387 lines
10 KiB
Lua
387 lines
10 KiB
Lua
--
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-- Achivements mod
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-- By Kaadmy, for Pixture
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--
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achievements = {}
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achievements.achievements = {}
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achievements.registered_achievements = {}
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achievements.registered_achievements_list = {}
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local achievements_file = minetest.get_worldpath() .. "/achievements"
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function achievements.register_achievement(name, def)
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local rd = {
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title = def.title or name, -- good-looking name of the achievement
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description = def.description or "The " .. name .. " achievement", -- description of what the achievement is, and how to get it
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times = def.times or 1, -- how many times to trigger before getting the achievement
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dignode = def.dignode or nil, -- digging this node also triggers the achievement
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placenode = def.placenode or nil, -- placing this node also triggers the achievement
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craftitem = def.craftitem or nil, -- crafting this item also triggers the achievement
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}
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achievements.registered_achievements[name] = def
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table.insert(achievements.registered_achievements_list, name)
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end
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local function save_achievements()
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local f = io.open(achievements_file, "w")
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f:write(minetest.serialize(achievements.achievements))
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io.close(f)
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end
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local function load_achievements()
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local f = io.open(achievements_file, "r")
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if f then
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achievements.achievements = minetest.deserialize(f:read("*all"))
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io.close(f)
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else
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save_achievements()
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end
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end
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function achievements.trigger_achievement(player, aname, times)
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local name = player:get_player_name()
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if achievements.achievements[name] == nil then
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achievements.achievements[name] = {}
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end
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if achievements.achievements[name][aname] == nil then
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achievements.achievements[name][aname] = 0
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end
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if achievements.achievements[name][aname] == -1 then
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return
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end
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achievements.achievements[name][aname] = achievements.achievements[name][aname] + (times or 1)
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if not achievements.registered_achievements[aname] then
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default.log("[mod:achievements] Cannot find registered achievement " .. aname, "error")
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return
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end
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if achievements.achievements[name][aname] >= achievements.registered_achievements[aname].times then
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achievements.achievements[name][aname] = -1
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minetest.after(2.0, function()
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minetest.chat_send_all(
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"*** " .. name .." has earned the achievement [" ..
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achievements.registered_achievements[aname].title .. "]")
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end)
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end
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save_achievements()
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end
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local function on_joinplayer(player)
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load_achievements()
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achievements.trigger_achievement(player, "like_clockwork")
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end
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local function on_craft(itemstack, player, craftgrid, craftinv)
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for aname, def in pairs(achievements.registered_achievements) do
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if def.craftitem ~= nil then
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if def.craftitem == itemstack:get_name() then
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achievements.trigger_achievement(player, aname)
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else
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local group = string.match(def.craftitem, "group:(.*)")
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if group and minetest.get_item_group(itemstack:get_name(), group) ~= 0 then
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achievements.trigger_achievement(player, aname)
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end
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end
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end
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end
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end
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local function on_dig(pos, oldnode, player)
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for aname, def in pairs(achievements.registered_achievements) do
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if def.dignode ~= nil then
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if def.dignode == oldnode.name then
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achievements.trigger_achievement(player, aname)
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else
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local group = string.match(def.dignode, "group:(.*)")
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if group and minetest.get_item_group(def.dignode, group) ~= 0 then
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achievements.trigger_achievement(player, aname)
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end
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end
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end
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end
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end
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local function on_place(pos, newnode, player, oldnode, itemstack, pointed_thing)
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for aname, def in pairs(achievements.registered_achievements) do
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if def.placenode ~= nil then
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if def.placenode == newnode.name then
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achievements.trigger_achievement(player, aname)
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else
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local group = string.match(def.placenode, "group:(.*)")
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if group and minetest.get_item_group(newnode.name, group) ~= 0 then
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achievements.trigger_achievement(player, aname)
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end
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end
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end
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end
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end
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minetest.register_on_joinplayer(on_joinplayer)
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minetest.register_on_craft(on_craft)
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minetest.register_on_dignode(on_dig)
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minetest.register_on_placenode(on_place)
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local form = default.ui.get_page("core")
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form = form .. "tableoptions[background=#DDDDDD30]"
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form = form .. "tablecolumns[text,align=left,width=11;text,align=left,width=28;text,align=left,width=5]"
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default.ui.register_page("core_achievements", form)
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function achievements.get_formspec(name, row)
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if not row then row = 1 end
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local achievement_list = ""
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local amt_gotten = 0
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local amt_progress = 0
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for _, aname in ipairs(achievements.registered_achievements_list) do
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local def = achievements.registered_achievements[aname]
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local progress = ""
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if achievements.achievements[name][aname] then
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if achievements.achievements[name][aname] == -1 then
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progress = "Gotten"
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amt_gotten = amt_gotten + 1
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else
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progress = achievements.achievements[name][aname] .. "/" .. def.times
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amt_progress = amt_progress + 1
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end
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else
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progress = "Missing"
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end
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if achievement_list ~= "" then
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achievement_list = achievement_list .. ","
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end
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achievement_list = achievement_list .. minetest.formspec_escape(def.title) .. ","
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achievement_list = achievement_list .. minetest.formspec_escape(def.description) .. ","
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achievement_list = achievement_list .. progress
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end
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local form = default.ui.get_page("core_achievements")
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form = form .. "table[0.25,2.5;7.75,5.5;achievement_list;" .. achievement_list .. ";" .. row .. "]"
