393 lines
13 KiB
Lua
393 lines
13 KiB
Lua
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default.ui = {}
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local S = minetest.get_translator("default")
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-- Registered UI pages
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default.ui.registered_pages = {
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}
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-- UI defaults
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default.ui.default = {}
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default.ui.current_page = {}
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-- Colors
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local listcolors = "listcolors[#00000000;#00000010;#00000000;#68B259;#FFF]"
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default.ui.default.bg = "bgcolor[#00000000]"
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-- bgcolor intentionally not included because it would make pause menu transparent, too :(
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local formspec_prepend = listcolors
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-- Group default items
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default.ui.group_defaults = {
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fuzzy = "mobs:wool",
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planks = "default:planks",
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soil = "default:dirt",
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stone = "default:stone",
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tree = "default:tree",
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green_grass = "default:grass",
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}
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default.ui.group_names = {
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fuzzy = { S("Fuzzy"), S("Any fuzzy block") },
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planks = { S("Planks"), S("Any planks") },
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soil = { S("Soil"), S("Any soil") },
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stone = { S("Stone"), S("Any stone") },
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green_grass = { S("Green Grass Clump"), S("Any green grass clump") },
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}
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-- Itemslot backgrounds
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function default.ui.get_itemslot_bg(x, y, w, h)
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local out = ""
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for i = 0, w - 1, 1 do
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for j = 0, h - 1, 1 do
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out = out .."image["..x+i..","..y+j..";1,1;ui_itemslot.png]"
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end
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end
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return out
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end
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function default.ui.get_hotbar_itemslot_bg(x, y, w, h)
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local out = ""
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for i = 0, w - 1, 1 do
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for j = 0, h - 1, 1 do
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out = out .."image["..x+i..","..y+j
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..";1,1;ui_itemslot.png^ui_itemslot_dark.png]"
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end
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end
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return out
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end
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-- Buttons
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function default.ui.image_button(x, y, w, h, name, image, tooltip)
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local ww
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if w == 1 then
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ww = "1w"
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elseif w == 2 then
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ww = "2w"
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else
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ww = "3w"
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end
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local tooltip = tooltip or ""
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local img_active = "[combine:16x16:0,0=ui_button_"..ww.."_active.png:0,1="..image
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local form = ""
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local img_inactive = "ui_button_"..ww.."_inactive.png^" .. image
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form = form .. "image_button["..x..","..y..";1,1;"
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..minetest.formspec_escape(img_inactive)
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..";"..name..";;true;false;"
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..minetest.formspec_escape(img_active).."]"
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form = form .. "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
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return form
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end
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function default.ui.button(x, y, w, h, name, label, noclip, tooltip)
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local nc = "false"
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if noclip then
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nc = "true"
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end
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local tt = ""
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if tooltip then
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tt = "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
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end
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if w == 1 then
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return "image_button["..x..","..y..";"..w..","..h
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..";ui_button_1w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_1w_active.png]"
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..tt
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elseif w == 2 then
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return "image_button["..x..","..y..";"..w..","..h
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..";ui_button_2w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_2w_active.png]"
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..tt
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else
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return "image_button["..x..","..y..";"..w..","..h
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..";ui_button_3w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_3w_active.png]"
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..tt
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end
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end
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function default.ui.button_exit(x, y, w, h, name, label, noclip, tooltip)
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local nc = "false"
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if noclip then
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nc = "true"
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end
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local tt = ""
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if tooltip then
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tt = "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
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end
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if w == 2 then
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return "image_button_exit["..x..","..y..";"..w..","..h
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..";ui_button_2w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_2w_active.png]"
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..tt
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else
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return "image_button_exit["..x..","..y..";"..w..","..h
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..";ui_button_3w_inactive.png;"..name..";"..minetest.formspec_escape(label)..";"
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..nc..";false;ui_button_3w_active.png]"
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..tt
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end
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end
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-- Tabs
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function default.ui.tab(x, y, name, icon, tooltip, side)
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local tooltip = tooltip or ""
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local img_active
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if side == "right" then
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img_active = "[combine:16x16:0,0=(ui_tab_active.png^[transformFX):0,1="..icon
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else
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img_active = "[combine:16x16:0,0=ui_tab_active.png:0,1="..icon
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end
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local form = ""
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local img_inactive
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if side == "right" then
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img_inactive = "(ui_tab_inactive.png^[transformFX)^" .. icon
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else
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img_inactive = "ui_tab_inactive.png^" .. icon
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end
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form = form .. "image_button["..x..","..y..";1,1;"
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..minetest.formspec_escape(img_inactive)
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..";"..name..";;true;false;"
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..minetest.formspec_escape(img_active).."]"
