330 lines
8.3 KiB
Lua
330 lines
8.3 KiB
Lua
--
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-- Door mod
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-- By Kaadmy, for Pixture
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--
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door = {}
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-- Registers a door
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function door.register_door(name, def)
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def.groups.not_in_creative_inventory = 1
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local box = {{-0.5, -0.5, -0.5, 0.5, 0.5, -0.5+1.5/16}}
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if not def.node_box_bottom then
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def.node_box_bottom = box
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end
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if not def.node_box_top then
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def.node_box_top = box
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end
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if not def.selection_box_bottom then
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def.selection_box_bottom= box
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end
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if not def.selection_box_top then
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def.selection_box_top = box
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end
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if not def.sound_close_door then
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def.sound_close_door = "door_close"
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end
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if not def.sound_open_door then
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def.sound_open_door = "door_open"
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end
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core.register_craftitem(
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name, {
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description = def.description,
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inventory_image = def.inventory_image,
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groups = def.groups,
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on_place = function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return itemstack
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end
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local ptu = pointed_thing.under
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local nu = core.get_node(ptu)
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if core.registered_nodes[nu.name].on_rightclick then
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return core.registered_nodes[nu.name].on_rightclick(ptu, nu, placer, itemstack)
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end
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local pt = pointed_thing.above
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local pt2 = {x=pt.x, y=pt.y, z=pt.z}
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pt2.y = pt2.y+1
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if
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not core.registered_nodes[core.get_node(pt).name].buildable_to or
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not core.registered_nodes[core.get_node(pt2).name].buildable_to or
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not placer or
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not placer:is_player()
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then
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return itemstack
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end
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local p2 = core.dir_to_facedir(placer:get_look_dir())
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local pt3 = {x=pt.x, y=pt.y, z=pt.z}
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if p2 == 0 then
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pt3.x = pt3.x-1
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elseif p2 == 1 then
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pt3.z = pt3.z+1
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elseif p2 == 2 then
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pt3.x = pt3.x+1
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elseif p2 == 3 then
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pt3.z = pt3.z-1
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end
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if core.get_item_group(core.get_node(pt3).name, "door") == 0 then
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core.set_node(pt, {name=name.."_b_1", param2=p2})
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core.set_node(pt2, {name=name.."_t_1", param2=p2})
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else
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core.set_node(pt, {name=name.."_b_2", param2=p2})
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core.set_node(pt2, {name=name.."_t_2", param2=p2})
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core.get_meta(pt):set_int("right", 1)
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core.get_meta(pt2):set_int("right", 1)
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end
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itemstack:take_item()
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return itemstack
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end,
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})
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local tt = def.tiles_top
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local tb = def.tiles_bottom
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local function after_dig_node(pos, name, digger)
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local node = core.get_node(pos)
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if node.name == name then
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core.node_dig(pos, node, digger)
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end
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end
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local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
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pos.y = pos.y+dir
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if not core.get_node(pos).name == check_name then
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return
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end
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local p2 = core.get_node(pos).param2
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p2 = params[p2+1]
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core.swap_node(pos, {name=replace_dir, param2=p2})
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pos.y = pos.y-dir
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core.swap_node(pos, {name=replace, param2=p2})
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local snd_1 = def.sound_close_door
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local snd_2 = def.sound_open_door
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if params[1] == 3 then
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snd_1 = def.sound_open_door
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snd_2 = def.sound_close_door
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end
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if core.get_meta(pos):get_int("right") ~= 0 then
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core.sound_play(snd_1, {pos = pos, gain = 0.8, max_hear_distance = 10})
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else
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core.sound_play(snd_2, {pos = pos, gain = 0.8, max_hear_distance = 10})
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end
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end
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local function check_player_priv(pos, player)
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if not def.only_placer_can_open then
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return true
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end
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local meta = core.get_meta(pos)
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local pn = player:get_player_name()
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end
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core.register_node(
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name.."_b_1",
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{
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1], tb[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
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end
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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})
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core.register_node(
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name.."_t_1",
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{
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1], tt[1].."^[transformfx"},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_1", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_1", name.."_t_2", name.."_b_2", {1,2,3,0})
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end
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight,
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})
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core.register_node(
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name.."_b_2",
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{
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tiles = {tb[2], tb[2], tb[2], tb[2], tb[1].."^[transformfx", tb[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = name,
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_bottom
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_bottom
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y+1
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after_dig_node(pos, name.."_t_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
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end
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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})
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core.register_node(
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name.."_t_2",
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{
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tiles = {tt[2], tt[2], tt[2], tt[2], tt[1].."^[transformfx", tt[1]},
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paramtype = "light",
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paramtype2 = "facedir",
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drop = "",
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drawtype = "nodebox",
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node_box = {
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type = "fixed",
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fixed = def.node_box_top
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},
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selection_box = {
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type = "fixed",
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fixed = def.selection_box_top
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},
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groups = def.groups,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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pos.y = pos.y-1
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after_dig_node(pos, name.."_b_2", digger)
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end,
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on_rightclick = function(pos, node, clicker)
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if check_player_priv(pos, clicker) then
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on_rightclick(pos, -1, name.."_b_2", name.."_t_1", name.."_b_1", {3,0,1,2})
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end
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end,
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can_dig = check_player_priv,
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sounds = def.sounds,
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sunlight_propagates = def.sunlight
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})
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end
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door.register_door(
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"door:door_wood",
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{
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description = "Wooden Door",
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inventory_image = "door_wood.png",
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=2,door=1},
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tiles_top = {"door_wood_a.png", "door_brown.png"},
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tiles_bottom = {"door_wood_b.png", "door_brown.png"},
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sounds = default.node_sound_wood_defaults(),
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sunlight = false,
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})
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core.register_craft(
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{
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output = "door:door_wood",
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recipe = {
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{"default:fiber", "default:glass", "default:fiber"},
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{"default:stick", "default:stick", "default:stick"},
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{"default:fiber", "group:planks", "default:fiber"},
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}
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})
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door.register_door(
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"door:door_stone",
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{
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description = "Stone Door",
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inventory_image = "door_stone.png",
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groups = {cracky=3,oddly_breakable_by_hand=1,door=1},
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tiles_top = {"door_stone_a.png", "door_brown.png"},
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tiles_bottom = {"door_stone_b.png", "door_brown.png"},
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sounds = default.node_sound_stone_defaults(),
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sunlight = false,
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})
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core.register_craft(
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{
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output = "door:door_stone",
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recipe = {
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{"default:fiber", "default:glass", "default:fiber"},
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{"default:stick", "default:stick", "default:stick"},
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{"default:fiber", "group:stone", "default:fiber"},
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}
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})
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-- Achievements
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achievements.register_achievement(
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"adoorable",
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{
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title = "Adoorable",
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description = "Craft a door",
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times = 1,
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craftitem = "group:door",
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})
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default.log("mod:door", "loaded") |