155 lines
4.5 KiB
Lua
155 lines
4.5 KiB
Lua
--
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-- Builtin item mod
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-- By PilzAdam
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-- Tweaked by Kaadmy, for Pixture
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--
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minetest.register_entity(
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":__builtin:item",
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{
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initial_properties = {
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hp_max = 1,
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physical = true,
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collisionbox = {-0.125, -0.125, -0.125, 0.125, 0.125, 0.125},
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collide_with_objects = false,
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pointable = false,
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visual = "sprite",
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visual_size = {x=0.15, y=0.15},
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textures = {""},
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spritediv = {x=1, y=1},
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initial_sprite_basepos = {x=0, y=0},
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is_visible = false,
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timer = 0,
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},
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itemstring = "",
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physical_state = true,
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set_item = function(self, itemstring)
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self.itemstring = itemstring
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local stack = ItemStack(itemstring)
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local itemtable = stack:to_table()
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local itemname = nil
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if itemtable then
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itemname = stack:to_table().name
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end
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if itemname ~= nil and itemname == "default:creative_tool" then
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self.object:remove()
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end
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local item_texture = nil
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local item_type = ""
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if minetest.registered_items[itemname] then
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item_texture = minetest.registered_items[itemname].inventory_image
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item_type = minetest.registered_items[itemname].type
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end
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local prop = {
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is_visible = true,
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visual = "sprite",
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textures = {"unknown_item.png"}
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}
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if item_texture and item_texture ~= "" then
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prop.visual = "wielditem"
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prop.textures = {itemname}
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prop.visual_size = {x=0.15, y=0.15}
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else
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prop.visual = "wielditem"
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prop.textures = {itemname}
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prop.visual_size = {x=0.15, y=0.15}
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prop.automatic_rotate = math.pi * 0.5
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end
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self.object:set_properties(prop)
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end,
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get_staticdata = function(self)
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--return self.itemstring
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return minetest.serialize(
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{
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itemstring = self.itemstring,
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always_collect = self.always_collect,
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timer = self.timer,
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})
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end,
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on_activate = function(self, staticdata, dtime_s)
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if string.sub(staticdata, 1, string.len("return")) == "return" then
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local data = minetest.deserialize(staticdata)
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if data and type(data) == "table" then
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self.itemstring = data.itemstring
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self.always_collect = data.always_collect
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self.timer = data.timer
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if not self.timer then
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self.timer = 0
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end
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self.timer = self.timer+dtime_s
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end
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else
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self.itemstring = staticdata
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end
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self.object:set_armor_groups({immortal=1})
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self.object:set_velocity({x=0, y=2, z=0})
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self.object:set_acceleration({x=0, y=-10, z=0})
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self:set_item(self.itemstring)
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end,
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on_step = function(self, dtime)
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local time = tonumber(minetest.settings:get("remove_items"))
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if not time then time = 600 end
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if not self.timer then self.timer = 0 end
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self.timer = self.timer + dtime
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if time ~= 0 and (self.timer > time) then
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self.object:remove()
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end
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local p = self.object:get_pos()
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local name = minetest.get_node(p).name
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if minetest.registered_nodes[name].damage_per_second > 0 or name == "maptools:igniter" then
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minetest.sound_play("builtin_item_lava", {pos = self.object:get_pos(), gain = 0.45})
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self.object:remove()
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return
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end
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p.y = p.y - 0.3
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local nn = minetest.get_node(p).name
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-- If node is not registered or node is walkably solid:
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if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
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if self.physical_state then
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self.object:set_velocity({x=0,y=0,z=0})
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self.object:set_acceleration({x=0, y=0, z=0})
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self.physical_state = false
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self.object:set_properties(
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{
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physical = false
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})
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end
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else
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if not self.physical_state then
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self.object:set_velocity({x=0,y=0,z=0})
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self.object:set_acceleration({x=0, y=-10, z=0})
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self.physical_state = true
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self.object:set_properties(
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{
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physical = true
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})
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end
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end
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end,
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--[[ -- This causes a duplication glitch if a player walks upon an item and clicks on it at the same time:
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on_punch = function(self, hitter)
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if self.itemstring ~= "" then
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local left = hitter:get_inventory():add_item("main", self.itemstring)
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if not left:is_empty() then
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self.itemstring = left:to_string()
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return
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end
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end
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self.object:remove()
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end,
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--]]
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})
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default.log("mod:builtin_item", "loaded")
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