285 lines
7.5 KiB
Lua
285 lines
7.5 KiB
Lua
local S = minetest.get_translator("farming")
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--
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-- Nodes
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--
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minetest.register_node(
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"farming:wheat_1",
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{
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description = S("Wheat Seed"),
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drawtype = "plantlike",
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tiles = {"farming_wheat_1.png"},
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inventory_image = "farming_wheat_seed.png",
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wield_image = "farming_wheat_seed.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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floodable = true,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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items = {
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{items = {"farming:wheat"}, rarity = 3}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
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},
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groups = {snappy=3, handy=2, attached_node=1, seed=1},
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sounds=default.node_sound_leaves_defaults()
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}
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)
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minetest.register_node(
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"farming:wheat_2",
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{
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description = S("Wheat Plant (stage 1)"),
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drawtype = "plantlike",
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tiles = {"farming_wheat_2.png"},
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inventory_image = "farming_wheat_2.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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floodable = true,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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items = {
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{items = {"farming:wheat"}, rarity = 2}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
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},
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groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
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sounds=default.node_sound_leaves_defaults()
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}
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)
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minetest.register_node(
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"farming:wheat_3",
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{
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description = S("Wheat Plant (stage 2)"),
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drawtype = "plantlike",
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tiles = {"farming_wheat_3.png"},
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inventory_image = "farming_wheat_3.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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floodable = true,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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items = {
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{items = {"farming:wheat"}, rarity = 1}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
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},
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groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
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sounds=default.node_sound_leaves_defaults()
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}
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)
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minetest.register_node(
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"farming:wheat_4",
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{
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description = S("Wheat Plant (stage 3)"),
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drawtype = "plantlike",
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tiles = {"farming_wheat_4.png"},
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inventory_image = "farming_wheat_4.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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floodable = true,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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items = {
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{items = {"farming:wheat"}, rarity = 1},
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{items = {"farming:wheat 2"}, rarity = 4},
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{items = {"farming:wheat_1"}, rarity = 1},
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{items = {"farming:wheat_1"}, rarity = 2},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
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},
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groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
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sounds=default.node_sound_leaves_defaults()
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}
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)
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minetest.register_node(
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"farming:cotton_1",
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{
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description = S("Cotton Seed"),
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drawtype = "plantlike",
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tiles = {"farming_cotton_1.png"},
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inventory_image = "farming_cotton_seed.png",
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wield_image = "farming_cotton_seed.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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floodable = true,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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items = {
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{items = {"farming:cotton"}, rarity = 3}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
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},
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groups = {snappy=3, handy=2, attached_node=1, seed=1},
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sounds=default.node_sound_leaves_defaults()
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}
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)
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minetest.register_node(
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"farming:cotton_2",
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{
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description = S("Cotton Plant (stage 1)"),
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drawtype = "plantlike",
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tiles = {"farming_cotton_2.png"},
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inventory_image = "farming_cotton_2.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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floodable = true,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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items = {
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{items = {"farming:cotton"}, rarity = 2}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
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},
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groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
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sounds=default.node_sound_leaves_defaults()
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}
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)
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minetest.register_node(
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"farming:cotton_3",
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{
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description = S("Cotton Plant (stage 2)"),
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drawtype = "plantlike",
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tiles = {"farming_cotton_3.png"},
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inventory_image = "farming_cotton_3.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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floodable = true,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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items = {
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{items = {"farming:cotton"}, rarity = 1}
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
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},
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groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
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sounds=default.node_sound_leaves_defaults()
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}
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)
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local trim_cotton = function(pos, node, player, tool)
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-- This cuts down the cotton plant to stage 1 and might drop some bonus goodies
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local name = tool:get_name()
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minetest.sound_play({name = "default_shears_cut", gain = 0.5}, {pos = player:get_pos(), max_hear_distance = 8})
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minetest.set_node(pos, {name = "farming:cotton_2"})
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-- Drop some seeds
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if math.random(1, 2) == 1 then
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item_drop.drop_item(pos, "farming:cotton_1")
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end
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-- Drop an extra cotton ball
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for i = 1, 2 do
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if math.random(1, 4) == 1 then -- 25% chance of dropping 2x
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item_drop.drop_item(pos, "farming:cotton 2")
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else
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item_drop.drop_item(pos, "farming:cotton")
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end
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end
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-- Add wear
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if not minetest.settings:get_bool("creative_mode") then
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local def = tool:get_definition()
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tool:add_wear(math.ceil(65536 / def.tool_capabilities.groupcaps.snappy.uses))
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end
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-- Keep it growing
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farming.begin_growing_plant(pos)
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return tool
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end
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minetest.register_node(
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"farming:cotton_4",
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{
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description = S("Cotton Plant (stage 3)"),
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drawtype = "plantlike",
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tiles = {"farming_cotton_4.png"},
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inventory_image = "farming_cotton_4.png",
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paramtype = "light",
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waving = 1,
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walkable = false,
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floodable = true,
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buildable_to = true,
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is_ground_content = true,
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drop = {
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items = {
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{items = {"farming:cotton"}, rarity = 1},
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{items = {"farming:cotton 2"}, rarity = 4},
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{items = {"farming:cotton_1"}, rarity = 1},
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{items = {"farming:cotton_1"}, rarity = 2},
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}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+(4/16), 0.5}
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},
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groups = {snappy=3, handy=2, attached_node=1, not_in_craft_guide = 1, not_in_creative_inventory = 1},
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sounds = default.node_sound_leaves_defaults(),
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-- Trim cotton with shears
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_on_trim = trim_cotton,
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}
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)
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minetest.register_node(
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"farming:cotton_bale",
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{
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description = S("Cotton Bale"),
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tiles ={"farming_cotton_bale.png"},
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is_ground_content = false,
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groups = {snappy = 2, oddly_breakable_by_hand = 3,
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fall_damage_add_percent = -15, fuzzy = 1},
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sounds = default.node_sound_leaves_defaults(),
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}
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)
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minetest.register_alias("farming:cotton_seed", "farming:cotton_1")
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minetest.register_alias("farming:wheat_seed", "farming:wheat_1")
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default.log("nodes", "loaded")
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