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local aname = achievements.registered_achievements_list[row]
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local def = achievements.registered_achievements[aname]
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local progress = ""
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if achievements.achievements[name][aname] then
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if achievements.achievements[name][aname] == -1 then
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progress = "Gotten"
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else
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progress = achievements.achievements[name][aname] .. "/" .. def.times
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end
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else
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progress = "Missing"
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end
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form = form .. "label[0.25,8.15;" .. minetest.formspec_escape(amt_gotten .. " of " .. #achievements.registered_achievements_list .. " achievements gotten, " .. amt_progress .. " in progress") .. "]"
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form = form .. "label[0.25,0.25;" .. minetest.formspec_escape(def.title) .. "]"
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form = form .. "label[7.25,0.25;" .. minetest.formspec_escape(progress) .. "]"
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form = form .. "label[0.5,0.75;" .. minetest.formspec_escape(def.description) .. "]"
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return form
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end
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local function receive_fields(player, form_name, fields)
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local name = player:get_player_name()
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if form_name ~= "core_achievements" then return end
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if fields.quit then return end
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local selected = 1
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if fields.achievement_list then
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local selection = minetest.explode_table_event(fields.achievement_list)
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if selection.type == "CHG" or selection.type == "DCL" then
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selected = selection.row
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end
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end
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minetest.show_formspec(name, "core_achievements", achievements.get_formspec(name, selected))
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end
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minetest.register_on_player_receive_fields(receive_fields)
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--
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-- Below is the default achievements
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--
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-- Joining
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achievements.register_achievement(
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"firstjoin",
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{
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title = "First join",
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description = "Join a game for the first time.",
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times = 1,
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})
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achievements.register_achievement(
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"like_clockwork",
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{
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title = "Like clockwork",
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description = "Join the same game 100 times.",
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times = 100,
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})
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-- Dying
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achievements.register_achievement(
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"killathon",
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{
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title = "Killathon",
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description = "Die 10 times.",
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times = 10,
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})
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-- Crafting a broadsword
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achievements.register_achievement(
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"off_to_battle",
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{
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title = "Off to Battle",
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description = "Craft a Broadsword",
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times = 1,
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craftitem = "default:broadsword",
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})
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-- Placing planks
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achievements.register_achievement(
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"plunks",
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{
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title = "Plunks",
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description = "Place 10 planks",
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times = 10,
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placenode = "group:planks",
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})
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achievements.register_achievement(
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"carpenter",
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{
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title = "Carpenter",
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description = "Place 100 planks",
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times = 100,
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placenode = "group:planks",
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})
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achievements.register_achievement(
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"master_carpenter",
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{
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title = "Master Carpenter",
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description = "Place 500 planks",
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times = 500,
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placenode = "group:planks",
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})
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-- Digging stone
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achievements.register_achievement(
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"mineority",
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{
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title = "Mineority",
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description = "Mine 20 stone",
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times = 20,
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dignode = "group:stone",
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})
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achievements.register_achievement(
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"rockin'",
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{
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title = "Rockin'",
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description = "Mine 200 stone",
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times = 200,
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dignode = "group:stone",
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})
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achievements.register_achievement(
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"rocksolid",
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{
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title = "Rock Solid",
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description = "Mine 1000 stone",
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times = 1000,
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dignode = "group:stone",
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})
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-- Digging wood
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achievements.register_achievement(
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"timber",
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{
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title = "Timber",
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description = "Dig 10 tree trunks.",
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times = 10,
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dignode = "group:tree",
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})
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achievements.register_achievement(
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"timberer",
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{
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title = "Timberer",
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description = "Dig 100 tree trunks.",
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times = 100,
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dignode = "group:tree",
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})
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achievements.register_achievement(
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"timbererest",
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{
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title = "Timbererest",
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description = "Dig 500 tree trunks.",
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times = 500,
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dignode = "group:tree",
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})
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-- Planting flowers
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achievements.register_achievement(
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"gardener",
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{
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title = "Gardener",
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description = "Plant 10 flowers.",
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times = 10,
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placenode = "default:flower",
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})
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achievements.register_achievement(
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"master_gardener",
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{
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title = "Master Gardener",
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description = "Plant 100 flowers.",
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times = 100,
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placenode = "default:flower",
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})
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local function on_dieplayer(player)
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achievements.trigger_achievement(player, "killathon")
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end
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minetest.register_on_dieplayer(on_dieplayer)
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minetest.register_on_newplayer(function(player) achievements.trigger_achievement(player, "firstjoin") end)
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default.log("mod:achievements", "loaded") |