Camas/mods/locks/init.lua

275 lines
7.7 KiB
Lua

--
-- Locks mod
-- By Kaadmy, for Pixture
--
local S = minetest.get_translator("locks")
locks = {}
-- Settings
local picked_time = tonumber(minetest.settings:get("locks_picked_time")) or 15 -- unlocked for 15 seconds
local all_unlocked = minetest.settings:get_bool("locks_all_unlocked")
-- API functions
function locks.is_owner(meta, player)
local name = player:get_player_name()
local owner = meta:get_string("lock_owner")
return name == owner
end
function locks.has_owner(meta)
return meta:get_string("lock_owner") ~= ""
end
function locks.is_locked(meta, player)
if all_unlocked then
return false
end
if locks.is_owner(meta, player) then
return false
end
local t = minetest.get_gametime()
local lp = meta:get_float("last_lock_pick")
if lp == -1 or lp == nil then
lp = -1
end
if lp > t then
return false
else
meta:set_float("last_lock_pick", -1)
end
return true
end
-- Items and nodes
minetest.register_tool(
"locks:pick",
{
description = S("Lock Pick"),
inventory_image = "locks_pick.png",
wield_image = "locks_pick.png",
stack_max = 1,
on_use = function(itemstack, player, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if minetest.get_item_group(node.name, "locked") == 0 then
return itemstack
end
-- Attempt to pick lock
if math.random(1, 5) <= 1 then
-- Success!
local meta = minetest.get_meta(pos)
meta:set_float("last_lock_pick", minetest.get_gametime() + picked_time)
-- TODO: Add graphical effect to show success
local burglar = player:get_player_name()
local owner = meta:get_string("lock_owner")
if owner then
if owner ~= burglar then
minetest.chat_send_player(
owner,
minetest.colorize("#f00",
S("@1 has broken into your locked chest!", burglar)))
minetest.chat_send_player(
burglar,
minetest.colorize("#0f0", S("You have broken the lock!")))
else
minetest.chat_send_player(
burglar,
minetest.colorize("#0f0", S("You have broken into your own locked chest!")))
end
else
minetest.chat_send_player(
burglar,
minetest.colorize("#0f0", S("You have broken the lock!")))
end
achievements.trigger_achievement(player, "burglar")
minetest.sound_play({name="locks_unlock",gain=0.8},{pos=pos, max_hear_distance=16})
else
-- Failure!
minetest.sound_play({name="locks_pick",gain=0.5},{pos=pos, max_hear_distance=16})
end
if not minetest.settings:get_bool("creative_mode") then
itemstack:add_wear(8200) -- about 8 uses
end
return itemstack
end,
})
minetest.register_craftitem(
"locks:lock",
{
description = S("Lock"),
inventory_image = "locks_lock.png",
wield_image = "locks_lock.png",
})
minetest.register_node(
"locks:chest",
{
description = S("Locked Chest"),
tiles ={
"default_chest_top.png",
"default_chest_top.png",
"default_chest_sides.png",
"default_chest_sides.png",
"default_chest_sides.png",
"locks_chest_front.png"
},
paramtype2 = "facedir",
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, locked = 1},
is_ground_content = false,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_float("last_lock_pick", -1)
meta:set_string("infotext", S("Locked Chest"))
local inv = meta:get_inventory()
inv:set_size("main", 8 * 4)
end,
after_place_node = function(pos, player)
local name = player:get_player_name()
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("Locked Chest (Owned by @1)", name))
meta:set_string("lock_owner", name)
end,
on_rightclick = function(pos, node, player)
local meta = minetest.get_meta(pos)
if not locks.is_locked(meta, player) then
if locks.is_owner(meta, player) then
-- also unlock when owner opens for "sharing" locked stuff
meta:set_float("last_lock_pick", minetest.get_gametime() + 5)
end
local np = pos.x .. "," .. pos.y .. "," .. pos.z
local form = default.ui.get_page("default:2part")
form = form .. "list[nodemeta:" .. np .. ";main;0.25,0.25;8,4;]"
form = form .. "listring[nodemeta:" .. np .. ";main]"
form = form .. default.ui.get_itemslot_bg(0.25, 0.25, 8, 4)
form = form .. "list[current_player;main;0.25,4.75;8,4;]"
form = form .. "listring[current_player;main]"
form = form .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
form = form .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
minetest.show_formspec(
player:get_player_name(),
"default_chest",
form
)
end
end,
allow_metadata_inventory_move = function(pos, from_l, from_i, to_l, to_i, cnt, player)
local meta = minetest.get_meta(pos)
if locks.is_locked(meta, player) then
return 0
end
return cnt
end,
allow_metadata_inventory_put = function(pos, listname, index, itemstack, player)
local meta = minetest.get_meta(pos)
if locks.is_locked(meta, player) then
return 0
end
return itemstack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, itemstack, player)
local meta = minetest.get_meta(pos)
if locks.is_locked(meta, player) then
return 0
end
return itemstack:get_count()
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main") and (locks.is_owner(meta, player) or (not locks.has_owner(meta)))
end,
write_name = function(pos, text)
local meta = minetest.get_meta(pos)
if text == "" then
meta:set_string("infotext", S("Locked Chest (Owned by @1)",
meta:get_string("lock_owner")))
else
meta:set_string("infotext", S("@1 (Owned by @2)",
text, meta:get_string("lock_owner")))
end
end,
on_blast = function() end,
})
-- Crafting
crafting.register_craft(
{
output = "locks:pick",
items = {
"default:ingot_steel 2",
"default:stick 3",
},
})
crafting.register_craft(
{
output = "locks:lock",
items = {
"default:ingot_steel 3",
"group:planks 2",
},
})
crafting.register_craft(
{
output = "locks:chest",
items = {
"default:chest",
"locks:lock",
},
})
-- Achievements
achievements.register_achievement(
"locksmith",
{
title = S("Locksmith"),
description = S("Craft a lock."),
times = 1,
craftitem = "locks:lock",
})
achievements.register_achievement(
"burglar",
{
title = S("Burglar"),
description = S("Break into a locked chest."),
times = 1,
})
default.log("mod:locks", "loaded")