
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inventory_image = "default_lump_iron.png",
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})
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minetest.register_craftitem(
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"default:lump_tin",
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{
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description = "Tin Lump",
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inventory_image = "default_lump_tin.png",
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})
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minetest.register_craftitem(
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"default:lump_copper",
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{
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description = "Copper Lump",
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inventory_image = "default_lump_copper.png",
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})
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minetest.register_craftitem(
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"default:lump_bronze",
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{
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description = "Bronze Lump",
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inventory_image = "default_lump_bronze.png",
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})
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-- Ingots
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minetest.register_craftitem(
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"default:ingot_wrought_iron",
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{
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description = "Wrought Iron Ingot",
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inventory_image = "default_ingot_wrought_iron.png",
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})
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minetest.register_craftitem(
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"default:ingot_steel",
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{
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description = "Steel Ingot",
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inventory_image = "default_ingot_steel.png",
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})
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minetest.register_craftitem(
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"default:ingot_carbon_steel",
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{
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description = "Carbon Steel Ingot",
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inventory_image = "default_ingot_carbon_steel.png",
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})
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minetest.register_craftitem(
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"default:ingot_copper",
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{
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description = "Copper Ingot",
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inventory_image = "default_ingot_copper.png",
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})
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minetest.register_craftitem(
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"default:ingot_tin",
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{
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description = "Tin Ingot",
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inventory_image = "default_ingot_tin.png",
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})
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minetest.register_craftitem(
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"default:ingot_bronze",
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{
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description = "Bronze Ingot",
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inventory_image = "default_ingot_bronze.png",
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})
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-- Crafted items
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minetest.register_craftitem(
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"default:flint",
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{
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description = "Flint Shard",
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inventory_image = "default_flint.png",
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})
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minetest.register_craftitem(
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"default:book",
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{
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description = "Book",
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inventory_image = "default_book.png",
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wield_scale = {x=1,y=1,z=2},
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stack_max = 1,
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})
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minetest.register_craftitem(
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"default:bucket_water",
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{
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description = "Water Bucket",
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inventory_image = "default_bucket_water.png",
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stack_max = 1,
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wield_scale = {x=1,y=1,z=2},
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liquids_pointable = true,
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on_place = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true)
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if minetest.is_protected(pos_protected, user) then return end
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local inv=user:get_inventory()
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if inv:room_for_item("main", {name="default:bucket"}) then
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inv:add_item("main", "default:bucket")
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, "default:bucket")
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end
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local pos = pointed_thing.above
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local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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if under_nodedef.buildable_to then
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pos=pointed_thing.under
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end
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if not above_nodedef.walkable then
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minetest.add_node(pos, {name = "default:water_source"})
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end
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return itemstack
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end
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})
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minetest.register_craftitem(
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"default:bucket_river_water",
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{
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description = "River Water Bucket",
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inventory_image = "default_bucket_river_water.png",
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stack_max = 1,
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wield_scale = {x=1,y=1,z=2},
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liquids_pointable = true,
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on_place = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true)
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if minetest.is_protected(pos_protected, user) then return end
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itemstack:take_item()
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local inv=user:get_inventory()
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if inv:room_for_item("main", {name="default:bucket"}) then
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inv:add_item("main", "default:bucket")
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, "default:bucket")
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end
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local pos = pointed_thing.above
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local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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if under_nodedef.buildable_to then
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pos=pointed_thing.under
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end
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if not above_nodedef.walkable then
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minetest.add_node(pos, {name = "default:river_water_source"})
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end
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return itemstack
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end
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})
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minetest.register_craftitem(
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"default:bucket_swamp_water",
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{
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description = "Swamp Water Bucket",
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inventory_image = "default_bucket_swamp_water.png",
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stack_max = 1,
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wield_scale = {x=1,y=1,z=2},
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liquids_pointable = true,
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on_place = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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local pos_protected = minetest.get_pointed_thing_position(pointed_thing, true)
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if minetest.is_protected(pos_protected, user) then return end
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itemstack:take_item()
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local inv=user:get_inventory()
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if inv:room_for_item("main", {name="default:bucket"}) then
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inv:add_item("main", "default:bucket")
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, "default:bucket")
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end
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local pos = pointed_thing.above
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local above_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
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local under_nodedef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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if under_nodedef.buildable_to then
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pos=pointed_thing.under
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end
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if not above_nodedef.walkable then
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minetest.add_node(pos, {name = "default:swamp_water_source"})
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end
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return itemstack
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end
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})
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minetest.register_craftitem(
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"default:bucket",
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{
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description = "Empty Bucket",
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inventory_image = "default_bucket.png",
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stack_max = 10,
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wield_scale = {x=1,y=1,z=2},
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liquids_pointable = true,
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "node" then return end
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local nodename=minetest.get_node(pointed_thing.under).name
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if nodename == "default:water_source" then
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itemstack:take_item()
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local inv=user:get_inventory()
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if inv:room_for_item("main", {name="default:bucket_water"}) then
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inv:add_item("main", "default:bucket_water")
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, "default:bucket_water")
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end
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minetest.remove_node(pointed_thing.under)
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elseif nodename == "default:river_water_source" then
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itemstack:take_item()
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local inv=user:get_inventory()
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if inv:room_for_item("main", {name="default:bucket_river_water"}) then
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inv:add_item("main", "default:bucket_river_water")
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, "default:bucket_river_water")
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end
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minetest.remove_node(pointed_thing.under)
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elseif nodename == "default:swamp_water_source" then
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itemstack:take_item()
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local inv=user:get_inventory()
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if inv:room_for_item("main", {name="default:bucket_swamp_water"}) then
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inv:add_item("main", "default:bucket_swamp_water")
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else
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local pos = user:get_pos()
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pos.y = math.floor(pos.y + 0.5)
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minetest.add_item(pos, "default:bucket_swamp_water")
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end
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minetest.remove_node(pointed_thing.under)
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end
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return itemstack
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end
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})
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minetest.register_craftitem(
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"default:fertilizer",
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{
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description = "Fertilizer",
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inventory_image = "default_fertilizer_inventory.png",
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wield_scale = {x=1,y=1,z=2},
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on_place = function(itemstack, user, pointed_thing)
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local pos = pointed_thing.above
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local underdef = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
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if underdef.groups then
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if underdef.groups.plantable_soil then
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minetest.remove_node(pos)
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minetest.set_node(pointed_thing.under, {name = "default:fertilized_dirt"})
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elseif underdef.groups.plantable_sandy then
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minetest.remove_node(pos)
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minetest.set_node(pointed_thing.under, {name = "default:fertilized_sand"})
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end
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end
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itemstack:take_item()
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return itemstack
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end,
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})
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default.log("craftitems", "loaded")
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