Camas/mods/item_drop/init.lua

161 lines
5.1 KiB
Lua

--
-- Item drop mod
-- By PilzAdam
-- Tweaked by Kaadmy, for Pixture
--
local nav_mod = minetest.get_modpath("nav") ~= nil
item_drop = {}
function item_drop.drop_item(pos, itemstack)
local rpos = {
x = pos.x + math.random(-0.3, 0.3),
y = pos.y,
z = pos.z + math.random(-0.3, 0.3)
}
local drop = minetest.add_item(rpos, itemstack)
if drop ~= nil then
local x = math.random(1, 5)
if math.random(1, 2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1, 2) == 1 then
z = -z
end
local vel = drop:get_velocity()
if not vel then
vel = {x=0, y=0, z=0}
end
vel.x = 1 / x
vel.z = 1 / z
drop:set_velocity(vel)
end
end
local function valid(object)
return object:get_luaentity().timer ~= nil and object:get_luaentity().timer > 1
end
minetest.register_globalstep(
function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
local pos = player:get_pos()
local inv = player:get_inventory()
local in_radius = minetest.get_objects_inside_radius(pos, 6.0)
for _,object in ipairs(in_radius) do
if not object:is_player() and object:get_luaentity()
and object:get_luaentity().name == "__builtin:item" and valid(object) then
local pos1 = table.copy(pos)
pos1.y = pos1.y + 0.2
local pos2 = object:get_pos()
local vec = {
x = pos1.x - pos2.x,
y = pos1.y - pos2.y,
z = pos1.z - pos2.z
}
local len = vector.length(vec)
if len < 1.35 then
if inv and inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
if len > 0.5 then
vec = vector.divide(vec, len) -- It's a normalize but we have len yet (vector.normalize(vec))
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:get_luaentity().item_magnet = true
object:set_velocity(vec)
object:set_properties({ physical = false })
else
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(lua.itemstring)) then
if minetest.settings:get_bool("creative_mode") then
if not inv:contains_item("main", ItemStack(lua.itemstring), true) then
inv:add_item("main", ItemStack(lua.itemstring))
end
else
inv:add_item("main", ItemStack(lua.itemstring))
end
if lua.itemstring ~= "" then
minetest.sound_play(
"item_drop_pickup",
{
pos = pos,
gain = 0.3,
max_hear_distance = 16
}, true)
end
-- Notify nav mod of inventory change
if nav_mod and lua.itemstring == "nav:map" then
nav.map.update_hud_flags(player)
end
lua.itemstring = ""
object:remove()
end
end
end
else
object:set_velocity({x = 0, y = object:get_velocity().y, z = 0})
object:get_luaentity().item_magnet = false
end
end
end
end
end
end)
function minetest.handle_node_drops(pos, drops, digger)
if minetest.settings:get_bool("creative_mode") then
if not digger or not digger:is_player() then
return
end
local inv = digger:get_inventory()
if inv then
for _,item in ipairs(drops) do
if not inv:contains_item("main", item, true) then
inv:add_item("main", item)
end
end
end
return
end
for _,item in ipairs(drops) do
local obj = minetest.add_item(pos, item)
if obj ~= nil then
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:set_velocity({x=1/x, y=obj:get_velocity().y, z=1/z})
end
end
end
default.log("mod:item_drop", "loaded")