Camas/mods/default/player.lua

160 lines
4.4 KiB
Lua

local player_soundspec = {}
local player_lastsound = {}
local player_health = {}
local player_lastpos = {}
local particlespawners = {}
local function step(dtime)
local player_positions = {}
for _, player in ipairs(minetest.get_connected_players()) do
local player_pos=player:get_pos()
local head_pos = player_pos
local name=player:get_player_name()
if player_pos.x < -30000 or player_pos.x > 30000
or player_pos.y < -30000 or player_pos.y > 30000
or player_pos.z < -30000 or player_pos.z > 30000 then
minetest.chat_send_player(
name,
minetest.colorize(
"#f00",
"Don't go past 30000m in any direction!"
))
player:set_pos(player_lastpos[name])
end
player_lastpos[name] = player:get_pos()
if player:get_hp() < player_health[name] then
minetest.sound_play(
"default_hurt",
{
pos = player_pos,
max_hear_distance = 4,
})
end
player_health[name] = player:get_hp()
head_pos.x=math.floor(head_pos.x+0.5)
head_pos.y=math.ceil(head_pos.y+1.0)
head_pos.z=math.floor(head_pos.z+0.5)
player_pos.x=math.floor(player_pos.x+0.5)
player_pos.y=math.ceil(player_pos.y-0.3)
player_pos.z=math.floor(player_pos.z+0.5)
if player_lastsound[name] == nil then player_lastsound[name] = 100 end
player_lastsound[name] = player_lastsound[name] + dtime
if minetest.get_item_group(minetest.get_node(head_pos).name, 'water') > 0 then
particlespawners[name] = minetest.add_particlespawner(
{
amount = 2,
time = 0.1,
minpos = {
x = head_pos.x - 0.2,
y = head_pos.y - 0.3,
z = head_pos.z - 0.3
},
maxpos = {
x = head_pos.x + 0.3,
y = head_pos.y + 0.3,
z = head_pos.z + 0.3
},
minvel = {x = -0.5, y = 0, z = -0.5},
maxvel = {x = 0.5, y = 0, z = 0.5},
minacc = {x = -0.5, y = 4, z = -0.5},
maxacc = {x = 0.5, y = 1, z = 0.5},
minexptime = 0.3,
maxexptime = 0.8,
minsize = 0.7,
maxsize = 2.4,
texture = "bubble.png"
})
minetest.after(0.15, function()
minetest.delete_particlespawner(particlespawners[name])
end)
end
if minetest.get_item_group(minetest.get_node(player_pos).name, "water") > 0 then
if player_lastsound[name] > 3.3 then
player_soundspec[name]=minetest.sound_play(
"default_water",
{
pos = player_pos,
max_hear_distance = 16,
})
player_lastsound[name] = 0
end
else
if player_soundspec[name] ~= nil then
minetest.sound_stop(player_soundspec[name])
player_lastsound[name] = 100
end
end
local grass_pos=minetest.find_node_near(player_pos, 1, {"default:dirt_with_grass"})
if grass_pos ~= nil and math.random(1, 500) == 1 then
if grass_pos.x == player_pos.x and grass_pos.z == player_pos.z then
minetest.set_node(grass_pos, {name = "default:dirt_with_grass_footsteps"})
end
end
table.insert(player_positions, player_pos)
end
end
local function on_joinplayer(player)
local name=player:get_player_name()
player_health[name] = player:get_hp()
player_lastpos[name] = player:get_pos()
-- Uncomment to enable player-on-player collisions
-- player:set_properties({physical = true})
-- Uncomment to disable sneaking
player:set_physics_override({sneak = false})
-- Uncomment to disable the minimap
player:hud_set_flags({minimap = false})
-- Welcome
minetest.after(1.0, function()
minetest.chat_send_player(
player:get_player_name(),
minetest.colorize(
"#ff0",
"Welcome to Pixture! Type /help for a list of commands."
))
end)
end
local function on_leaveplayer(player)
local name = player:get_player_name()
player_health[name] = nil
player_lastpos[name] = nil
player_soundspec[name] = nil
player_lastsound[name] = nil
end
minetest.register_on_joinplayer(on_joinplayer)
minetest.register_on_leaveplayer(on_leaveplayer)
minetest.register_globalstep(step)
default.log("player", "loaded")