Camas/minetest.conf

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#day-night cycle is 12 min(about)
time_speed = 120
# movement
movement_acceleration_default = 3.3
movement_acceleration_fast = 5.0
movement_acceleration_air = 2.0
movement_speed_walk = 4.2
movement_speed_fast = 7.0
movement_speed_crouch = 1.8
movement_speed_climb = 2.4
movement_speed_descend = 3.8
movement_speed_jump = 6.9
movement_liquid_fluidity = 0.8
movement_liquid_sink = 50.0
movement_gravity = 9.8
# privs
default_privs = interact, shout, spawn, fast, player_skin
# if you're given the inital stuff; a stone pick and 10 torches
give_initial_stuff = false
# if players with interact can use the /fixlight chat command
fixlight_command_enable = true
# if you can name chests when the sign is below the chest; may cause problems
signs_allow_name_above = false
# possible player skins; make sure they exist in the form "player_skins_[skin].png"!
player_skins_names = male,female
# if you drop items in your inventory when you die
drop_items_on_die = true
# mob stuff
mobs_enable_blood = false
# if mobs don't attack within 256 nodes of the static_spawn_point; disabled in singleplayer
mobs_safe_spawn = true
# if beds can be slept in
bed_enabled = true
# if music players are usable
music_enable = true
music_track = music_greyarms
# if dynamically changing weather is enabled
weather_enable = true
weather_snow_enable = false
# if pvp is enabled
enable_pvp = true
# tnt is enabled
tnt_enable = true
# if testing stuff is enabled
testing_enable = false
# if hunger is enabled
hunger_enable = true
hunger_step = 3
# headbars(health bars above players/entities)
headbars_enable = true
headbars_scale = 1
# private messages
pm_enable_saving = true
# ambience noises
flowing_water_sounds = true
# server(user stuff)
max_users = 16
player_transfer_distance = 5 # 80 nodes
# server(performance stuff)
max_block_generate_distance = 5
max_block_send_distance = 3
max_simultaneous_block_sends_per_client = 20
max_simultaneous_block_sends_server_total = 100
time_send_interval = 5
active_block_range = 4
server_map_save_interval = 20
# mapgen
# NP: offset, scale, (spread factors), seed offset, number of octaves, persistence, lacunarity
# generic
water_level = 1
mg_flags = trees, caves
mg_biome_np_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
# mapgen v6
mgv6_spflags = nojungles
mgv6_freq_desert = 0.65
mgv6_freq_beach = -0.04
#mapgen v7
mgv7_np_terrain_base = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2
# valleys mapgen
mg_valleys_river_size = 5
mg_valleys_river_depth = 2
mg_valleys_np_biome_humidity = 50, 20, (600, 850, 600), 31478, 2, 0.5, 2.0
mg_valleys_np_terrain_height = 10, 25, (750, 1500, 750), 88533, 5, 0.65, 2, 2