87 lines
2.2 KiB
Lua
87 lines
2.2 KiB
Lua
local trap = nil
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local mode = nil
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local scope = "public" -- Set scope of the chat message (public or private)
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function freeze_maybe_jail_user(player, yaw)
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trap = player:get_player_name()
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mode = "a"
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local pos = player:get_pos()
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pos.y = pos.y - 0.25
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minetest.add_entity(pos, "freeze:fe")
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end
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function unfreeze_user(player)
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mode = "d"
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trap = player:get_player_name()
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end
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minetest.register_entity("freeze:fe", {
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physical = false,
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collisionbox = {-0.00,-0.00,-0.00, 0.00,0.00,0.00},
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visual = "sprite",
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visual_size = {x=0, y=0},
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textures = {"freeze_t.png"},
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is_visible = true,
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makes_footstep_sound = false,
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on_activate = function(self, staticdata)
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self.object:set_armor_groups({immortal = 1})
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if not trap or not mode or self.trapped then
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return
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end
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local playerobj = minetest.get_player_by_name(trap)
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if not playerobj then
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return
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end
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if mode == "a" then
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local yaw = bed.userdata.saved[trap].spawn_yaw
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local yaw_in_degrees = (yaw + math.pi) / math.pi * 180
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minetest.chat_send_player(trap, ('%.02f %d'):format(yaw, yaw_in_degrees))
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playerobj:set_attach(self.object, "", {x=0,y=0,z=0}, {x=yaw_in_degrees,y=0,z=90})
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self.trapped = trap
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trap = nil
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mode = nil
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end
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end,
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on_step = function(self,dtime)
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if not trap or not mode then
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return
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end
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if mode == "d" and trap == self.trapped then
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local pobj = minetest.get_player_by_name(trap)
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if not pobj then
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return
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end
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pobj:set_detach()
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if scope == "public" then
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minetest.chat_send_all("*** "..trap.." can move again.")
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else
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minetest.chat_send_player(trap,"You can move now again.")
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end
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trap = nil
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mode = nil
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self.object:remove()
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end
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end,
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})
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minetest.register_on_leaveplayer(function(player)
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local ppos = player:get_pos()
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for _, obj in ipairs(minetest.get_objects_inside_radius(ppos, 2)) do
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obj:remove()
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end
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end)
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