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form = form .. "tooltip["..name..";"..minetest.formspec_escape(tooltip).."]"
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return form
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end
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-- Itemstacks
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local function get_itemdef_field(itemname, fieldname)
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if not minetest.registered_items[itemname] then
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return nil
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end
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return minetest.registered_items[itemname][fieldname]
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end
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function default.ui.fake_itemstack(x, y, itemstack)
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local itemname = itemstack:get_name()
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local itemamt = itemstack:get_count()
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local itemdesc = ""
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if minetest.registered_items[itemname]
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and minetest.registered_items[itemname].description ~= nil then
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itemdesc = minetest.registered_items[itemname].description
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end
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if itemamt <= 1 then itemamt = "" end
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local result = ""
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if itemname ~= "" then
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result = result .. "item_image["..x..","..y..";1,1;"
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..minetest.formspec_escape(itemname .. " " .. itemamt).."]"
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result = result .. "tooltip["..x..","..y..";1,1;"..minetest.formspec_escape(itemdesc).."]"
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end
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return result
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end
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function default.ui.fake_simple_itemstack(x, y, itemname, name)
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local name = name or "fake_simple_itemstack"
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local itemdesc = ""
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if minetest.registered_items[itemname]
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and minetest.registered_items[itemname].description ~= nil then
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itemdesc = minetest.registered_items[itemname].description
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end
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local result = ""
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if itemname ~= "" then
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result = result .. "image_button["..x..","..y..";1,1;blank.png;"
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..name..";;false;false;blank.png]"
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result = result .. "item_image["..x..","..y..";1,1;"
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..minetest.formspec_escape(itemname).."]"
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result = result .. "tooltip["..name..";"
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..minetest.formspec_escape(itemdesc).."]"
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end
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return result
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end
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function default.ui.item_group(x, y, group, count, name)
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local name = name or "fake_itemgroup"
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local itemname = ""
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local group_default = default.ui.group_defaults[group]
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if group_default ~= nil and minetest.registered_items[group_default] then
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itemname = group_default
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else
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for itemn, itemdef in pairs(minetest.registered_items) do
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if minetest.get_item_group(itemn, group) ~= 0
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and minetest.get_item_group(itemn, "not_in_craft_guide") ~= 1 then
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itemname = itemn
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end
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end
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end
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local result = ""
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if itemname ~= "" then
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result = result
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.."box["..x..","..y..";0.85,0.9;#00000040]"
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.."item_image["..x..","..y..";1,1;"
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..minetest.formspec_escape(itemname .. " " .. count).."]"
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local group_prettyprint
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if default.ui.group_names[group] then
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group_prettyprint = minetest.colorize("#ffecb6", default.ui.group_names[group][2])
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else
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group_prettyprint = S("Group: @1", minetest.colorize("#ffecb6", group))
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end
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result = result .. "tooltip["..x..","..y..";1,1;"..
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minetest.formspec_escape(group_prettyprint).."]"
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end
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return result
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end
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function default.ui.fake_itemstack_any(x, y, itemstack, name)
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local group = string.match(itemstack:get_name(), "group:(.*)")
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if group == nil then
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return default.ui.fake_itemstack(x, y, itemstack)
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else
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return default.ui.item_group(x, y, group, itemstack:get_count(), name)
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end
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end
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-- Pages
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function default.ui.get_page(name)
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local page= default.ui.registered_pages[name]
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if page == nil then
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default.log("UI page '" .. name .. "' is not yet registered", "dev")
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page = ""
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end
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return page
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end
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function default.ui.register_page(name, form)
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default.ui.registered_pages[name] = form
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end
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-- Default formspec boilerplates
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local form_default_default = ""
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form_default_default = form_default_default .. "size[8.5,9]"
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form_default_default = form_default_default .. default.ui.default.bg
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form_default_default = form_default_default .. default.ui.tab(-0.9, 0.5, "tab_crafting", "ui_icon_crafting.png", S("Crafting"))
