Camas/mods/parachute/init.lua

132 lines
3.4 KiB
Lua

--
-- Parachute mod
-- By webdesigner97(No license?)
-- Tweaked by Kaadmy, for Pixture
--
function a(v)
local m = 80 -- Weight of player, kg
local g = -9.81 -- Earth Acceleration, m/s^2
local cw = 1.33 -- Drag coefficient
local rho = 1.2 -- Density of air (on ground, not accurate), kg/m^3
local A = 25 -- Surface of the parachute, m^2
return ((m * g + 0.5 * cw * rho * A * v * v) / m)
end
minetest.register_craftitem(
"parachute:parachute", {
description = "Parachute",
inventory_image = "parachute_inventory.png",
wield_image = "parachute_inventory.png",
stack_max = 1,
on_use = function(itemstack, player, pointed_thing)
local pos = player:getpos()
local on = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if default.player_attached[player:get_player_name()] then
return
end
if on.name == "air" then
-- Spawn parachute
pos.y = pos.y + 3
local ent = minetest.add_entity(pos, "parachute:entity")
ent:setvelocity({x = 0, y = player:get_player_velocity().y, z = 0})
player:set_attach(ent, "", {x = 0, y = -8, z = 0}, {x = 0, y = 0, z = 0})
ent:setyaw(player:get_look_yaw() - (math.pi / 2))
ent = ent:get_luaentity()
ent.attached = player
default.player_attached[player:get_player_name()] = true
itemstack:take_item()
return itemstack
else
minetest.chat_send_player(
player:get_player_name(),
"Cannot open parachute on ground!")
end
end
})
minetest.register_entity(
"parachute:entity",
{
visual = "mesh",
mesh = "parachute.b3d",
textures = {"parachute_mesh.png"},
collisionbox = {0, 0, 0, 0, 0, 0},
automatic_face_movement_dir = -90,
attached = nil,
on_step = function(self, dtime)
local pos = self.object:getpos()
local under = minetest.get_node({x = pos.x, y = pos.y - 1, z = pos.z})
if self.attached ~= nil then
local vel = self.object:getvelocity()
local accel = {x = 0, y = 0, z = 0}
local lookyaw = self.attached:get_look_yaw()
local s = math.sin((math.pi * 0.5) - lookyaw)
local c = math.cos((math.pi * 0.5) - lookyaw)
local sr = math.sin(((math.pi * 0.5) - lookyaw) + (math.pi / 2))
local cr = math.cos(((math.pi * 0.5) - lookyaw) + (math.pi / 2))
local controls = self.attached:get_player_control()
local speed = 3.0
if controls.up then
accel.x = s * speed
accel.z = c * speed
elseif controls.down then
accel.x = s * -speed
accel.z = c * -speed
end
if controls.right then
accel.x = sr * speed
accel.z = cr * speed
elseif controls.left then
accel.x = sr * -speed
accel.z = cr * -speed
end
accel.y = accel.y + a(vel.y) * 0.25
self.object:setacceleration(accel)
if under.name ~= "air" then
default.player_attached[self.attached:get_player_name()] = false
end
end
if under.name ~= "air" then
default.player_attached[self.attached:get_player_name()] = false
self.object:set_detach()
self.object:remove()
end
end
})
minetest.register_craft(
{
output = "parachute:parachute",
recipe = {
{"group:fuzzy", "group:fuzzy", "group:fuzzy"},
{"default:rope", "", "default:rope"},
{"", "default:stick", ""}
}
})
default.log("mod:parachute", "loaded")