Camas/mods/player_skins/init.lua

123 lines
3.8 KiB
Lua

--
-- Player skins mod
-- By Kaadmy, for Pixture
--
local S = minetest.get_translator("player_skins")
local NS = function(s) return s end
player_skins = {}
player_skins.skins = {}
local timer_interval = 1
local timer = 10
function player_skins.get_skin(name)
if not player_skins.skins[name] then
-- Fallback skin
return "character.png"
else
return player_skins.skins[name]
end
end
-- NOTE: Skin data is saved in player meta under player_skins:skindata
-- in comma-separated list, in this order:
-- skin, eye, hair, cloth, bands
function player_skins.set_skin(name, skin, cloth, bands, hair, eyes)
local newskin =
"player_skins_skin_"..skin..".png" .. "^" ..
"player_skins_eyes_"..eyes..".png" .. "^" ..
"player_skins_hair_"..hair..".png" .. "^" ..
"player_skins_clothes_"..cloth..".png" .. "^" ..
"player_skins_bands_"..bands..".png"
local player = minetest.get_player_by_name(name)
if not player then
return false
end
default.player_set_textures(player, { newskin })
player_skins.skins[name] = newskin
local meta = player:get_meta()
local metastring = skin..","..eyes..","..hair..","..cloth..","..bands
meta:set_string("player_skins:skindata", metastring)
if minetest.global_exists("armor") then
armor.update(player)
end
return true
end
local function on_joinplayer(player)
local name = player:get_player_name()
local meta = player:get_meta()
local skin = meta:get_string("player_skins:skindata")
if skin ~= "" then
local skindata = string.split(skin, ",")
local skin = skindata[1]
local eye = skindata[2]
local hair = skindata[3]
local cloth = skindata[4]
local bands = skindata[5]
player_skins.set_skin(name, skin, cloth, bands, hair, eye)
else
player_skins.set_random_skin(name)
end
end
local function on_leaveplayer(player)
local name = player:get_player_name()
player_skins.skins[name] = nil
end
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_on_leaveplayer(on_leaveplayer)
local components = {
cloth_colors = { "red", "redviolet", "magenta", "purple", "blue", "cyan", "green", "yellow", "orange" },
band_colors = { "red", "redviolet", "magenta", "purple", "blue", "skyblue", "cyan", "green", "lime", "turquoise", "yellow", "orange" },
hairs = { "beard", "short" },
eye_colors = { "green", "blue", "brown" },
}
function player_skins.get_formspec(playername)
local form = default.ui.get_page("default:default")
form = form .. "model[0,0.1;10.5,8;player_skins_skin_select_model;character.b3d;"..player_skins.skins[playername]..";0,180;false;false;0,0;0]"
form = form .. default.ui.button(2.75, 7.75, 3, 1, "player_skins_skin_select_random", S("New skin"))
return form
end
minetest.register_on_player_receive_fields(function(player, form_name, fields)
if not fields.player_skins_skin_select_random then
return
end
local name = player:get_player_name()
player_skins.set_random_skin(name)
local form = player_skins.get_formspec(name)
player:set_inventory_formspec(form)
minetest.show_formspec(name, "", form)
end)
function player_skins.set_random_skin(name)
local player = minetest.get_player_by_name(name)
if not player then
return false
end
-- TODO: Pick a random skin color (0-9)
local scol = "1"
local ccol = components.cloth_colors[math.random(1, #components.cloth_colors)]
local bcol = components.band_colors[math.random(1, #components.band_colors)]
local hair = components.hairs[math.random(1, #components.hairs)]
local ecol = components.eye_colors[math.random(1, #components.eye_colors)]
local newskin =
"player_skins_skin_"..scol..".png" .. "^" ..
"player_skins_eyes_"..ecol..".png" .. "^" ..
"player_skins_hair_"..hair..".png" .. "^" ..
"player_skins_clothes_"..ccol..".png" .. "^" ..
"player_skins_bands_"..bcol..".png"
player_skins.set_skin(name, scol, ccol, bcol, hair, ecol)
end
default.log("mod:player_skins", "loaded")