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if minetest.get_modpath("armor") ~= nil then
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form_default_default = form_default_default .. default.ui.tab(-0.9, 1.28, "tab_armor", "ui_icon_armor.png", S("Armor"))
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end
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if minetest.get_modpath("achievements") ~= nil then
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form_default_default = form_default_default .. default.ui.tab(-0.9, 2.06, "tab_achievements", "ui_icon_achievements.png", S("Achievements"))
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end
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if minetest.get_modpath("player_skins") ~= nil then
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form_default_default = form_default_default .. default.ui.tab(-0.9, 2.84, "tab_player_skins", "ui_icon_player_skins.png", S("Player Skins"))
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end
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if minetest.get_modpath("creative") ~= nil and minetest.settings:get_bool("creative_mode") then
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form_default_default = form_default_default .. default.ui.tab(-0.9, 3.64, "tab_creative", "ui_icon_creative.png", S("Creative Inventory"))
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end
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form_default_default = form_default_default .. "background[0,0;8.5,9;ui_formspec_bg_tall.png]"
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default.ui.register_page("default:default", form_default_default)
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default.ui.register_page("default:2part", form_default_default .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]")
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local form_default_notabs = ""
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form_default_notabs = form_default_notabs .. "size[8.5,9]"
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form_default_notabs = form_default_notabs .. default.ui.default.bg
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form_default_notabs = form_default_notabs .. "background[0,0;8.5,9;ui_formspec_bg_tall.png]"
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default.ui.register_page("default:notabs", form_default_notabs)
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default.ui.register_page("default:notabs_2part", form_default_notabs .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]")
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local form_default_field = ""
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form_default_field = form_default_field .. "size[8.5,5]"
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form_default_field = form_default_field .. default.ui.default.bg
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form_default_field = form_default_field .. "background[0,0;8.5,4.5;ui_formspec_bg_short.png]"
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form_default_field = form_default_field .. default.ui.button_exit(2.75, 3, 3, 1, "", minetest.formspec_escape(S("Write")), false)
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form_default_field = form_default_field .. "field[1,1.75;7,0;text;;${text}]"
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default.ui.register_page("default:field", form_default_field)
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local form_bookshelf = default.ui.get_page("default:2part")
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form_bookshelf = form_bookshelf .. "list[current_player;main;0.25,4.75;8,4;]"
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form_bookshelf = form_bookshelf .. "listring[current_player;main]"
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form_bookshelf = form_bookshelf .. default.ui.get_hotbar_itemslot_bg(0.25, 4.75, 8, 1)
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form_bookshelf = form_bookshelf .. default.ui.get_itemslot_bg(0.25, 5.75, 8, 3)
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form_bookshelf = form_bookshelf .. "list[current_name;main;2.25,1.25;4,2;]"
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form_bookshelf = form_bookshelf .. "listring[current_name;main]"
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form_bookshelf = form_bookshelf .. default.ui.get_itemslot_bg(2.25, 1.25, 4, 2)
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default.ui.register_page("default:bookshelf", form_bookshelf)
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function default.ui.receive_fields(player, form_name, fields)
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local name = player:get_player_name()
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local formname, form
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if fields.tab_crafting then
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formname = "crafting:crafting"
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form = crafting.get_formspec(name)
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elseif minetest.get_modpath("armor") ~= nil and fields.tab_armor then
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formname = "armor:armor"
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form = default.ui.get_page("armor:armor")
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elseif minetest.get_modpath("achievements") ~= nil and fields.tab_achievements then
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formname = "achievements:achievements"
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form = achievements.get_formspec(name)
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elseif minetest.get_modpath("player_skins") ~= nil and fields.tab_player_skins then
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formname = "player_skins:player_skins"
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form = player_skins.get_formspec(name)
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elseif minetest.get_modpath("creative") ~= nil and minetest.settings:get_bool("creative_mode") and fields.tab_creative then
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formname = "creative:creative"
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form = creative.get_formspec(name)
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end
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if formname and form then
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player:set_inventory_formspec(form)
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minetest.show_formspec(name, formname, form)
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default.ui.current_page[name] = formname
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end
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end
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minetest.register_on_player_receive_fields(
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function(player, form_name, fields)
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default.ui.receive_fields(player, form_name, fields)
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end)
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minetest.register_on_joinplayer(
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function(player)
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player:set_formspec_prepend(formspec_prepend)
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local name = player:get_player_name()
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if minetest.settings:get_bool("creative_mode") then
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player:set_inventory_formspec(creative.get_formspec(name))
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default.ui.current_page[name] = "creative:creative"
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else
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player:set_inventory_formspec(crafting.get_formspec(name))
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default.ui.current_page[name] = "crafting:crafting"
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end
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end)
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minetest.register_on_leaveplayer(
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function(player)
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default.ui.current_page[player:get_player_name()] = nil
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end)
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