Camas/mods/freeze/init.lua

87 lines
2.2 KiB
Lua

local trap = nil
local mode = nil
local scope = "public" -- Set scope of the chat message (public or private)
function freeze_maybe_jail_user(player, yaw)
trap = player:get_player_name()
mode = "a"
local pos = player:get_pos()
pos.y = pos.y - 0.25
minetest.add_entity(pos, "freeze:fe")
end
function unfreeze_user(player)
mode = "d"
trap = player:get_player_name()
end
minetest.register_entity("freeze:fe", {
physical = false,
collisionbox = {-0.00,-0.00,-0.00, 0.00,0.00,0.00},
visual = "sprite",
visual_size = {x=0, y=0},
textures = {"freeze_t.png"},
is_visible = true,
makes_footstep_sound = false,
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal = 1})
if not trap or not mode or self.trapped then
return
end
local playerobj = minetest.get_player_by_name(trap)
if not playerobj then
return
end
if mode == "a" then
local yaw = bed.userdata.saved[trap].spawn_yaw
local yaw_in_degrees = (yaw + math.pi) / math.pi * 180
minetest.chat_send_player(trap, ('%.02f %d'):format(yaw, yaw_in_degrees))
playerobj:set_attach(self.object, "", {x=0,y=0,z=0}, {x=yaw_in_degrees,y=0,z=90})
self.trapped = trap
trap = nil
mode = nil
end
end,
on_step = function(self,dtime)
if not trap or not mode then
return
end
if mode == "d" and trap == self.trapped then
local pobj = minetest.get_player_by_name(trap)
if not pobj then
return
end
pobj:set_detach()
if scope == "public" then
minetest.chat_send_all("*** "..trap.." can move again.")
else
minetest.chat_send_player(trap,"You can move now again.")
end
trap = nil
mode = nil
self.object:remove()
end
end,
})
minetest.register_on_leaveplayer(function(player)
local ppos = player:get_pos()
for _, obj in ipairs(minetest.get_objects_inside_radius(ppos, 2)) do
obj:remove()
end
end)